Player Matchup

Kukulkan
Kukulkan
BLACKXKNIGHT
Kukulkan
Level 100
God Stats
9W - 11L
1,553 SR
Queue Stats
65W - 57L
1,521 Elo+
Party 4
Zhong Kui
Zhong Kui
DANPAA
Zhong Kui
Level 68
God Stats
2W - 2L
1,783 SR
Queue Stats
186W - 191L
1,476 Elo+
Party 3
Apollo
Apollo
DARKNESSXDRAGON
Apollo
Level 95
God Stats
0W - 1L
1,717 SR
Queue Stats
11W - 11L
1,596 Elo+
Party 4
Nike
Nike
DimensionalFudge
Nike
Level 149
God Stats
2W - 3L
1,427 SR
Queue Stats
20W - 14L
1,614 Elo+
Party 3
Odin
Odin
Lindowman
Odin
Level 157
God Stats
2W - 3L
1,728 SR
Queue Stats
91W - 79L
1,498 Elo+
Party 3
Team Averages
Level 114
1,642 SR
1,541 Elo+

VS

Team Averages
Level 134
1,683 SR
1,661 Elo+
Baron Samedi
Baron Samedi
DrBobi
Baron Samedi
Level 69
God Stats
8W - 7L
1,499 SR
Queue Stats
29W - 33L
1,430 Elo+
Party 2
Susano
Susano
Reen69
Susano
Level 160
God Stats
4W - 1L
1,835 SR
Queue Stats
178W - 44L
1,797 Elo+
Party 1
Kuzenbo
Kuzenbo
SuoIin
Kuzenbo
Level 122
God Stats
1W - 0L
1,165 SR
Queue Stats
57W - 58L
1,458 Elo+
Party 2
Ra
Ra
TodLeCoq
Ra
Level 160
God Stats
3W - 0L
1,816 SR
Queue Stats
70W - 25L
1,639 Elo+
Party 1
Hercules
Hercules
Zavreses
Hercules
Level 160
God Stats
27W - 8L
2,098 SR
Queue Stats
307W - 81L
1,980 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BLACKXKNIGHT
Kukulkan
16
1 / 8 / 9
10,411
1,041
9,609
12,736
3,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
DANPAA
Zhong Kui
16
4 / 9 / 9
11,168
1,117
19,841
20,602
11,502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 10 / 8
9,732
973
6,225
18,415
5,537
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 7 / 10
11,562
1,156
15,438
22,584
23,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Odin
17
5 / 3 / 6
11,857
1,186
10,935
14,851
15,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Team 1 Tickets

130

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrBobi
Baron Samedi
17
4 / 4 / 15
10,909
1,091
11,151
10,676
5,288
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Reen69
Susano
19
9 / 3 / 21
12,833
1,283
30,094
13,389
6,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
SuoIin
Kuzenbo
17
0 / 2 / 18
11,117
1,112
6,851
13,509
21,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
13 / 4 / 15
13,487
1,349
18,672
11,413
5,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Zavreses
Hercules
17
11 / 1 / 16
13,408
1,341
16,000
20,866
24,109
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
122
13
Kills
37
37
Deaths
14
42
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BLACKXKNIGHT
Kukulkan
1
8
9
0.69
L
Zhong Kui
DANPAA
Zhong Kui
4
9
9
0.94
L
0
10
8
0.4
L
3
7
10
1.14
W
Baron Samedi
DrBobi
Baron Samedi
4
4
15
2.88
L
Odin
5
3
6
2.67
W
Susano
Reen69
Susano
9
3
21
6.5
W
Kuzenbo
SuoIin
Kuzenbo
0
2
18
4.5
W
13
4
15
5.13
W
Hercules
Zavreses
Hercules
11
1
16
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,048
Damage
82,768
89,188
Taken
69,853
60,083
Mitigated
62,680
5,003
Healing
21,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BLACKXKNIGHT
Kukulkan
9,609
393
0
0
12,736
3,931
0
2,153
10,541
40,893
0
L
Zhong Kui
DANPAA
Zhong Kui
19,841
2,806
0
3,729
20,602
11,502
0
7,194
13,258
30,515
0
L
6,225
2,749
0
189
18,415
5,537
0
6,916
11,365
0
23,311
L
15,438
1,905
0
0
22,584
23,180
0
12,723
9,603
7,897
29,081
W
Baron Samedi
DrBobi
Baron Samedi
11,151
1,635
1,589
1,444
10,676
5,288
0
5,694
4,982
22,966
0
L
Odin
10,935
1,954
0
1,085
14,851
15,933
0
7,201
7,469
0
24,949
W
Susano
Reen69
Susano
30,094
9,128
0
1,219
13,389
6,267
0
3,603
9,734
0
43,813
W
Kuzenbo
SuoIin
Kuzenbo
6,851
1,945
0
1,427
13,509
21,171
0
6,485
7,024
25,836
0
W
18,672
1,093
4,165
2,862
11,413
5,845
0
7,042
4,371
47,218
0
W
Hercules
Zavreses
Hercules
16,000
4,934
593
7,829
20,866
24,109
0
9,496
11,370
388
18,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,730
Gold Earned
61,754
212
Minions Killed
174
2
Camps Cleared
9
983,087
Distance Traveled
1,057,275
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,411
1,041
78
8
0
202,059
0
L
Zhong Kui
11,168
1,117
15
2
1
168,392
0
L
Apollo
9,732
973
49
5
0
175,139
0
L
Nike
11,562
1,156
36
4
1
214,389
0
W
Baron Samedi
10,909
1,091
37
4
0
197,115
1
L
Odin
11,857
1,186
34
3
0
223,108
0
W
Susano
12,833
1,283
12
1
2
222,210
0
W
Kuzenbo
11,117
1,112
37
4
3
193,012
0
W
Ra
13,487
1,349
78
8
3
221,231
2
W
Hercules
13,408
1,341
10
1
1
223,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role