Player Matchup

Bellona
Bellona
Lonely_Dri
Bellona
Level 51
God Stats
12W - 9L
1,435 SR
Queue Stats
308W - 339L
1,338 Elo+
Solo
Sylvanus
Sylvanus
SkinniPanini
Sylvanus
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 104L
1,261 Elo+
Solo
Medusa
Medusa
ThatOneJmanGuy
Medusa
Level 109
God Stats
12W - 12L
1,553 SR
Queue Stats
170W - 176L
1,361 Elo+
Solo
Ra
Ra
atmostfire
Ra
Level 94
God Stats
14W - 16L
1,231 SR
Queue Stats
50W - 49L
1,257 Elo+
Solo
Ao Kuang
Ao Kuang
xTDAx UNC4LIFE
Ao Kuang
Level 153
God Stats
2W - 2L
1,695 SR
Queue Stats
251W - 261L
1,338 Elo+
Solo
Team Averages
Level 96
1,483 SR
1,311 Elo+

VS

Team Averages
Level 67
1,396 SR
1,301 Elo+
Loki
Loki
AM DEMIVERSE
Loki
Level 42
God Stats
7W - 13L
1,380 SR
Queue Stats
18W - 30L
1,313 Elo+
Solo
Apollo
Apollo
ItsKrUnchYY
Apollo
Level 59
God Stats
0W - 2L
1,252 SR
Queue Stats
193W - 190L
1,345 Elo+
Party 1
Achilles
Achilles
KingMarcusIII
Achilles
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,118 Elo+
Solo
Xing Tian
Xing Tian
hewmon
Xing Tian
Level 145
God Stats
13W - 23L
1,475 SR
Queue Stats
310W - 327L
1,337 Elo+
Solo
Sol
Sol
oompa loompa653
Sol
Level 45
God Stats
28W - 31L
1,376 SR
Queue Stats
181W - 186L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lonely_Dri
Bellona
13
0 / 1 / 1
7,705
550
4,290
7,888
6,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
SkinniPanini
Sylvanus
11
3 / 2 / 5
7,362
526
6,160
9,233
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 0 / 2
7,346
525
7,229
7,436
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 0 / 5
7,945
568
4,993
6,627
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
12
7 / 2 / 2
7,983
570
6,215
11,130
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
7,505
536
2,009
9,077
3,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
9
1 / 4 / 1
5,897
421
3,643
8,039
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
KingMarcusIII
Achilles
9
0 / 1 / 3
5,831
417
2,599
6,705
2,935
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
hewmon
Xing Tian
10
1 / 1 / 1
6,337
453
2,947
8,941
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 6 / 0
6,845
489
7,955
10,409
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
5
5
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Apollo
1
4
1
0.38
L
Achilles
KingMarcusIII
Achilles
0
1
3
1.5
W
Bellona
Lonely_Dri
Bellona
0
1
1
0.5
W
Sylvanus
SkinniPanini
Sylvanus
3
2
5
2.75
W
2
0
2
3
W
1
0
5
3.5
L
Xing Tian
hewmon
Xing Tian
1
1
1
1.5
L
2
6
0
0.33
W
Ao Kuang
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,887
Damage
19,153
42,314
Taken
43,171
24,210
Mitigated
16,201
17,997
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,009
241
0
4,002
9,077
3,111
474
467
8,610
0
46,693
L
Apollo
3,643
1,657
0
1,295
8,039
2,217
54
2,818
5,221
0
23,221
L
Achilles
KingMarcusIII
Achilles
2,599
1,084
155
875
6,705
2,935
581
4,162
2,543
0
20,601
W
Bellona
Lonely_Dri
Bellona
4,290
1,285
0
3,225
7,888
6,751
399
0
7,888
0
43,900
W
Sylvanus
SkinniPanini
Sylvanus
6,160
2,424
905
3,658
9,233
9,270
135
2,275
6,958
18,256
1,701
W
7,229
3,300
0
4,052
7,436
2,169
1,284
1,585
5,851
0
49,603
W
4,993
195
374
1,695
6,627
2,004
31
3,304
3,323
60,054
0
L
Xing Tian
hewmon
Xing Tian
2,947
359
0
1,534
8,941
4,772
0
2,590
6,351
22,104
0
L
7,955
2,204
0
2,700
10,409
3,166
2,547
7,223
3,186
38,806
0
W
Ao Kuang
6,215
2,491
0
4,088
11,130
4,016
227
3,738
7,392
39,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,341
Gold Earned
32,415
389
Minions Killed
301
0
Camps Cleared
0
1,401,372
Distance Traveled
1,346,886
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,505
536
114
8
0
274,822
2
L
Apollo
5,897
421
51
4
0
263,523
0
L
Achilles
5,831
417
40
3
0
306,926
4
W
Bellona
7,705
550
104
7
0
278,029
1
W
Sylvanus
7,362
526
34
2
0
245,195
5
W
Medusa
7,346
525
73
5
0
281,391
4
W
Ra
7,945
568
125
9
0
309,405
0
L
Xing Tian
6,337
453
21
2
0
262,971
2
L
Sol
6,845
489
75
5
0
238,644
0
W
Ao Kuang
7,983
570
53
4
0
287,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role