Player Matchup

Charybdis
Charybdis
ORyu-jinO
Charybdis
Level 33
God Stats
3W - 7L
1,426 SR
Queue Stats
29W - 44L
1,267 Elo+
Solo
Bacchus
Bacchus
iHorneTz-
Bacchus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 102L
1,363 Elo+
Party 1
Nu Wa
Nu Wa
supernova1811199
Nu Wa
Level 29
God Stats
4W - 11L
1,594 SR
Queue Stats
38W - 64L
1,235 Elo+
Party 1
Team Averages
Level 42
1,507 SR
1,288 Elo+

VS

Team Averages
Level 75
1,493 SR
1,353 Elo+
Achilles
Achilles
Khudzy
Achilles
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 116L
1,357 Elo+
Party 2
Sol
Sol
Vunzii
Sol
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
85W - 113L
1,353 Elo+
Party 2
Hou Yi
Hou Yi
grampyminion
Hou Yi
Level 139
God Stats
5W - 15L
1,479 SR
Queue Stats
208W - 338L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ORyu-jinO
Charybdis
14
6 / 0 / 6
9,186
766
8,086
9,495
4,005
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
iHorneTz-
Bacchus
13
3 / 0 / 9
9,364
780
6,116
13,346
17,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 3 / 6
8,821
735
9,524
7,770
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Khudzy
Achilles
11
1 / 3 / 2
7,359
613
8,730
14,581
11,723
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
Vunzii
Sol
11
2 / 9 / 1
7,653
638
7,982
10,890
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hou Yi
11
0 / 2 / 3
7,123
594
6,137
7,349
2,269
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
14
Kills
3
3
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
Khudzy
Achilles
1
3
2
0.67
W
Charybdis
ORyu-jinO
Charybdis
6
0
6
9
L
Sol
Vunzii
Sol
2
9
1
0.28
L
Hou Yi
0
2
3
0.75
W
Bacchus
iHorneTz-
Bacchus
3
0
9
7.5
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,726
Damage
22,849
30,611
Taken
32,820
24,903
Mitigated
17,539
8,364
Healing
1,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Khudzy
Achilles
8,730
1,601
0
655
14,581
11,723
0
6,802
7,597
0
33,320
W
Charybdis
ORyu-jinO
Charybdis
8,086
4,189
0
2,270
9,495
4,005
1,810
2,251
7,244
0
31,102
L
Sol
Vunzii
Sol
7,982
2,722
0
673
10,890
3,547
0
4,632
6,047
20,923
2,590
L
Hou Yi
6,137
2,629
0
0
7,349
2,269
0
4,265
3,008
0
18,809
W
Bacchus
iHorneTz-
Bacchus
6,116
1,145
247
4,561
13,346
17,919
203
3,545
9,801
20,347
0
W
9,524
4,323
358
928
7,770
2,979
724
1,756
6,014
26,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,371
Gold Earned
22,135
121
Minions Killed
101
4
Camps Cleared
3
619,000
Distance Traveled
529,019
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,359
613
35
3
1
177,155
0
W
Charybdis
9,186
766
58
5
1
190,118
2
L
Sol
7,653
638
30
3
0
166,473
0
L
Hou Yi
7,123
594
36
3
2
185,391
1
W
Bacchus
9,364
780
24
2
2
231,364
2
W
Nu Wa
8,821
735
39
3
1
197,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role