Player Matchup

Hou Yi
Hou Yi
CokeWalker
Hou Yi
Level 51
God Stats
0W - 2L
1,226 SR
Queue Stats
79W - 50L
1,655 Elo+
Solo
Ra
Ra
KingDarii
Ra
Level 145
God Stats
0W - 3L
1,646 SR
Queue Stats
23W - 49L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
MARIO999CAZADOR
Sun Wukong
Level 119
God Stats
12W - 8L
1,772 SR
Queue Stats
261W - 243L
1,600 Elo+
Solo
Arachne
Arachne
Steviewonderlnd
Arachne
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 89L
1,609 Elo+
Solo
Terra
Terra
elias_arnold_96
Terra
Level 148
God Stats
1W - 2L
1,851 SR
Queue Stats
194W - 194L
1,593 Elo+
Solo
Team Averages
Level 118
1,599 SR
1,570 Elo+

VS

Team Averages
Level 152
1,689 SR
1,604 Elo+
Cu Chulainn
Cu Chulainn
I Got Melted
Cu Chulainn
Level 148
God Stats
6W - 5L
1,543 SR
Queue Stats
449W - 386L
1,529 Elo+
Party 1
Thoth
Thoth
ItzGiant
Thoth
Level 146
God Stats
21W - 16L
1,804 SR
Queue Stats
107W - 104L
1,689 Elo+
Party 1
Atlas
Atlas
LeafyTheDerg
Atlas
Level 154
God Stats
20W - 15L
1,672 SR
Queue Stats
253W - 212L
1,657 Elo+
Party 2
Anhur
Anhur
Naw Itz Black
Anhur
Level 152
God Stats
2W - 1L
1,661 SR
Queue Stats
301W - 268L
1,572 Elo+
Party 1
Da Ji
Da Ji
chars_angel
Da Ji
Level 160
God Stats
7W - 5L
1,766 SR
Queue Stats
297W - 294L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CokeWalker
Hou Yi
15
1 / 2 / 3
9,923
496
12,562
14,409
4,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
0 / 5 / 1
10,025
501
7,638
12,169
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MARIO999CAZADOR
Sun Wukong
17
2 / 2 / 2
10,335
517
15,023
23,162
22,220
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 2 / 0
9,604
480
4,681
14,711
7,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 6 / 3
8,474
424
4,130
18,965
14,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
I Got Melted
Cu Chulainn
18
4 / 0 / 3
11,188
559
19,168
20,086
24,358
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
ItzGiant
Thoth
17
8 / 0 / 5
10,637
532
14,171
6,278
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 9
9,644
482
8,348
18,849
19,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 2 / 4
9,499
475
5,714
11,456
4,130
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 4 / 7
9,881
494
10,269
16,298
7,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
17
17
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
CokeWalker
Hou Yi
1
2
3
1.25
W
Cu Chulainn
I Got Melted
Cu Chulainn
4
0
3
5.5
W
Thoth
ItzGiant
Thoth
8
0
5
10.5
L
0
5
1
0.1
W
1
2
9
2.75
L
Sun Wukong
MARIO999CAZADOR
Sun Wukong
2
2
2
1.5
W
1
2
4
1.5
L
3
2
0
1.5
W
3
4
7
1.63
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,034
Damage
57,670
83,416
Taken
72,967
51,889
Mitigated
57,615
30,652
Healing
18,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
CokeWalker
Hou Yi
12,562
6,633
0
5,233
14,409
4,770
0
3,475
10,934
0
75,560
W
Cu Chulainn
I Got Melted
Cu Chulainn
19,168
4,207
0
3,261
20,086
24,358
308
79
20,007
0
99,295
W
Thoth
ItzGiant
Thoth
14,171
634
0
1,161
6,278
2,228
345
2,002
4,156
80,328
0
L
7,638
328
660
3,046
12,169
3,672
244
5,704
6,465
90,677
0
W
8,348
3,596
2,849
4,510
18,849
19,381
0
2,625
15,670
32,626
5,526
L
Sun Wukong
MARIO999CAZADOR
Sun Wukong
15,023
3,037
0
11,790
23,162
22,220
0
2,298
20,864
0
80,700
W
5,714
3,274
0
3,088
11,456
4,130
1,137
1,722
9,692
0
61,650
L
4,681
2,761
0
3,638
14,711
7,022
0
3,230
11,481
0
66,785
W
10,269
1,790
0
3,692
16,298
7,518
0
4,959
11,214
0
60,215
L
4,130
905
2,638
3,647
18,965
14,205
112
7,542
11,214
15,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,361
Gold Earned
50,849
617
Minions Killed
579
0
Camps Cleared
0
1,952,532
Distance Traveled
1,984,895
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,923
496
133
7
0
347,405
5
W
Cu Chulainn
11,188
559
168
8
0
378,189
2
W
Thoth
10,637
532
149
7
0
413,828
9
L
Ra
10,025
501
183
9
0
356,865
8
W
Atlas
9,644
482
47
2
0
405,554
3
L
Sun Wukong
10,335
517
168
8
0
421,408
3
W
Anhur
9,499
475
118
6
0
376,095
2
L
Arachne
9,604
480
116
6
0
474,493
6
W
Da Ji
9,881
494
97
5
0
411,229
6
L
Terra
8,474
424
17
1
0
352,361
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role