Player Matchup

Fenrir
Fenrir
Blôndie
Fenrir
Level 156
God Stats
7W - 5L
1,767 SR
Queue Stats
308W - 90L
1,813 Elo+
Party 1
Apollo
Apollo
CrazyDavey
Apollo
Level 111
God Stats
7W - 3L
1,325 SR
Queue Stats
110W - 62L
1,708 Elo+
Party 1
Ra
Ra
Yαwn
Ra
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 80L
1,806 Elo+
Party 1
Cthulhu
Cthulhu
albertojsalas92
Cthulhu
Level 124
God Stats
16W - 13L
1,506 SR
Queue Stats
610W - 658L
1,487 Elo+
Solo
Ne Zha
Ne Zha
bàckstab
Ne Zha
Level 28
God Stats
1W - 1L
1,328 SR
Queue Stats
170W - 19L
1,960 Elo+
Party 1
Team Averages
Level 109
1,485 SR
1,755 Elo+

VS

Team Averages
Level 52
1,457 SR
1,490 Elo+
Zeus
Zeus
 
Zeus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ElBlackie123
Bastet
Level 48
God Stats
0W - 3L
1,327 SR
Queue Stats
75W - 90L
1,423 Elo+
Party 3
Jormungandr
Jormungandr
Jug2162
Jormungandr
Level 63
God Stats
0W - 1L
1,669 SR
Queue Stats
140W - 134L
1,596 Elo+
Party 2
Xing Tian
Xing Tian
PapaPOob
Xing Tian
Level 18
God Stats
1W - 3L
1,428 SR
Queue Stats
1W - 4L
1,444 Elo+
Party 2
Neith
Neith
sant8434
Neith
Level 22
God Stats
5W - 7L
1,359 SR
Queue Stats
66W - 74L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blôndie
Fenrir
14
11 / 1 / 5
8,559
713
6,599
6,335
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
CrazyDavey
Apollo
12
4 / 2 / 6
7,556
630
8,291
8,287
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ra
15
8 / 1 / 5
9,199
767
7,600
8,996
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 0
6,397
533
4,010
14,433
7,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
bàckstab
Ne Zha
11
1 / 2 / 11
6,684
557
5,695
10,143
8,347
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
2 / 7 / 1
6,493
541
4,724
7,957
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
10
1 / 6 / 3
6,111
509
5,164
9,980
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Jug2162
Jormungandr
13
1 / 1 / 1
7,502
625
8,283
7,435
5,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Xing Tian
PapaPOob
Xing Tian
8
2 / 5 / 1
5,283
440
4,662
13,135
6,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
sant8434
Neith
9
0 / 5 / 2
5,673
473
3,141
7,276
1,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
24
Kills
6
9
Deaths
24
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
7
1
0.36
W
Fenrir
Blôndie
Fenrir
11
1
5
13.5
W
Apollo
CrazyDavey
Apollo
4
2
6
3.5
L
Bastet
1
6
3
0.42
L
Jormungandr
Jug2162
Jormungandr
1
1
1
1.5
L
Xing Tian
PapaPOob
Xing Tian
2
5
1
0.5
W
Ra
8
1
5
10.5
W
0
3
0
0
W
Ne Zha
bàckstab
Ne Zha
1
2
11
3.25
L
Neith
sant8434
Neith
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,195
Damage
25,974
48,194
Taken
45,783
25,816
Mitigated
18,117
17,503
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,724
1,036
0
643
7,957
2,043
0
2,967
4,990
34,831
0
W
Fenrir
Blôndie
Fenrir
6,599
1,215
0
998
6,335
3,255
0
48
6,287
0
48,224
W
Apollo
CrazyDavey
Apollo
8,291
4,969
0
3,818
8,287
2,478
210
1,441
6,684
0
46,296
L
Bastet
5,164
1,623
0
1,302
9,980
2,686
0
1,753
8,227
0
33,077
L
Jormungandr
Jug2162
Jormungandr
8,283
3,848
0
2,544
7,435
5,502
0
4,094
3,341
52,943
0
L
Xing Tian
PapaPOob
Xing Tian
4,662
699
62
1,309
13,135
6,388
168
2,796
10,339
14,178
0
W
Ra
7,600
1,547
1,230
4,357
8,996
3,915
138
3,648
5,286
77,400
0
W
4,010
188
0
5,690
14,433
7,821
0
8,421
5,980
37,992
0
W
Ne Zha
bàckstab
Ne Zha
5,695
1,745
276
1,134
10,143
8,347
0
3,615
5,928
0
26,602
L
Neith
sant8434
Neith
3,141
547
0
1,415
7,276
1,498
297
0
7,276
0
22,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,395
Gold Earned
31,062
419
Minions Killed
305
0
Camps Cleared
0
1,287,596
Distance Traveled
1,167,791
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,493
541
76
6
0
232,131
4
W
Fenrir
8,559
713
84
7
0
299,921
9
W
Apollo
7,556
630
70
6
0
258,637
3
L
Bastet
6,111
509
55
5
0
276,784
1
L
Jormungandr
7,502
625
110
9
0
234,239
4
L
Xing Tian
5,283
440
14
1
0
227,360
2
W
Ra
9,199
767
145
12
0
262,148
4
W
Cthulhu
6,397
533
80
7
0
216,044
2
W
Ne Zha
6,684
557
40
3
0
250,846
2
L
Neith
5,673
473
50
4
0
197,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role