Player Matchup

Fafnir
Fafnir
GrimTøuch
Fafnir
Level 110
God Stats
3W - 2L
1,169 SR
Queue Stats
104W - 105L
1,472 Elo+
Party 3
Cliodhna
Cliodhna
WilloTheWisp91
Cliodhna
Level 98
God Stats
15W - 12L
1,567 SR
Queue Stats
105W - 100L
1,460 Elo+
Party 3
Da Ji
Da Ji
accesshollywood1
Da Ji
Level 90
God Stats
1W - 4L
1,172 SR
Queue Stats
13W - 11L
1,470 Elo+
Party 2
Yu Huang
Yu Huang
elpapi418
Yu Huang
Level 157
God Stats
18W - 19L
1,597 SR
Queue Stats
191W - 204L
1,500 Elo+
Party 3
Medusa
Medusa
keremenk1
Medusa
Level 87
God Stats
1W - 1L
1,274 SR
Queue Stats
14W - 8L
1,585 Elo+
Party 2
Team Averages
Level 108
1,356 SR
1,497 Elo+

VS

Team Averages
Level 105
1,548 SR
1,470 Elo+
Set
Set
Deathz-Melody
Set
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 76L
1,503 Elo+
Solo
Artemis
Artemis
IMa1way5Hungryy
Artemis
Level 81
God Stats
36W - 27L
1,702 SR
Queue Stats
334W - 357L
1,441 Elo+
Solo
Shiva
Shiva
LordMcButts
Shiva
Level 154
God Stats
4W - 7L
1,408 SR
Queue Stats
164W - 188L
1,462 Elo+
Solo
Janus
Janus
V-Twin-HD
Janus
Level 108
God Stats
6W - 6L
1,548 SR
Queue Stats
366W - 342L
1,448 Elo+
Party 1
Ganesha
Ganesha
granite_boyz
Ganesha
Level 111
God Stats
7W - 3L
1,581 SR
Queue Stats
287W - 280L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GrimTøuch
Fafnir
14
2 / 0 / 5
9,479
527
7,906
10,090
8,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
18
2 / 3 / 2
10,504
584
10,969
16,861
7,610
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
4 / 2 / 4
9,107
506
8,452
11,834
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
elpapi418
Yu Huang
16
6 / 2 / 3
10,030
557
8,800
9,443
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
keremenk1
Medusa
15
4 / 1 / 1
9,048
503
9,557
11,339
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 0
10,079
560
9,609
12,411
12,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 5 / 0
8,087
449
9,182
13,515
3,576
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 3
8,117
451
3,458
14,031
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
V-Twin-HD
Janus
13
0 / 6 / 1
7,723
429
5,644
9,772
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
granite_boyz
Ganesha
12
1 / 3 / 4
8,283
460
7,399
16,360
14,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
18
Kills
8
8
Deaths
18
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
Fafnir
GrimTøuch
Fafnir
2
0
5
4.5
L
3
5
0
0.6
L
0
2
3
0.75
L
Janus
V-Twin-HD
Janus
0
6
1
0.08
W
Cliodhna
2
3
2
1
W
4
2
4
3
W
Yu Huang
elpapi418
Yu Huang
6
2
3
3.75
L
Ganesha
granite_boyz
Ganesha
1
3
4
1
W
Medusa
keremenk1
Medusa
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,684
Damage
35,292
59,567
Taken
66,089
26,703
Mitigated
38,036
24,802
Healing
17,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,609
4,490
0
2,537
12,411
12,643
78
1,228
11,115
0
66,245
W
Fafnir
GrimTøuch
Fafnir
7,906
1,995
717
5,867
10,090
8,110
0
2,888
7,158
31,773
0
L
9,182
4,051
0
2,410
13,515
3,576
357
2,621
10,894
0
54,353
L
3,458
588
372
5,821
14,031
4,868
0
2,672
11,359
0
46,096
L
Janus
V-Twin-HD
Janus
5,644
178
0
720
9,772
2,633
0
4,347
5,425
46,735
0
W
Cliodhna
10,969
2,100
0
8,173
16,861
7,610
1,607
1,854
14,557
208
77,512
W
8,452
1,651
0
3,982
11,834
4,148
0
2,147
9,547
0
59,759
W
Yu Huang
elpapi418
Yu Huang
8,800
1,296
0
1,967
9,443
3,625
87
1,911
7,287
63,566
0
L
Ganesha
granite_boyz
Ganesha
7,399
915
461
4,874
16,360
14,316
0
6,018
10,342
29,499
2,928
W
Medusa
keremenk1
Medusa
9,557
4,135
0
4,096
11,339
3,210
0
3,144
8,179
0
75,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,168
Gold Earned
42,289
556
Minions Killed
456
0
Camps Cleared
0
1,722,989
Distance Traveled
1,681,398
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,079
560
141
8
0
313,066
3
W
Fafnir
9,479
527
38
2
0
362,877
3
L
Artemis
8,087
449
99
6
0
284,867
8
L
Shiva
8,117
451
96
5
0
391,617
3
L
Janus
7,723
429
96
5
0
348,740
7
W
Cliodhna
10,504
584
185
10
0
335,752
3
W
Da Ji
9,107
506
91
5
0
363,008
2
W
Yu Huang
10,030
557
114
6
0
319,357
4
L
Ganesha
8,283
460
24
1
0
343,108
5
W
Medusa
9,048
503
128
7
0
341,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role