Player Matchup

The Morrigan
The Morrigan
Sol_XVII
The Morrigan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,355 Elo+
Party 2
King Arthur
King Arthur
imS0SAd
King Arthur
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
463W - 548L
1,465 Elo+
Solo
Vamana
Vamana
kill49ersnextgen
Vamana
Level 126
God Stats
2W - 3L
1,380 SR
Queue Stats
105W - 64L
1,578 Elo+
Party 2
Team Averages
Level 87
1,460 SR
1,466 Elo+

VS

Team Averages
Level 88
1,587 SR
1,462 Elo+
Sol
Sol
Cashewswag
Sol
Level 84
God Stats
2W - 0L
1,671 SR
Queue Stats
51W - 54L
1,452 Elo+
Solo
Artio
Artio
JethorA
Artio
Level 91
God Stats
4W - 4L
1,577 SR
Queue Stats
420W - 395L
1,462 Elo+
Party 1
Apollo
Apollo
SandFromSandman
Apollo
Level 88
God Stats
6W - 5L
1,513 SR
Queue Stats
277W - 237L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Sol_XVII
The Morrigan
15
3 / 9 / 6
11,265
626
8,456
16,328
7,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
imS0SAd
King Arthur
15
2 / 8 / 7
11,514
640
9,518
21,305
16,968
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
6 / 6 / 4
12,669
704
15,002
21,042
26,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 13
13,319
740
19,144
15,170
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
JethorA
Artio
17
8 / 1 / 9
13,554
753
8,597
12,548
14,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
9 / 7 / 7
13,290
738
17,324
18,277
7,701
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
11
Kills
23
23
Deaths
12
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
4
13
3.13
W
Artio
JethorA
Artio
8
1
9
12.5
W
9
7
7
1.79
L
The Morrigan
Sol_XVII
The Morrigan
3
9
6
0.67
L
King Arthur
imS0SAd
King Arthur
2
8
7
0.69
L
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,976
Damage
45,065
58,675
Taken
45,995
50,340
Mitigated
27,435
6,497
Healing
17,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,144
4,445
527
5,868
15,170
5,616
1,387
2,256
12,914
62,805
0
W
Artio
JethorA
Artio
8,597
677
1,022
4,380
12,548
14,118
490
1,777
10,771
29,861
0
W
17,324
9,132
279
5,556
18,277
7,701
938
3,074
15,203
0
59,554
L
The Morrigan
Sol_XVII
The Morrigan
8,456
3,338
306
1,148
16,328
7,101
924
7,262
9,066
29,721
9,452
L
King Arthur
imS0SAd
King Arthur
9,518
418
0
733
21,305
16,968
270
11,333
9,972
0
27,333
L
15,002
6,231
0
4,310
21,042
26,271
408
9,704
11,338
583
50,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,448
Gold Earned
40,163
145
Minions Killed
171
6
Camps Cleared
9
821,540
Distance Traveled
935,871
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,319
740
76
4
6
323,861
2
W
Artio
13,554
753
29
2
1
309,740
0
W
Apollo
13,290
738
66
4
2
302,270
4
L
The Morrigan
11,265
626
54
3
1
219,701
1
L
King Arthur
11,514
640
29
2
1
310,014
2
L
Vamana
12,669
704
62
3
4
291,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role