Player Matchup

Nu Wa
Nu Wa
AnthonyRispoli
Nu Wa
Level 119
God Stats
3W - 5L
1,566 SR
Queue Stats
166W - 162L
1,592 Elo+
Party 1
King Arthur
King Arthur
Blones
King Arthur
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 197L
1,597 Elo+
Party 1
Neith
Neith
JCH99
Neith
Level 18
God Stats
3W - 4L
1,623 SR
Queue Stats
39W - 23L
1,634 Elo+
Party 1
He Bo
He Bo
Lobo2295
He Bo
Level 150
God Stats
3W - 7L
1,328 SR
Queue Stats
331W - 300L
1,611 Elo+
Party 1
Kuzenbo
Kuzenbo
Maccena95
Kuzenbo
Level 100
God Stats
7W - 4L
1,515 SR
Queue Stats
214W - 196L
1,581 Elo+
Party 1
Team Averages
Level 106
1,507 SR
1,603 Elo+

VS

Team Averages
Level 56
1,489 SR
1,533 Elo+
Heimdallr
Heimdallr
Badboyjoker
Heimdallr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,741 Elo+
Solo
Ne Zha
Ne Zha
BoycottSmite
Ne Zha
Level 49
God Stats
26W - 25L
1,827 SR
Queue Stats
307W - 310L
1,515 Elo+
Solo
Cthulhu
Cthulhu
Deviljack33
Cthulhu
Level 49
God Stats
0W - 2L
1,294 SR
Queue Stats
39W - 49L
1,485 Elo+
Solo
Loki
Loki
JulioSB899
Loki
Level 122
God Stats
12W - 17L
1,325 SR
Queue Stats
157W - 154L
1,491 Elo+
Party 2
Nemesis
Nemesis
ZiielSantos
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 10
11,904
518
18,045
12,338
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Blones
King Arthur
18
7 / 8 / 12
12,606
548
19,568
23,420
17,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
JCH99
Neith
17
9 / 3 / 7
11,712
509
14,455
11,125
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Lobo2295
He Bo
20
6 / 6 / 11
13,075
568
20,495
17,139
6,491
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kuzenbo
Maccena95
Kuzenbo
18
3 / 4 / 16
12,220
531
12,909
27,780
42,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Badboyjoker
Heimdallr
12
0 / 8 / 4
7,821
340
5,816
15,603
5,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
17
5 / 9 / 7
10,976
477
15,290
29,742
19,206
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Deviljack33
Cthulhu
17
5 / 6 / 4
10,691
465
11,787
25,958
27,657
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 0 / 9
13,101
570
15,929
13,666
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
ZiielSantos
Nemesis
19
8 / 7 / 8
12,138
528
12,462
25,104
10,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
59
30
Kills
27
27
Deaths
30
56
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
6
10
1.67
L
Heimdallr
Badboyjoker
Heimdallr
0
8
4
0.25
W
King Arthur
Blones
King Arthur
7
8
12
1.63
L
Ne Zha
5
9
7
0.94
L
Cthulhu
Deviljack33
Cthulhu
5
6
4
1.17
W
Neith
JCH99
Neith
9
3
7
4.17
L
9
0
9
13.5
W
He Bo
Lobo2295
He Bo
6
6
11
1.92
W
Kuzenbo
Maccena95
Kuzenbo
3
4
16
2.75
L
Nemesis
ZiielSantos
Nemesis
8
7
8
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,472
Damage
61,284
91,802
Taken
110,073
75,554
Mitigated
68,726
27,470
Healing
21,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,045
3,770
870
2,849
12,338
4,194
700
1,004
11,334
66,538
0
L
Heimdallr
Badboyjoker
Heimdallr
5,816
2,993
0
4,652
15,603
5,099
584
7,126
8,477
0
38,762
W
King Arthur
Blones
King Arthur
19,568
3,416
0
5,792
23,420
17,275
1,077
2,110
21,310
462
56,064
L
Ne Zha
15,290
4,198
0
6,342
29,742
19,206
0
12,570
17,172
0
71,838
L
Cthulhu
Deviljack33
Cthulhu
11,787
1,011
708
4,299
25,958
27,657
0
12,135
13,823
45,736
0
W
Neith
JCH99
Neith
14,455
4,982
0
4,640
11,125
4,898
2,304
2,689
8,436
0
64,812
L
15,929
5,297
0
2,538
13,666
5,767
0
8,513
5,153
0
101,049
W
He Bo
Lobo2295
He Bo
20,495
1,469
0
7,240
17,139
6,491
0
1,497
15,642
113,856
0
W
Kuzenbo
Maccena95
Kuzenbo
12,909
3,348
0
6,079
27,780
42,696
916
4,487
23,293
54,477
1,944
L
Nemesis
ZiielSantos
Nemesis
12,462
6,176
0
2,606
25,104
10,997
0
11,036
14,068
0
81,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,517
Gold Earned
54,727
527
Minions Killed
517
0
Camps Cleared
0
1,954,630
Distance Traveled
2,016,326
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,904
518
101
4
0
327,215
6
L
Heimdallr
7,821
340
57
2
0
291,210
1
W
King Arthur
12,606
548
79
3
0
388,755
1
L
Ne Zha
10,976
477
115
5
0
354,661
3
L
Cthulhu
10,691
465
67
3
0
389,188
2
W
Neith
11,712
509
104
5
0
372,703
1
L
Loki
13,101
570
154
7
0
544,156
3
W
He Bo
13,075
568
184
8
0
435,086
1
W
Kuzenbo
12,220
531
59
3
0
430,871
1
L
Nemesis
12,138
528
124
5
0
437,111
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role