Player Matchup

Tyr
Tyr
Platinum III
 
Tyr
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold I
Rubrфйegrф
Thoth
Gold I
Level 160
God Stats
52W - 65L
1,560 SR
Queue Stats
450W - 485L
1,629 MMR
Solo
Cupid
Cupid
Silver I
TioDaTapioca
Cupid
Silver I
Level 144
God Stats
12W - 9L
1,559 SR
Queue Stats
32W - 25L
1,580 MMR
Party 1
Bacchus
Bacchus
Silver III
faustop100
Bacchus
Silver III
Level 105
God Stats
2W - 7L
1,466 SR
Queue Stats
25W - 25L
1,399 MMR
Party 1
Awilix
Awilix
Silver III
mainra
Awilix
Silver III
Level 157
God Stats
0W - 1L
1,394 SR
Queue Stats
60W - 53L
1,482 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,496 SR
1,518 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,411 SR
1,506 MMR
Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold I
 
Susano
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
Joaka
Chaac
Gold III
Level 155
God Stats
12W - 11L
1,485 SR
Queue Stats
168W - 167L
1,495 MMR
Solo
Janus
Janus
Silver I
Luke7
Janus
Silver I
Level 121
God Stats
1W - 2L
1,314 SR
Queue Stats
78W - 77L
1,538 MMR
Solo
Sylvanus
Sylvanus
Gold III
xZagonx
Sylvanus
Gold III
Level 154
God Stats
4W - 3L
1,255 SR
Queue Stats
234W - 243L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 4 / 3
6,861
572
6,061
10,241
7,401
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 2 / 0
6,321
527
1,699
3,041
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 0
5,674
473
2,269
4,275
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
faustop100
Bacchus
8
0 / 1 / 0
5,253
438
1,224
4,959
2,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
mainra
Awilix
11
1 / 1 / 2
6,174
515
1,654
6,187
2,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
CliodhnaAthenaGeb

VS

Bans
ThanatosDa JiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 0 / 2
7,280
607
1,708
5,109
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
 
Susano
12
3 / 1 / 3
7,164
597
5,406
6,902
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
Joaka
Chaac
13
1 / 3 / 3
7,204
600
5,062
9,493
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Luke7
Janus
13
3 / 0 / 3
7,322
610
1,799
2,649
615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
xZagonx
Sylvanus
11
3 / 1 / 3
6,301
525
2,767
5,037
4,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
10
10
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
4
3
0.63
W
Medusa
 
Medusa
0
0
2
1
W
Susano
 
Susano
3
1
3
4.5
W
Chaac
Joaka
Chaac
1
3
3
0.83
W
Janus
Luke7
Janus
3
0
3
4.5
L
3
2
0
1.5
L
0
2
0
0
L
Bacchus
faustop100
Bacchus
0
1
0
0
L
Awilix
mainra
Awilix
1
1
2
2
W
Sylvanus
xZagonx
Sylvanus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,907
Damage
16,742
28,703
Taken
29,190
13,991
Mitigated
15,570
7,653
Healing
13,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,061
697
0
2,958
10,241
7,401
0
593
9,146
0
37,399
W
Medusa
 
Medusa
1,708
737
0
1,167
5,109
1,714
822
351
4,758
0
50,868
W
Susano
 
Susano
5,406
1,579
0
3,600
6,902
2,325
98
113
6,789
0
42,146
W
Chaac
Joaka
Chaac
5,062
1,668
0
4,719
9,493
6,658
64
609
8,884
0
43,571
W
Janus
Luke7
Janus
1,799
163
0
1,104
2,649
615
333
681
1,968
40,555
0
L
1,699
43
0
563
3,041
711
0
1,167
1,874
20,188
0
L
2,269
1,188
50
1,715
4,275
952
0
1,358
2,917
0
31,747
L
Bacchus
faustop100
Bacchus
1,224
145
0
1,361
4,959
2,881
0
631
4,328
12,923
0
L
Awilix
mainra
Awilix
1,654
432
0
1,006
6,187
2,046
0
655
5,532
0
32,345
W
Sylvanus
xZagonx
Sylvanus
2,767
498
690
2,322
5,037
4,258
37
1,169
3,868
24,202
8,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,283
Gold Earned
35,271
302
Minions Killed
415
0
Camps Cleared
0
1,134,196
Distance Traveled
1,209,655
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,861
572
79
7
0
259,783
3
W
Medusa
7,280
607
90
8
0
222,694
5
W
Susano
7,164
597
82
7
0
270,109
2
W
Chaac
7,204
600
97
8
0
237,660
3
W
Janus
7,322
610
82
7
0
258,753
3
L
Thoth
6,321
527
49
4
0
158,509
3
L
Cupid
5,674
473
78
7
0
232,019
5
L
Bacchus
5,253
438
26
2
0
227,533
6
L
Awilix
6,174
515
70
6
0
256,352
3
W
Sylvanus
6,301
525
64
5
0
220,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role