Player Matchup

Discordia
Discordia
GatorDiq
Discordia
Level 60
God Stats
3W - 2L
1,617 SR
Queue Stats
163W - 154L
1,450 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Gatorcliq
Kumbhakarna
Level 25
God Stats
4W - 2L
1,541 SR
Queue Stats
71W - 68L
1,478 Elo+
Party 2
Sylvanus
Sylvanus
Zestfuls
Sylvanus
Level 125
God Stats
7W - 2L
1,787 SR
Queue Stats
184W - 171L
1,486 Elo+
Party 2
Chronos
Chronos
bnasti97
Chronos
Level 139
God Stats
3W - 3L
1,134 SR
Queue Stats
178W - 172L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
ssherrill85
Cthulhu
Level 84
God Stats
9W - 5L
1,836 SR
Queue Stats
228W - 200L
1,479 Elo+
Party 2
Team Averages
Level 87
1,583 SR
1,481 Elo+

VS

Team Averages
Level 59
1,573 SR
1,315 Elo+
Hun Batz
Hun Batz
DanielMuck
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
MavericksElt
Agni
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,197 Elo+
Party 1
Eset
Eset
Runwild97
Eset
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,197 Elo+
Party 1
Ra
Ra
Tekadan
Ra
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,378 Elo+
Party 1
Discordia
Discordia
xTHExBATTLEx
Discordia
Level 119
God Stats
0W - 1L
1,863 SR
Queue Stats
20W - 18L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GatorDiq
Discordia
18
16 / 2 / 14
11,150
1,115
22,289
9,068
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Gatorcliq
Kumbhakarna
15
3 / 3 / 18
8,734
873
1,034
10,808
12,201
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
Zestfuls
Sylvanus
16
2 / 2 / 23
8,828
883
5,539
11,909
9,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
bnasti97
Chronos
16
5 / 3 / 24
9,316
932
7,501
14,386
6,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
ssherrill85
Cthulhu
16
6 / 4 / 18
9,341
934
9,314
13,248
13,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DanielMuck
Hun Batz
12
2 / 8 / 3
7,347
735
5,421
11,048
3,547
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
0 / 10 / 6
6,933
693
6,395
11,002
3,644
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Eset
16
4 / 4 / 4
8,735
874
6,661
8,767
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
5 / 4 / 6
9,396
940
8,602
8,893
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
xTHExBATTLEx
Discordia
15
3 / 6 / 6
8,760
876
16,019
8,959
3,147
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
39
32
Kills
14
14
Deaths
32
97
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DanielMuck
Hun Batz
2
8
3
0.44
W
Discordia
GatorDiq
Discordia
16
2
14
11.5
W
Kumbhakarna
Gatorcliq
Kumbhakarna
3
3
18
4
L
0
10
6
0.3
L
Eset
4
4
4
1.5
L
5
4
6
2
W
Sylvanus
Zestfuls
Sylvanus
2
2
23
6.75
W
Chronos
bnasti97
Chronos
5
3
24
5.67
W
Cthulhu
ssherrill85
Cthulhu
6
4
18
3.75
L
Discordia
xTHExBATTLEx
Discordia
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,677
Damage
43,098
59,419
Taken
48,669
46,273
Mitigated
16,533
29,469
Healing
6,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DanielMuck
Hun Batz
5,421
1,167
14
308
11,048
3,547
0
9,965
870
0
7,548
W
Discordia
GatorDiq
Discordia
22,289
825
1,075
517
9,068
4,335
888
6,009
2,905
36,677
0
W
Kumbhakarna
Gatorcliq
Kumbhakarna
1,034
275
0
458
10,808
12,201
110
5,299
5,295
4,803
0
L
6,395
206
100
382
11,002
3,644
0
9,687
1,154
10,333
0
L
Eset
6,661
522
330
955
8,767
2,812
0
8,301
296
14,552
0
L
8,602
292
1,106
1,912
8,893
3,383
0
8,384
335
25,466
0
W
Sylvanus
Zestfuls
Sylvanus
5,539
1,699
11,147
5,484
11,909
9,913
550
9,845
1,980
14,841
2,588
W
Chronos
bnasti97
Chronos
7,501
3,390
1,731
4,416
14,386
6,086
3,555
8,696
5,504
22,118
0
W
Cthulhu
ssherrill85
Cthulhu
9,314
263
2,813
1,828
13,248
13,738
284
6,941
6,058
21,127
0
L
Discordia
xTHExBATTLEx
Discordia
16,019
52
931
864
8,959
3,147
0
7,872
903
23,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,369
Gold Earned
41,171
97
Minions Killed
97
0
Camps Cleared
0
969,373
Distance Traveled
885,300
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,347
735
11
1
0
178,745
1
W
Discordia
11,150
1,115
27
3
0
176,174
0
W
Kumbhakarna
8,734
873
7
1
0
200,497
0
L
Agni
6,933
693
3
0
0
162,047
0
L
Eset
8,735
874
18
2
0
168,924
0
L
Ra
9,396
940
47
5
0
186,657
0
W
Sylvanus
8,828
883
23
2
0
192,731
0
W
Chronos
9,316
932
26
3
0
202,218
0
W
Cthulhu
9,341
934
14
1
0
197,753
0
L
Discordia
8,760
876
18
2
0
188,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role