Player Matchup

Merlin
Merlin
ChrisPeeBaeCun
Merlin
Level 64
God Stats
3W - 3L
1,560 SR
Queue Stats
98W - 99L
1,470 Elo+
Solo
Ah Puch
Ah Puch
ManBroDudeHomie
Ah Puch
Level 142
God Stats
20W - 27L
1,494 SR
Queue Stats
532W - 551L
1,465 Elo+
Solo
Chaac
Chaac
SageEclipse42
Chaac
Level 104
God Stats
6W - 1L
1,635 SR
Queue Stats
35W - 21L
1,495 Elo+
Solo
Artemis
Artemis
Shaboopi
Artemis
Level 66
God Stats
6W - 3L
1,694 SR
Queue Stats
114W - 119L
1,456 Elo+
Solo
Odin
Odin
Tar Arathorn
Odin
Level 86
God Stats
11W - 6L
1,600 SR
Queue Stats
568W - 550L
1,438 Elo+
Solo
Team Averages
Level 92
1,597 SR
1,465 Elo+

VS

Team Averages
Level 79
1,387 SR
1,463 Elo+
Ah Puch
Ah Puch
KINGBUFFALLO1
Ah Puch
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,472 Elo+
Solo
Amaterasu
Amaterasu
LuisXAncestral
Amaterasu
Level 85
God Stats
4W - 7L
1,323 SR
Queue Stats
67W - 66L
1,480 Elo+
Solo
Eset
Eset
RonNotRonald532
Eset
Level 76
God Stats
177W - 168L
1,542 SR
Queue Stats
417W - 454L
1,452 Elo+
Solo
Artio
Artio
T Nugget 01
Artio
Level 108
God Stats
1W - 4L
1,203 SR
Queue Stats
534W - 557L
1,516 Elo+
Solo
Danzaburou
Danzaburou
whompingwillow6
Danzaburou
Level 68
God Stats
17W - 25L
1,370 SR
Queue Stats
32W - 40L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 11
11,719
1,302
12,175
5,914
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 5 / 16
10,093
1,121
15,888
9,236
2,781
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
3 / 2 / 11
10,009
1,112
5,959
11,239
10,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Shaboopi
Artemis
16
1 / 3 / 13
9,865
1,096
12,038
8,176
2,795
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 1 / 11
11,242
1,249
10,307
6,494
3,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

275

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
0 / 1 / 0
8,334
926
1,156
1,330
477
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
LuisXAncestral
Amaterasu
15
2 / 5 / 3
9,470
1,052
5,014
13,623
12,552
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 6 / 7
10,629
1,181
11,240
12,770
4,700
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 3 / 6
11,817
1,313
8,679
19,746
22,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
whompingwillow6
Danzaburou
16
3 / 4 / 6
10,571
1,175
11,747
13,980
5,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
35
19
Kills
13
13
Deaths
19
62
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
2
11
6.75
L
Ah Puch
0
1
0
0
L
Amaterasu
LuisXAncestral
Amaterasu
2
5
3
0.7
W
1
5
16
1.8
L
3
6
7
1.08
W
3
2
11
4.25
W
Artemis
Shaboopi
Artemis
1
3
13
2.5
L
5
3
6
2.67
W
6
1
11
11.5
L
Danzaburou
whompingwillow6
Danzaburou
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,367
Damage
37,836
41,059
Taken
61,449
21,072
Mitigated
45,907
8,334
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,175
1,006
276
603
5,914
1,947
0
2,810
3,104
32,792
0
L
Ah Puch
1,156
0
0
0
1,330
477
0
1,212
118
11,098
0
L
Amaterasu
LuisXAncestral
Amaterasu
5,014
1,046
288
1,124
13,623
12,552
0
6,445
7,020
0
19,293
W
15,888
2,099
60
1,707
9,236
2,781
0
5,629
3,607
34,581
0
L
11,240
357
1,322
819
12,770
4,700
0
5,512
7,187
26,247
0
W
5,959
980
577
4,580
11,239
10,311
0
4,601
6,638
0
16,226
W
Artemis
Shaboopi
Artemis
12,038
6,218
0
531
8,176
2,795
0
6,068
2,108
0
24,782
L
8,679
1,256
326
2,590
19,746
22,967
0
7,919
11,613
17,751
0
W
10,307
1,016
0
0
6,494
3,238
0
1,967
4,527
0
21,410
L
Danzaburou
whompingwillow6
Danzaburou
11,747
5,139
0
2,523
13,980
5,211
0
6,975
6,969
0
33,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,928
Gold Earned
50,821
181
Minions Killed
163
7
Camps Cleared
4
808,022
Distance Traveled
735,243
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,719
1,302
55
6
1
154,646
0
L
Ah Puch
8,334
926
23
3
1
41,930
1
L
Amaterasu
9,470
1,052
41
5
0
169,783
0
W
Ah Puch
10,093
1,121
35
4
1
145,828
1
L
Eset
10,629
1,181
26
3
1
161,516
1
W
Chaac
10,009
1,112
23
3
1
162,404
0
W
Artemis
9,865
1,096
35
4
3
161,682
3
L
Artio
11,817
1,313
18
2
0
191,051
0
W
Odin
11,242
1,249
33
4
1
183,462
0
L
Danzaburou
10,571
1,175
55
6
2
170,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role