Player Matchup

Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Diamond V
 
Vamana
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond III
Flamito
Serqet
Diamond III
Level 158
God Stats
4W - 3L
2,016 SR
Queue Stats
70W - 66L
2,338 MMR
Solo
Ullr
Ullr
Masters
MisterRobott
Ullr
Masters
Level 158
God Stats
53W - 50L
1,499 SR
Queue Stats
615W - 565L
2,521 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
MobyWeed
Zhong Kui
Diamond IV
Level 160
God Stats
64W - 41L
1,611 SR
Queue Stats
306W - 305L
2,096 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,625 SR
1,991 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,626 SR
2,125 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum II
 
Ah Muzen Cab
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum IV
AnimalMonster
Poseidon
Platinum IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 27L
2,028 MMR
Party 1
Bastet
Bastet
Platinum I
Cactus
Bastet
Platinum I
Level 160
God Stats
21W - 4L
2,004 SR
Queue Stats
50W - 16L
2,286 MMR
Party 1
Susano
Susano
Masters
Fifilza7
Susano
Masters
Level 132
God Stats
26W - 18L
1,688 SR
Queue Stats
237W - 202L
2,237 MMR
Solo
Anhur
Anhur
Grandmaster
zChiip
Anhur
Grandmaster
Level 151
God Stats
12W - 12L
1,440 SR
Queue Stats
156W - 134L
2,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
3 / 11 / 3
10,319
516
13,177
18,116
8,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Vamana
 
Vamana
17
1 / 5 / 1
10,306
515
4,383
16,112
11,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Flamito
Serqet
16
3 / 5 / 5
10,263
513
7,477
15,202
7,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
3 / 6 / 6
11,053
553
8,006
16,680
4,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
MobyWeed
Zhong Kui
13
2 / 11 / 3
8,651
433
9,224
14,489
17,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bans
BellonaShivaGeb

VS

Bans
Da JiThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
3 / 1 / 5
12,916
646
8,516
10,325
4,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
AnimalMonster
Poseidon
20
10 / 5 / 6
13,330
667
15,969
11,642
3,759
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
Cactus
Bastet
20
9 / 2 / 15
14,388
719
17,965
22,227
9,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Susano
Fifilza7
Susano
20
7 / 2 / 8
13,534
677
12,761
15,297
6,642
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
zChiip
Anhur
20
9 / 2 / 5
13,520
676
11,777
14,422
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
12
Kills
38
38
Deaths
12
18
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
11
3
0.41
L
Vamana
 
Vamana
1
5
1
0.3
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
5
5.5
W
Poseidon
AnimalMonster
Poseidon
10
5
6
2.6
W
Bastet
Cactus
Bastet
9
2
15
8.25
W
Susano
Fifilza7
Susano
7
2
8
5.5
L
Serqet
Flamito
Serqet
3
5
5
1.1
L
3
6
6
1
L
Zhong Kui
MobyWeed
Zhong Kui
2
11
3
0.32
W
Anhur
zChiip
Anhur
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,267
Damage
66,988
80,599
Taken
73,913
50,561
Mitigated
30,001
7,298
Healing
26,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
13,177
4,899
0
1,415
18,116
8,737
0
2,418
15,698
0
59,471
L
Vamana
 
Vamana
4,383
1,037
0
968
16,112
11,947
334
0
16,112
87
66,936
W
Ah Muzen Cab
 
Ah Muzen Cab
8,516
3,279
0
4,075
10,325
4,336
4,747
233
10,092
0
97,469
W
Poseidon
AnimalMonster
Poseidon
15,969
3,261
0
2,593
11,642
3,759
508
430
11,077
94,352
0
W
Bastet
Cactus
Bastet
17,965
5,518
0
11,184
22,227
9,845
2,683
5,215
16,052
0
89,349
W
Susano
Fifilza7
Susano
12,761
4,335
0
1,871
15,297
6,642
0
2,815
12,370
0
97,387
L
Serqet
Flamito
Serqet
7,477
1,681
0
3,005
15,202
7,695
0
4,513
10,689
0
48,277
L
8,006
2,711
0
783
16,680
4,936
0
7,500
9,180
0
71,179
L
Zhong Kui
MobyWeed
Zhong Kui
9,224
1,986
0
1,127
14,489
17,246
0
1,538
12,951
30,305
6,047
W
Anhur
zChiip
Anhur
11,777
6,128
0
6,710
14,422
5,419
1,312
57
14,067
0
109,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,592
Gold Earned
67,688
589
Minions Killed
727
0
Camps Cleared
0
1,874,631
Distance Traveled
2,101,495
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,319
516
86
4
0
355,459
6
L
Vamana
10,306
515
181
9
0
392,723
6
W
Ah Muzen Cab
12,916
646
145
7
0
409,516
7
W
Poseidon
13,330
667
150
8
0
422,109
4
W
Bastet
14,388
719
122
6
0
425,779
3
W
Susano
13,534
677
160
8
0
468,166
3
L
Serqet
10,263
513
107
5
0
428,192
5
L
Ullr
11,053
553
143
7
0
361,096
3
L
Zhong Kui
8,651
433
72
4
0
337,161
1
W
Anhur
13,520
676
150
8
0
375,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role