Player Matchup

Cerberus
Cerberus
XInfernalNinjaX
Cerberus
Level 64
God Stats
10W - 16L
1,407 SR
Queue Stats
601W - 656L
1,289 Elo+
Solo
Ullr
Ullr
XxKawaii0takuxX
Ullr
Level 149
God Stats
7W - 9L
1,806 SR
Queue Stats
150W - 170L
1,287 Elo+
Solo
Hun Batz
Hun Batz
hewmon
Hun Batz
Level 145
God Stats
153W - 129L
1,509 SR
Queue Stats
310W - 327L
1,309 Elo+
Solo
Shiva
Shiva
lindini_linguini
Shiva
Level 67
God Stats
1W - 1L
1,202 SR
Queue Stats
110W - 93L
1,366 Elo+
Solo
Janus
Janus
mateio62
Janus
Level 67
God Stats
14W - 7L
1,765 SR
Queue Stats
244W - 213L
1,325 Elo+
Solo
Team Averages
Level 98
1,538 SR
1,315 Elo+

VS

Team Averages
Level 58
1,567 SR
1,247 Elo+
Kali
Kali
FutureAgate897
Kali
Level 45
God Stats
1W - 1L
1,633 SR
Queue Stats
42W - 71L
1,176 Elo+
Solo
Cerberus
Cerberus
Mathteus
Cerberus
Level 39
God Stats
2W - 3L
1,568 SR
Queue Stats
16W - 27L
1,231 Elo+
Solo
He Bo
He Bo
SDR_TheArrow683
He Bo
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 112L
1,296 Elo+
Solo
Chang'e
Chang'e
exodummy298
Chang'e
Level 88
God Stats
1W - 2L
1,665 SR
Queue Stats
20W - 17L
1,274 Elo+
Solo
Hou Yi
Hou Yi
themohawk514
Hou Yi
Level 65
God Stats
4W - 7L
1,468 SR
Queue Stats
82W - 79L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 0 / 3
5,680
631
1,369
5,635
2,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
3 / 0 / 1
5,429
603
3,866
4,865
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
hewmon
Hun Batz
11
1 / 0 / 1
5,880
653
1,396
4,950
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 1 / 1
5,250
583
1,811
5,305
2,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
mateio62
Janus
10
0 / 0 / 1
5,506
612
1,549
4,325
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,610
623
796
4,358
1,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
Mathteus
Cerberus
8
0 / 1 / 0
4,523
503
3,074
4,831
1,118
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

7
0 / 3 / 1
4,787
532
3,548
4,103
2,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chang'e
exodummy298
Chang'e
3
0 / 0 / 0
3,672
408
310
1,308
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
7
0 / 3 / 0
4,355
484
2,050
4,217
784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
1
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Cerberus
Mathteus
Cerberus
0
1
0
0
L
0
3
1
0.17
W
Cerberus
1
0
3
2.5
W
3
0
1
3.5
L
Chang'e
exodummy298
Chang'e
0
0
0
0
W
Hun Batz
hewmon
Hun Batz
1
0
1
1.5
W
2
1
1
2.5
W
Janus
mateio62
Janus
0
0
1
0.5
L
Hou Yi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,991
Damage
9,778
25,080
Taken
18,817
9,069
Mitigated
5,935
10,425
Healing
4,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
796
297
39
581
4,358
1,276
0
350
3,952
0
29,598
L
Cerberus
Mathteus
Cerberus
3,074
167
50
798
4,831
1,118
0
758
4,073
19,513
0
L
3,548
590
0
1,102
4,103
2,475
0
602
3,258
17,529
0
W
Cerberus
1,369
37
1,241
1,158
5,635
2,263
207
1,899
3,736
16,873
0
W
3,866
1,627
0
1,595
4,865
1,232
937
1,175
3,690
0
21,321
L
Chang'e
exodummy298
Chang'e
310
38
0
802
1,308
282
0
465
843
3,746
0
W
Hun Batz
hewmon
Hun Batz
1,396
275
0
3,419
4,950
1,544
0
640
4,310
0
32,400
W
1,811
149
130
2,102
5,305
2,950
548
2,160
3,145
0
16,449
W
Janus
mateio62
Janus
1,549
120
0
780
4,325
1,080
236
1,058
3,267
29,347
2,542
L
Hou Yi
2,050
1,353
90
648
4,217
784
0
611
3,606
0
15,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,745
Gold Earned
22,947
249
Minions Killed
196
0
Camps Cleared
0
918,060
Distance Traveled
695,443
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,610
623
67
7
0
209,140
1
L
Cerberus
4,523
503
50
6
0
184,142
1
L
He Bo
4,787
532
35
4
0
144,622
0
W
Cerberus
5,680
631
42
5
0
179,315
0
W
Ullr
5,429
603
51
6
0
167,092
0
L
Chang'e
3,672
408
10
1
0
29,547
0
W
Hun Batz
5,880
653
74
8
0
191,817
0
W
Shiva
5,250
583
20
2
0
176,541
0
W
Janus
5,506
612
62
7
0
203,295
1
L
Hou Yi
4,355
484
34
4
0
127,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role