Player Matchup

Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
CC_Th
Vulcan
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 88L
1,578 Elo+
Solo
Scylla
Scylla
DeathsListener
Scylla
Level 146
God Stats
5W - 4L
1,725 SR
Queue Stats
251W - 248L
1,583 Elo+
Solo
Chiron
Chiron
escorpiokira
Chiron
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,551 Elo+
Solo
Ullr
Ullr
xoraxos
Ullr
Level 70
God Stats
1W - 0L
1,686 SR
Queue Stats
22W - 19L
1,681 Elo+
Solo
Team Averages
Level 121
1,582 SR
1,579 Elo+

VS

Team Averages
Level 139
1,457 SR
1,561 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Deodair
King Arthur
Level 142
God Stats
1W - 1L
1,285 SR
Queue Stats
37W - 34L
1,463 Elo+
Party 1
Thor
Thor
Gabø
Thor
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 192L
1,540 Elo+
Solo
Tiamat
Tiamat
Joojisan
Tiamat
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 86L
1,601 Elo+
Party 1
Anhur
Anhur
kamitobaku
Anhur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
4 / 3 / 17
10,821
773
13,713
22,098
22,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
CC_Th
Vulcan
17
4 / 3 / 14
10,556
754
15,589
10,979
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
9 / 2 / 10
11,626
830
18,953
7,170
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
15
2 / 0 / 8
9,635
688
4,036
3,139
1,066
Ullr
xoraxos
Ullr
19
6 / 2 / 13
10,953
782
12,199
12,575
5,705
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
1 / 4 / 5
8,903
636
9,567
13,005
5,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Deodair
King Arthur
16
1 / 5 / 4
8,510
608
4,424
13,927
14,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
Gabø
Thor
15
4 / 6 / 3
8,904
636
12,546
16,905
9,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
Joojisan
Tiamat
15
1 / 4 / 4
8,551
611
13,319
12,355
6,942
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
16
1 / 6 / 5
9,367
669
8,228
14,048
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
29
25
Kills
8
10
Deaths
25
62
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
3
17
4.17
L
Baron Samedi
 
Baron Samedi
1
4
5
0.88
W
Vulcan
CC_Th
Vulcan
4
3
14
3.67
W
9
2
10
7
L
King Arthur
Deodair
King Arthur
1
5
4
0.6
L
Thor
Gabø
Thor
4
6
3
0.92
L
Tiamat
Joojisan
Tiamat
1
4
4
0.75
W
Chiron
2
0
8
6
L
Anhur
1
6
5
0.58
W
Ullr
xoraxos
Ullr
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,490
Damage
48,084
55,961
Taken
70,240
37,513
Mitigated
41,312
19,998
Healing
25,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,713
1,350
4,495
8,831
22,098
22,924
338
11,202
10,417
0
21,770
L
Baron Samedi
 
Baron Samedi
9,567
313
5,227
4,890
13,005
5,017
0
8,286
4,719
25,154
0
W
Vulcan
CC_Th
Vulcan
15,589
4,598
0
1,770
10,979
4,750
1,556
3,767
7,168
32,664
0
W
18,953
327
568
153
7,170
3,068
1,729
1,077
5,975
39,977
0
L
King Arthur
Deodair
King Arthur
4,424
168
236
2,311
13,927
14,853
0
6,852
7,075
0
10,806
L
Thor
Gabø
Thor
12,546
555
1,325
2,969
16,905
9,262
0
8,886
8,019
0
23,458
L
Tiamat
Joojisan
Tiamat
13,319
855
1,817
2,221
12,355
6,942
0
4,841
7,514
27,560
0
W
Chiron
4,036
1,059
1,453
882
3,139
1,066
1,490
1,143
1,996
0
11,879
L
Anhur
8,228
1,960
1,407
2,613
14,048
5,238
296
5,677
8,371
0
25,959
W
Ullr
xoraxos
Ullr
12,199
4,667
1,082
764
12,575
5,705
750
5,697
6,160
0
30,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,591
Gold Earned
44,235
153
Minions Killed
151
0
Camps Cleared
0
1,279,669
Distance Traveled
1,171,579
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,821
773
9
1
0
288,946
2
L
Baron Samedi
8,903
636
32
2
0
243,299
5
W
Vulcan
10,556
754
47
3
0
292,555
0
W
Scylla
11,626
830
39
3
0
294,118
2
L
King Arthur
8,510
608
17
1
0
240,040
6
L
Thor
8,904
636
22
2
0
227,566
4
L
Tiamat
8,551
611
29
2
0
238,228
1
W
Chiron
9,635
688
18
1
0
126,470
1
L
Anhur
9,367
669
51
4
0
222,446
1
W
Ullr
10,953
782
40
3
0
277,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role