Player Matchup

Fafnir
Fafnir
Angrypichanic
Fafnir
Level 45
God Stats
0W - 2L
1,192 SR
Queue Stats
43W - 84L
1,271 Elo+
Party 1
Zhong Kui
Zhong Kui
Davidao
Zhong Kui
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 60L
1,318 Elo+
Party 1
Rama
Rama
FARGODOME
Rama
Level 50
God Stats
26W - 24L
1,738 SR
Queue Stats
710W - 765L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HidanVadafak
Morgan Le Fay
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 24L
1,184 Elo+
Party 1
Nu Wa
Nu Wa
Proph3t4
Nu Wa
Level 159
God Stats
32W - 21L
1,619 SR
Queue Stats
197W - 218L
1,454 Elo+
Solo
Team Averages
Level 58
1,510 SR
1,328 Elo+

VS

Team Averages
Level 82
1,557 SR
1,436 Elo+
Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
HAN6805
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 37L
1,500 Elo+
Party 2
Sol
Sol
Norian88
Sol
Level 66
God Stats
2W - 2L
1,702 SR
Queue Stats
61W - 43L
1,462 Elo+
Solo
Anhur
Anhur
Saiters
Anhur
Level 109
God Stats
8W - 8L
1,642 SR
Queue Stats
139W - 157L
1,486 Elo+
Solo
Ullr
Ullr
TheHypestRyder
Ullr
Level 123
God Stats
13W - 6L
1,439 SR
Queue Stats
19W - 11L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,562
506
3,236
6,875
4,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Davidao
Zhong Kui
9
2 / 4 / 0
5,628
512
3,277
6,842
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
9
1 / 4 / 1
5,225
475
3,303
7,065
1,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
HidanVadafak
Morgan Le Fay
8
0 / 1 / 0
5,082
462
1,410
4,547
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Proph3t4
Nu Wa
9
0 / 0 / 1
5,546
504
3,731
3,196
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 0 / 5
6,779
616
3,833
6,184
4,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
HAN6805
Nemesis
8
1 / 1 / 2
5,637
512
2,673
5,214
1,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 0 / 2
6,702
609
2,509
4,513
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Saiters
Anhur
11
5 / 2 / 3
7,164
651
6,290
7,278
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 0
7,747
704
4,830
4,879
1,528
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
11
11
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
5
5.5
L
0
2
2
0.5
L
Zhong Kui
Davidao
Zhong Kui
2
4
0
0.5
L
Rama
1
4
1
0.38
W
Nemesis
HAN6805
Nemesis
1
1
2
2
L
Morgan Le Fay
HidanVadafak
Morgan Le Fay
0
1
0
0
W
0
0
2
1
L
Nu Wa
Proph3t4
Nu Wa
0
0
1
0.5
W
Anhur
Saiters
Anhur
5
2
3
3.25
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,957
Damage
20,135
28,525
Taken
28,068
10,650
Mitigated
11,458
5,223
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,833
1,052
0
1,528
6,184
4,966
0
2,189
3,995
9,411
0
L
3,236
1,000
226
1,131
6,875
4,565
0
1,936
4,885
9,392
0
L
Zhong Kui
Davidao
Zhong Kui
3,277
407
0
686
6,842
2,564
0
834
5,994
21,466
0
L
Rama
3,303
2,873
0
366
7,065
1,308
0
1,496
5,569
0
26,713
W
Nemesis
HAN6805
Nemesis
2,673
1,237
0
1,050
5,214
1,871
0
917
4,297
0
21,439
L
Morgan Le Fay
HidanVadafak
Morgan Le Fay
1,410
156
0
2,564
4,547
1,250
0
0
4,547
20,048
0
W
2,509
298
0
2,277
4,513
1,169
1,732
2,174
2,339
42,695
0
L
Nu Wa
Proph3t4
Nu Wa
3,731
1,374
0
250
3,196
963
49
1,866
1,188
31,485
0
W
Anhur
Saiters
Anhur
6,290
3,405
0
3,026
7,278
1,924
0
3,897
3,381
0
35,497
W
4,830
1,332
0
1,695
4,879
1,528
3,032
2,477
2,402
0
44,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,043
Gold Earned
34,029
215
Minions Killed
316
0
Camps Cleared
0
965,432
Distance Traveled
1,030,738
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,779
616
16
1
0
231,749
4
L
Fafnir
5,562
506
18
2
0
201,197
2
L
Zhong Kui
5,628
512
44
4
0
210,202
0
L
Rama
5,225
475
51
5
0
185,346
2
W
Nemesis
5,637
512
36
3
0
207,726
0
L
Morgan Le Fay
5,082
462
47
4
0
164,419
1
W
Sol
6,702
609
90
8
0
187,817
3
L
Nu Wa
5,546
504
55
5
0
204,268
2
W
Anhur
7,164
651
73
7
0
187,060
2
W
Ullr
7,747
704
101
9
0
216,386
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role