Player Matchup

Eset
Eset
JazzyBigRaxx
Eset
Level 26
God Stats
75W - 31L
1,629 SR
Queue Stats
217W - 139L
1,578 Elo+
Party 2
Tyr
Tyr
TheLastBanana65
Tyr
Level 155
God Stats
10W - 8L
1,528 SR
Queue Stats
416W - 278L
1,566 Elo+
Party 2
Artio
Artio
rhinojon
Artio
Level 89
God Stats
22W - 8L
1,613 SR
Queue Stats
251W - 171L
1,661 Elo+
Party 2
Team Averages
Level 90
1,590 SR
1,602 Elo+

VS

Team Averages
Level 69
1,518 SR
1,549 Elo+
Sol
Sol
DeHaanSolo
Sol
Level 127
God Stats
5W - 4L
1,391 SR
Queue Stats
220W - 180L
1,513 Elo+
Party 1
Ares
Ares
Packman1785
Ares
Level 54
God Stats
50W - 20L
1,655 SR
Queue Stats
279W - 240L
1,490 Elo+
Party 1
Jing Wei
Jing Wei
Scotty My
Jing Wei
Level 27
God Stats
4W - 3L
1,508 SR
Queue Stats
5W - 4L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 8
11,554
770
8,391
10,393
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 6 / 5
12,369
825
19,522
21,114
17,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artio
rhinojon
Artio
14
1 / 3 / 11
11,022
735
11,550
25,564
29,846
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 6
10,575
705
19,552
15,085
7,563
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 4 / 8
11,407
760
13,578
18,593
23,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Scotty My
Jing Wei
15
3 / 5 / 5
10,496
700
10,486
13,921
7,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
15
Kills
12
12
Deaths
15
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
6
6
1.33
W
5
3
8
3
L
4
4
8
2
L
Jing Wei
Scotty My
Jing Wei
3
5
5
1.1
W
9
6
5
1.92
W
Artio
rhinojon
Artio
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,463
Damage
43,616
57,071
Taken
47,599
52,181
Mitigated
38,773
21,470
Healing
10,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,552
8,347
0
4,781
15,085
7,563
744
5,873
8,834
60,376
0
W
8,391
741
1,693
2,122
10,393
4,514
2,005
7,379
3,014
38,861
0
L
13,578
742
0
4,235
18,593
23,817
218
9,538
8,686
22,080
0
L
Jing Wei
Scotty My
Jing Wei
10,486
8,279
0
1,500
13,921
7,393
720
5,370
8,118
0
27,751
W
19,522
1,942
0
5,537
21,114
17,821
452
10,809
10,305
0
35,068
W
Artio
rhinojon
Artio
11,550
1,067
3,005
9,113
25,564
29,846
123
15,296
10,268
27,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,945
Gold Earned
32,478
137
Minions Killed
116
4
Camps Cleared
7
865,066
Distance Traveled
753,273
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,575
705
67
4
4
230,655
3
W
Eset
11,554
770
63
4
1
251,603
0
L
Ares
11,407
760
9
1
2
270,948
1
L
Jing Wei
10,496
700
40
3
1
251,670
0
W
Tyr
12,369
825
43
3
0
304,962
0
W
Artio
11,022
735
31
2
3
308,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role