Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DeathKw0nDo
Cerberus
Level 56
God Stats
1W - 1L
1,688 SR
Queue Stats
16W - 22L
1,468 Elo+
Party 3
King Arthur
King Arthur
GLDNkNIgHtViRGo
King Arthur
Level 128
God Stats
9W - 8L
1,515 SR
Queue Stats
73W - 63L
1,523 Elo+
Party 1
Janus
Janus
Mukonisuru
Janus
Level 153
God Stats
2W - 0L
1,568 SR
Queue Stats
21W - 24L
1,505 Elo+
Party 3
Chernobog
Chernobog
UCAPx ExPloSioN
Chernobog
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,522 Elo+
Party 3
Team Averages
Level 106
1,554 SR
1,504 Elo+

VS

Team Averages
Level 95
1,517 SR
1,496 Elo+
Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DerpTaxzy
Ra
Level 155
God Stats
17W - 12L
1,611 SR
Queue Stats
353W - 339L
1,530 Elo+
Party 2
Fenrir
Fenrir
SFB RL
Fenrir
Level 57
God Stats
5W - 5L
1,573 SR
Queue Stats
199W - 242L
1,420 Elo+
Party 2
Shiva
Shiva
jdelicious
Shiva
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,500 Elo+
Solo
Cthulhu
Cthulhu
pear7076
Cthulhu
Level 103
God Stats
0W - 3L
1,401 SR
Queue Stats
59W - 63L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
4 / 3 / 3
9,397
553
8,545
13,648
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
DeathKw0nDo
Cerberus
12
2 / 2 / 8
8,155
480
4,484
7,824
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
GLDNkNIgHtViRGo
King Arthur
14
0 / 2 / 2
8,665
510
6,259
16,332
16,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
16
13 / 1 / 2
10,525
619
13,793
9,278
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
UCAPx ExPloSioN
Chernobog
13
4 / 3 / 10
8,742
514
7,494
9,640
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
6 / 4 / 1
8,940
526
9,696
9,981
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
2 / 5 / 0
8,360
492
6,864
9,801
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
SFB RL
Fenrir
12
2 / 5 / 3
7,761
457
3,413
10,026
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shiva
15
1 / 2 / 3
9,012
530
11,937
14,789
14,780
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
pear7076
Cthulhu
10
0 / 7 / 2
6,480
381
3,923
13,519
9,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
23
Kills
11
11
Deaths
23
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
3
3
1.83
L
Hachiman
 
Hachiman
6
4
1
1.63
W
Cerberus
DeathKw0nDo
Cerberus
2
2
8
3
L
2
5
0
0.4
W
King Arthur
GLDNkNIgHtViRGo
King Arthur
0
2
2
0.5
W
Janus
13
1
2
14
L
Fenrir
SFB RL
Fenrir
2
5
3
0.7
W
Chernobog
UCAPx ExPloSioN
Chernobog
4
3
10
3
L
Shiva
1
2
3
1.25
L
Cthulhu
pear7076
Cthulhu
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,575
Damage
35,833
56,722
Taken
58,116
32,847
Mitigated
31,656
12,769
Healing
12,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,545
1,138
0
250
13,648
4,974
0
2,995
10,627
0
66,172
L
Hachiman
 
Hachiman
9,696
3,642
0
2,246
9,981
2,122
1,347
4,370
5,611
0
48,335
W
Cerberus
DeathKw0nDo
Cerberus
4,484
269
0
3,281
7,824
6,156
0
1,640
5,965
17,444
0
L
6,864
402
569
2,428
9,801
2,662
0
4,646
5,155
54,412
0
W
King Arthur
GLDNkNIgHtViRGo
King Arthur
6,259
1,358
0
3,226
16,332
16,389
222
274
16,058
0
58,793
W
Janus
13,793
1,180
85
3,086
9,278
2,746
0
3,828
5,325
64,609
0
L
Fenrir
SFB RL
Fenrir
3,413
799
0
3,773
10,026
3,056
0
1,879
8,147
0
31,171
W
Chernobog
UCAPx ExPloSioN
Chernobog
7,494
4,402
0
2,841
9,640
2,582
0
1,563
7,960
0
53,254
L
Shiva
11,937
3,203
0
2,184
14,789
14,780
0
1,495
13,294
0
67,689
L
Cthulhu
pear7076
Cthulhu
3,923
352
315
777
13,519
9,036
60
5,887
7,632
18,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,484
Gold Earned
40,553
464
Minions Killed
395
0
Camps Cleared
0
1,642,889
Distance Traveled
1,601,507
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,397
553
109
6
0
336,421
3
L
Hachiman
8,940
526
96
6
0
304,119
7
W
Cerberus
8,155
480
44
3
0
324,011
6
L
Ra
8,360
492
100
6
0
328,384
6
W
King Arthur
8,665
510
107
6
0
325,689
6
W
Janus
10,525
619
103
6
0
337,226
4
L
Fenrir
7,761
457
48
3
0
336,512
1
W
Chernobog
8,742
514
101
6
0
319,542
5
L
Shiva
9,012
530
130
8
0
329,127
3
L
Cthulhu
6,480
381
21
1
0
303,365
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role