Player Matchup

Janus
Janus
Gold I
 
Janus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
Anileino
Ratatoskr
Gold III
Level 109
God Stats
2W - 7L
1,629 SR
Queue Stats
235W - 238L
1,547 MMR
Solo
Jing Wei
Jing Wei
Gold III
JackalTwitchh
Jing Wei
Gold III
Level 148
God Stats
1W - 1L
1,723 SR
Queue Stats
36W - 33L
1,568 MMR
Party 1
Fafnir
Fafnir
Gold II
Leningr
Fafnir
Gold II
Level 159
God Stats
23W - 21L
1,588 SR
Queue Stats
402W - 423L
1,505 MMR
Party 1
Tyr
Tyr
Gold I
Mintoue
Tyr
Gold I
Level 160
God Stats
7W - 14L
1,469 SR
Queue Stats
254W - 260L
1,600 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,582 SR
1,544 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,476 SR
1,564 MMR
Scylla
Scylla
Platinum IV
Antaga
Scylla
Platinum IV
Level 160
God Stats
13W - 12L
1,548 SR
Queue Stats
257W - 257L
1,643 MMR
Party 3
Rama
Rama
Platinum V
Cafox
Rama
Platinum V
Level 123
God Stats
21W - 20L
1,608 SR
Queue Stats
144W - 138L
1,559 MMR
Solo
Ares
Ares
Gold III
CyberDestr0yer
Ares
Gold III
Level 109
God Stats
6W - 3L
1,582 SR
Queue Stats
12W - 12L
1,546 MMR
Party 3
Jormungandr
Jormungandr
Gold II
JoanArtigas
Jormungandr
Gold II
Level 154
God Stats
12W - 11L
1,410 SR
Queue Stats
241W - 239L
1,535 MMR
Party 2
Awilix
Awilix
Gold III
Mariojg16
Awilix
Gold III
Level 146
God Stats
13W - 9L
1,230 SR
Queue Stats
241W - 239L
1,535 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 5 / 1
7,394
462
6,438
9,092
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
Anileino
Ratatoskr
13
0 / 7 / 1
7,708
482
6,223
17,882
6,369
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
JackalTwitchh
Jing Wei
12
0 / 7 / 2
7,664
479
9,161
12,713
3,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
Leningr
Fafnir
8
0 / 4 / 0
5,603
350
3,265
11,848
8,300
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tyr
11
2 / 4 / 0
7,170
448
3,003
10,302
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ArtioArachneBastetApollo

VS

Bans
AtlasKaliCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Antaga
Scylla
16
9 / 1 / 4
10,056
629
8,244
7,398
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
Cafox
Rama
16
4 / 1 / 9
10,375
648
11,435
12,430
4,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 0 / 12
8,681
543
8,913
13,869
12,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
JoanArtigas
Jormungandr
16
2 / 1 / 6
10,154
635
9,981
10,875
12,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Mariojg16
Awilix
17
12 / 1 / 2
11,187
699
10,333
10,146
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
4
Kills
27
27
Deaths
4
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
1
0.5
L
Ratatoskr
Anileino
Ratatoskr
0
7
1
0.07
W
Scylla
Antaga
Scylla
9
1
4
11
W
Rama
Cafox
Rama
4
1
9
8.5
W
0
0
12
6
L
Jing Wei
JackalTwitchh
Jing Wei
0
7
2
0.14
W
Jormungandr
JoanArtigas
Jormungandr
2
1
6
5
L
Fafnir
Leningr
Fafnir
0
4
0
0
W
Awilix
Mariojg16
Awilix
12
1
2
13
L
Tyr
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,090
Damage
48,906
61,837
Taken
54,718
25,331
Mitigated
35,904
13,612
Healing
22,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,438
519
0
424
9,092
2,615
0
4,675
4,379
48,808
0
L
Ratatoskr
Anileino
Ratatoskr
6,223
1,611
0
6,088
17,882
6,369
0
8,053
9,275
55
45,284
W
Scylla
Antaga
Scylla
8,244
1,157
59
2,444
7,398
2,521
123
2,559
4,715
67,772
0
W
Rama
Cafox
Rama
11,435
8,085
0
8,115
12,430
4,897
5,581
2,538
9,877
0
76,056
W
8,913
365
0
4,577
13,869
12,364
467
4,729
8,946
17,914
0
L
Jing Wei
JackalTwitchh
Jing Wei
9,161
7,686
0
3,510
12,713
3,405
986
4,006
8,664
0
55,977
W
Jormungandr
JoanArtigas
Jormungandr
9,981
2,301
0
5,038
10,875
12,441
14
684
10,135
61,660
0
L
Fafnir
Leningr
Fafnir
3,265
96
105
2,364
11,848
8,300
0
5,803
5,930
8,783
0
W
Awilix
Mariojg16
Awilix
10,333
4,105
0
1,974
10,146
3,681
32
2,427
7,643
0
75,293
L
Tyr
3,003
717
0
1,121
10,302
4,642
0
3,851
6,451
0
32,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,539
Gold Earned
50,453
396
Minions Killed
498
0
Camps Cleared
0
1,578,277
Distance Traveled
1,572,607
19
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,394
462
114
7
0
321,910
4
L
Ratatoskr
7,708
482
116
7
0
282,182
2
W
Scylla
10,056
629
130
8
0
308,871
10
W
Rama
10,375
648
128
8
0
288,345
4
W
Ares
8,681
543
12
1
0
326,215
7
L
Jing Wei
7,664
479
100
6
0
307,148
1
W
Jormungandr
10,154
635
115
7
0
262,377
7
L
Fafnir
5,603
350
7
0
0
336,155
9
W
Awilix
11,187
699
113
7
0
386,799
6
L
Tyr
7,170
448
59
4
0
330,882
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role