Player Matchup

Shiva
Shiva
 
Shiva
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Eleprophet
Hera
Level 146
God Stats
29W - 20L
1,647 SR
Queue Stats
198W - 192L
1,588 Elo+
Solo
Nu Wa
Nu Wa
Xeriat_Dex_Mote
Nu Wa
Level 126
God Stats
4W - 2L
1,508 SR
Queue Stats
196W - 173L
1,549 Elo+
Solo
Anhur
Anhur
juniormoreira
Anhur
Level 134
God Stats
3W - 6L
1,201 SR
Queue Stats
474W - 470L
1,579 Elo+
Solo
Chaac
Chaac
zacharyat
Chaac
Level 66
God Stats
2W - 1L
1,407 SR
Queue Stats
217W - 184L
1,648 Elo+
Solo
Team Averages
Level 115
1,453 SR
1,573 Elo+

VS

Team Averages
Level 97
1,483 SR
1,642 Elo+
Zhong Kui
Zhong Kui
Beezei
Zhong Kui
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 101L
1,716 Elo+
Party 1
Horus
Horus
BustaNuttiner
Horus
Level 103
God Stats
1W - 2L
1,306 SR
Queue Stats
288W - 247L
1,594 Elo+
Party 2
Merlin
Merlin
DaxtonRed
Merlin
Level 99
God Stats
21W - 18L
1,604 SR
Queue Stats
136W - 83L
1,639 Elo+
Party 1
Hou Yi
Hou Yi
IJTheGoat
Hou Yi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 33L
1,628 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KhaosSpilogastre
Tsukuyomi
Level 74
God Stats
7W - 10L
1,507 SR
Queue Stats
186W - 150L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
5 / 0 / 8
9,096
535
10,946
13,755
7,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
9 / 0 / 5
11,154
656
11,597
6,226
2,273
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 5 / 4
10,566
622
10,132
11,261
4,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 1 / 3
10,056
592
6,000
9,532
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
zacharyat
Chaac
17
4 / 2 / 7
10,181
599
12,022
14,457
7,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Beezei
Zhong Kui
16
5 / 2 / 1
9,972
587
13,300
15,763
14,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 6 / 0
8,249
485
4,655
16,745
8,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
DaxtonRed
Merlin
14
0 / 5 / 1
8,058
474
4,874
8,752
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
IJTheGoat
Hou Yi
12
0 / 4 / 1
7,032
414
3,263
9,741
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
13
1 / 6 / 2
7,757
456
6,905
15,192
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
23
Kills
8
8
Deaths
23
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
0
8
9
L
Zhong Kui
Beezei
Zhong Kui
5
2
1
2.75
L
2
6
0
0.33
L
Merlin
DaxtonRed
Merlin
0
5
1
0.1
W
9
0
5
11.5
L
Hou Yi
IJTheGoat
Hou Yi
0
4
1
0.13
L
Tsukuyomi
1
6
2
0.33
W
2
5
4
0.8
W
3
1
3
4.5
W
Chaac
zacharyat
Chaac
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,697
Damage
32,997
55,231
Taken
66,193
24,814
Mitigated
33,472
20,314
Healing
20,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,946
2,735
755
4,334
13,755
7,127
0
3,084
10,671
0
36,992
L
Zhong Kui
Beezei
Zhong Kui
13,300
1,679
0
9,471
15,763
14,298
189
5,137
10,626
80,468
0
L
4,655
2,539
2,124
2,724
16,745
8,853
0
4,084
12,471
0
32,963
L
Merlin
DaxtonRed
Merlin
4,874
326
0
310
8,752
2,723
0
3,775
4,674
57,707
0
W
11,597
1,897
0
892
6,226
2,273
975
1,163
5,063
78,179
0
L
Hou Yi
IJTheGoat
Hou Yi
3,263
1,279
0
1,663
9,741
2,511
0
2,542
7,119
0
32,135
L
Tsukuyomi
6,905
1,680
0
4,280
15,192
5,087
0
4,894
10,220
0
47,486
W
10,132
2,706
0
3,481
11,261
4,469
882
7,365
3,896
59,820
5,600
W
6,000
2,640
0
4,068
9,532
3,414
4,271
798
8,734
0
63,802
W
Chaac
zacharyat
Chaac
12,022
3,548
0
6,784
14,457
7,531
0
5,764
8,693
0
73,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,053
Gold Earned
41,068
559
Minions Killed
463
0
Camps Cleared
0
1,748,688
Distance Traveled
1,479,665
29
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,096
535
48
3
0
378,775
8
L
Zhong Kui
9,972
587
157
9
0
275,322
1
L
Horus
8,249
485
49
3
0
306,020
3
L
Merlin
8,058
474
114
7
0
275,658
1
W
Hera
11,154
656
152
9
0
373,173
10
L
Hou Yi
7,032
414
57
3
0
295,584
3
L
Tsukuyomi
7,757
456
86
5
0
327,081
2
W
Nu Wa
10,566
622
115
7
0
312,552
2
W
Anhur
10,056
592
123
7
0
301,826
7
W
Chaac
10,181
599
121
7
0
382,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role