Player Matchup

Chaac
Chaac
Platinum V
Chard0
Chaac
Platinum V
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 86L
1,813 MMR
Solo
Bastet
Bastet
Platinum I
Shorty1
Bastet
Platinum I
Level 93
God Stats
0W - 2L
1,715 SR
Queue Stats
138W - 130L
2,074 MMR
Party 2
Nox
Nox
Gold II
TempestInATeacup
Nox
Gold II
Level 160
God Stats
1W - 3L
1,557 SR
Queue Stats
220W - 197L
1,802 MMR
Solo
Rama
Rama
Platinum II
iamMorf
Rama
Platinum II
Level 50
God Stats
3W - 2L
1,696 SR
Queue Stats
107W - 93L
1,964 MMR
Party 2
Eset
Eset
Diamond V
jonathane9
Eset
Diamond V
Level 148
God Stats
6W - 8L
1,651 SR
Queue Stats
467W - 472L
1,931 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,624 SR
1,917 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 96
1,578 SR
1,915 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Dovahsejer
Ah Muzen Cab
Platinum I
Level 159
God Stats
2W - 2L
1,827 SR
Queue Stats
183W - 162L
1,934 MMR
Solo
Tyr
Tyr
Platinum II
McJoshyJoshJosh
Tyr
Platinum II
Level 107
God Stats
31W - 38L
1,589 SR
Queue Stats
461W - 447L
1,768 MMR
Solo
Da Ji
Da Ji
Platinum III
Ram3500
Da Ji
Platinum III
Level 65
God Stats
9W - 4L
1,500 SR
Queue Stats
72W - 47L
1,974 MMR
Party 1
Agni
Agni
Platinum IV
SadgeBusiness
Agni
Platinum IV
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 11L
1,979 MMR
Party 1
Geb
Geb
Platinum II
SoggyWetPotato
Geb
Platinum II
Level 87
God Stats
11W - 19L
1,473 SR
Queue Stats
256W - 263L
1,921 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chard0
Chaac
10
0 / 1 / 1
5,765
577
4,087
8,559
5,761
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Shorty1
Bastet
11
3 / 2 / 0
5,983
598
2,487
7,792
2,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 2
4,924
492
1,547
6,109
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rama
iamMorf
Rama
9
0 / 3 / 1
5,246
525
4,140
6,093
1,436
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 1
5,051
505
2,983
4,999
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CamazotzLokiShiva

VS

Bans
AtlasBakasuraCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dovahsejer
Ah Muzen Cab
11
2 / 1 / 1
6,168
617
4,662
5,322
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 2
6,322
632
4,127
9,146
8,084
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Ram3500
Da Ji
11
3 / 1 / 5
6,462
646
6,519
6,745
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
6 / 0 / 0
6,841
684
4,296
2,193
546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 0 / 5
5,746
575
2,778
5,679
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
12
12
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
Chard0
Chaac
0
1
1
0.5
W
Ah Muzen Cab
Dovahsejer
Ah Muzen Cab
2
1
1
2.5
W
0
1
2
1
W
Da Ji
Ram3500
Da Ji
3
1
5
5.5
W
6
0
0
6
L
Bastet
Shorty1
Bastet
3
2
0
1.5
W
1
0
5
3.5
L
0
2
2
0.5
L
Rama
iamMorf
Rama
0
3
1
0.17
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,244
Damage
22,382
33,552
Taken
29,085
13,969
Mitigated
15,043
9,524
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Chard0
Chaac
4,087
1,167
0
2,746
8,559
5,761
0
0
8,559
0
34,538
W
Ah Muzen Cab
Dovahsejer
Ah Muzen Cab
4,662
2,355
0
3,155
5,322
1,262
374
442
4,880
0
41,789
W
4,127
1,003
0
4,640
9,146
8,084
0
1,119
7,961
0
38,064
W
Da Ji
Ram3500
Da Ji
6,519
2,139
0
2,939
6,745
2,223
0
1,182
5,414
0
37,289
W
4,296
408
0
507
2,193
546
0
476
1,621
40,837
0
L
Bastet
Shorty1
Bastet
2,487
667
0
1,776
7,792
2,169
0
1,154
6,638
0
33,712
W
2,778
495
0
2,187
5,679
2,928
0
964
4,679
12,220
4,689
L
1,547
237
0
1,806
6,109
3,547
0
2,842
3,267
8,307
0
L
Rama
iamMorf
Rama
4,140
3,443
0
2,394
6,093
1,436
0
1,119
4,974
0
30,936
L
2,983
74
58
744
4,999
1,056
0
1,863
3,136
28,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,969
Gold Earned
31,539
331
Minions Killed
361
0
Camps Cleared
0
991,305
Distance Traveled
1,102,315
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,765
577
82
8
0
226,903
1
W
Ah Muzen Cab
6,168
617
83
8
0
207,926
1
W
Tyr
6,322
632
86
9
0
207,095
3
W
Da Ji
6,462
646
71
7
0
238,792
2
W
Agni
6,841
684
94
9
0
212,961
1
L
Bastet
5,983
598
78
8
0
213,681
3
W
Geb
5,746
575
27
3
0
235,541
3
L
Nox
4,924
492
27
3
0
186,269
4
L
Rama
5,246
525
80
8
0
167,965
1
L
Eset
5,051
505
64
6
0
196,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role