Player Matchup

Mulan
Mulan
 
Mulan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BIGBARRY205
Mercury
Level 126
God Stats
16W - 6L
1,455 SR
Queue Stats
316W - 308L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
Itg_Ultimate
Sun Wukong
Level 107
God Stats
9W - 6L
1,492 SR
Queue Stats
34W - 34L
1,462 Elo+
Solo
Izanami
Izanami
SimpIeIy Sad
Izanami
Level 5
God Stats
3W - 1L
1,800 SR
Queue Stats
19W - 9L
1,805 Elo+
Party 2
Scylla
Scylla
TooAmazingg4u
Scylla
Level 151
God Stats
9W - 3L
1,939 SR
Queue Stats
78W - 22L
1,795 Elo+
Party 2
Team Averages
Level 98
1,637 SR
1,618 Elo+

VS

Team Averages
Level 109
1,522 SR
1,532 Elo+
Chang'e
Chang'e
 
Chang'e
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DovaLink
Fenrir
Level 41
God Stats
4W - 3L
1,610 SR
Queue Stats
67W - 66L
1,547 Elo+
Party 1
Neith
Neith
HoneyDew-Me-
Neith
Level 126
God Stats
11W - 5L
1,809 SR
Queue Stats
330W - 302L
1,524 Elo+
Solo
Khepri
Khepri
TFiske93
Khepri
Level 127
God Stats
3W - 6L
1,155 SR
Queue Stats
217W - 217L
1,499 Elo+
Solo
Olorun
Olorun
colezkidd123
Olorun
Level 126
God Stats
8W - 8L
1,534 SR
Queue Stats
77W - 59L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
0 / 2 / 7
8,333
490
5,307
15,507
13,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
BIGBARRY205
Mercury
18
4 / 3 / 5
10,367
610
9,799
10,916
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Itg_Ultimate
Sun Wukong
16
3 / 1 / 4
9,731
572
8,830
16,317
9,707
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
SimpIeIy Sad
Izanami
17
7 / 2 / 6
11,069
651
17,530
12,265
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 0 / 5
10,290
605
14,561
5,836
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 5 / 1
8,786
517
11,329
16,007
6,080
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
DovaLink
Fenrir
13
3 / 5 / 3
8,261
486
8,898
15,429
6,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 3
7,900
465
6,851
10,991
5,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Khepri
TFiske93
Khepri
11
0 / 1 / 2
7,031
414
3,625
13,770
12,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
13
2 / 6 / 1
8,038
473
8,233
15,869
5,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
21
Kills
8
8
Deaths
21
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
2
7
1.75
L
Chang'e
 
Chang'e
2
5
1
0.5
W
Mercury
BIGBARRY205
Mercury
4
3
5
2.17
L
Fenrir
DovaLink
Fenrir
3
5
3
0.9
L
1
4
3
0.63
W
Sun Wukong
Itg_Ultimate
Sun Wukong
3
1
4
5
W
Izanami
SimpIeIy Sad
Izanami
7
2
6
5
L
Khepri
TFiske93
Khepri
0
1
2
1
W
7
0
5
9.5
L
Olorun
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,027
Damage
38,936
60,841
Taken
72,066
32,740
Mitigated
36,772
19,413
Healing
19,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,307
845
0
4,512
15,507
13,179
192
5,221
10,286
0
32,746
L
Chang'e
 
Chang'e
11,329
1,190
216
6,701
16,007
6,080
29
1,594
14,413
56,398
0
W
Mercury
BIGBARRY205
Mercury
9,799
6,612
0
448
10,916
3,610
0
2,465
8,451
0
95,108
L
Fenrir
DovaLink
Fenrir
8,898
2,136
0
1,315
15,429
6,762
0
2,990
12,439
0
52,992
L
6,851
2,250
0
2,198
10,991
5,751
0
3,542
7,449
0
48,957
W
Sun Wukong
Itg_Ultimate
Sun Wukong
8,830
2,129
0
7,135
16,317
9,707
236
7,841
8,476
0
61,156
W
Izanami
SimpIeIy Sad
Izanami
17,530
11,926
0
5,251
12,265
4,051
552
7,292
4,973
0
85,219
L
Khepri
TFiske93
Khepri
3,625
646
312
3,361
13,770
12,510
0
4,256
9,514
22,464
0
W
14,561
1,397
111
1,956
5,836
2,193
560
368
5,468
64,670
0
L
Olorun
8,233
4,027
453
4,701
15,869
5,669
0
2,179
13,690
59,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,790
Gold Earned
40,016
546
Minions Killed
469
0
Camps Cleared
0
1,739,207
Distance Traveled
1,539,854
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,333
490
49
3
0
336,645
0
L
Chang'e
8,786
517
114
7
0
295,634
0
W
Mercury
10,367
610
146
9
0
422,162
2
L
Fenrir
8,261
486
89
5
0
357,069
1
L
Neith
7,900
465
104
6
0
281,413
5
W
Sun Wukong
9,731
572
101
6
0
352,490
6
W
Izanami
11,069
651
128
8
0
292,334
2
L
Khepri
7,031
414
35
2
0
337,254
6
W
Scylla
10,290
605
122
7
0
335,576
6
L
Olorun
8,038
473
127
7
0
268,484
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role