Player Matchup

Set
Set
D2 PvP Sucks
Set
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 159L
1,535 Elo+
Party 2
Ymir
Ymir
II Meishu ll
Ymir
Level 122
God Stats
3W - 4L
1,523 SR
Queue Stats
165W - 182L
1,550 Elo+
Party 2
Anubis
Anubis
NovaTitan135862
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 43L
1,345 Elo+
Party 2
Jing Wei
Jing Wei
ThatGuyJivvy
Jing Wei
Level 126
God Stats
1W - 3L
1,703 SR
Queue Stats
108W - 94L
1,584 Elo+
Party 2
Cliodhna
Cliodhna
Theia Dxki
Cliodhna
Level 126
God Stats
3W - 5L
1,623 SR
Queue Stats
172W - 193L
1,427 Elo+
Party 2
Team Averages
Level 97
1,570 SR
1,488 Elo+

VS

Team Averages
Level 97
1,466 SR
1,416 Elo+
Izanami
Izanami
ImSteveFrench
Izanami
Level 160
God Stats
1W - 3L
1,197 SR
Queue Stats
160W - 195L
1,499 Elo+
Party 1
Terra
Terra
Liquorholes96
Terra
Level 126
God Stats
1W - 2L
1,319 SR
Queue Stats
116W - 136L
1,463 Elo+
Party 1
Chaac
Chaac
NmbrS3v3n
Chaac
Level 26
God Stats
10W - 2L
1,816 SR
Queue Stats
58W - 77L
1,414 Elo+
Party 1
Cliodhna
Cliodhna
NoMoreShowers
Cliodhna
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
246W - 263L
1,227 Elo+
Solo
Hel
Hel
thezebrareturns
Hel
Level 144
God Stats
3W - 4L
1,500 SR
Queue Stats
209W - 238L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
7,275
728
4,049
10,114
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 1
6,587
659
2,119
8,778
5,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 0 / 1
7,032
703
2,923
3,145
1,264
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
ThatGuyJivvy
Jing Wei
14
0 / 2 / 1
7,344
734
6,562
9,388
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Theia Dxki
Cliodhna
14
0 / 2 / 1
7,506
751
7,085
10,758
4,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
2 / 1 / 7
7,832
783
5,959
6,290
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 0 / 7
8,461
846
5,749
9,147
9,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
NmbrS3v3n
Chaac
12
0 / 0 / 4
6,825
683
4,126
5,065
4,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
NoMoreShowers
Cliodhna
16
6 / 0 / 3
8,630
863
11,721
7,300
3,054
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 0 / 5
8,166
817
6,111
6,085
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
1
Kills
11
12
Deaths
1
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
0
3
1
0.17
W
Izanami
2
1
7
5.5
W
2
0
7
5.5
W
Chaac
NmbrS3v3n
Chaac
0
0
4
2
W
Cliodhna
NoMoreShowers
Cliodhna
6
0
3
7.5
L
0
0
1
0.5
L
Jing Wei
ThatGuyJivvy
Jing Wei
0
2
1
0.25
L
Cliodhna
Theia Dxki
Cliodhna
0
2
1
0.25
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,738
Damage
33,666
42,183
Taken
33,887
17,897
Mitigated
22,130
6,738
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,049
1,238
0
1,274
10,114
3,897
0
1,513
8,568
0
23,057
L
2,119
34
0
500
8,778
5,504
0
3,756
4,913
5,365
0
W
Izanami
5,959
4,244
0
1,850
6,290
2,264
2,289
596
5,694
0
27,742
W
5,749
842
1,513
2,910
9,147
9,697
67
2,152
6,995
16,476
0
W
Chaac
NmbrS3v3n
Chaac
4,126
157
0
1,386
5,065
4,750
0
1,419
3,646
0
8,503
W
Cliodhna
NoMoreShowers
Cliodhna
11,721
985
0
572
7,300
3,054
0
148
7,152
0
35,787
L
2,923
40
0
1,810
3,145
1,264
0
0
3,145
25,875
0
L
Jing Wei
ThatGuyJivvy
Jing Wei
6,562
5,187
0
800
9,388
3,219
0
2,553
6,697
0
23,930
L
Cliodhna
Theia Dxki
Cliodhna
7,085
1,058
0
2,354
10,758
4,013
0
4,038
6,685
0
35,245
W
6,111
386
2,806
3,136
6,085
2,365
62
727
5,358
39,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,744
Gold Earned
39,914
211
Minions Killed
221
0
Camps Cleared
0
1,020,246
Distance Traveled
1,127,834
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,275
728
48
5
0
207,269
1
L
Ymir
6,587
659
4
0
0
197,971
0
W
Izanami
7,832
783
55
6
0
199,795
0
W
Terra
8,461
846
19
2
0
250,273
3
W
Chaac
6,825
683
10
1
0
208,525
0
W
Cliodhna
8,630
863
49
5
0
257,008
2
L
Anubis
7,032
703
40
4
0
163,677
1
L
Jing Wei
7,344
734
47
5
0
227,192
2
L
Cliodhna
7,506
751
72
7
0
224,137
1
W
Hel
8,166
817
88
9
0
212,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role