Player Matchup

Scylla
Scylla
 
Scylla
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
NovaCharged
Cthulhu
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 11L
1,498 Elo+
Party 1
Neith
Neith
VapeQueen
Neith
Level 102
God Stats
34W - 24L
1,565 SR
Queue Stats
104W - 111L
1,508 Elo+
Solo
Team Averages
Level 67
1,522 SR
1,502 Elo+

VS

Team Averages
Level 83
1,479 SR
1,444 Elo+
Cthulhu
Cthulhu
HeavenlyCinn
Cthulhu
Level 29
God Stats
4W - 9L
1,438 SR
Queue Stats
9W - 18L
1,372 Elo+
Party 2
Chronos
Chronos
ancalagon380
Chronos
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 146L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
usualslouth
Sun Wukong
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 4 / 1
9,530
733
8,651
7,659
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
NovaCharged
Cthulhu
12
1 / 1 / 3
8,172
629
6,824
9,354
9,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
VapeQueen
Neith
13
1 / 4 / 5
8,612
662
12,518
7,170
2,815
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HeavenlyCinn
Cthulhu
12
1 / 2 / 5
8,482
652
7,719
11,073
11,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
ancalagon380
Chronos
15
6 / 4 / 3
9,974
767
5,927
12,036
4,489
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
usualslouth
Sun Wukong
14
2 / 0 / 4
8,673
667
7,774
11,175
7,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
6
Kills
9
9
Deaths
6
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
4
1
1.13
L
Cthulhu
HeavenlyCinn
Cthulhu
1
2
5
1.75
W
Cthulhu
NovaCharged
Cthulhu
1
1
3
2.5
W
Neith
VapeQueen
Neith
1
4
5
0.88
L
Chronos
ancalagon380
Chronos
6
4
3
1.88
L
Sun Wukong
usualslouth
Sun Wukong
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,993
Damage
21,420
24,183
Taken
34,284
15,107
Mitigated
23,955
2,346
Healing
4,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,651
523
0
447
7,659
2,927
228
4,135
3,300
31,050
0
L
Cthulhu
HeavenlyCinn
Cthulhu
7,719
471
1,095
1,111
11,073
11,833
0
4,430
6,411
22,485
0
W
Cthulhu
NovaCharged
Cthulhu
6,824
880
214
655
9,354
9,365
270
5,439
3,583
15,294
0
W
Neith
VapeQueen
Neith
12,518
4,752
0
1,030
7,170
2,815
1,027
5,103
1,885
0
31,495
L
Chronos
ancalagon380
Chronos
5,927
1,833
0
1,873
12,036
4,489
1,732
6,030
5,817
37,380
0
L
Sun Wukong
usualslouth
Sun Wukong
7,774
936
0
904
11,175
7,633
587
4,487
6,310
2,915
19,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,314
Gold Earned
27,129
112
Minions Killed
147
6
Camps Cleared
6
722,324
Distance Traveled
749,071
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,530
733
56
4
0
228,727
1
L
Cthulhu
8,482
652
30
2
0
249,188
1
W
Cthulhu
8,172
629
12
1
0
254,579
0
W
Neith
8,612
662
44
3
6
239,018
6
L
Chronos
9,974
767
74
6
2
230,854
2
L
Sun Wukong
8,673
667
43
3
4
269,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role