Player Matchup

Cernunnos
Cernunnos
Gold I
WonkaTruck
Cernunnos
Gold I
Level 96
God Stats
2W - 2L
1,888 SR
Queue Stats
41W - 39L
1,876 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 96
1,888 SR
1,876 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 69
1,857 SR
1,545 MMR
Nemesis
Nemesis
Silver I
ToiledCloger420
Nemesis
Silver I
Level 69
God Stats
1W - 0L
1,857 SR
Queue Stats
4W - 2L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
WonkaTruck
Cernunnos
10
0 / 3 / 0
5,522
920
2,903
6,421
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Ah Muzen CabHou YiKaliIzanamiHe Bo

VS

Bans
SkadiHadesMedusaBellonaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,368
1,061
3,934
5,261
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Cernunnos
WonkaTruck
Cernunnos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,903
Damage
3,934
6,421
Taken
5,261
1,754
Mitigated
2,310
1,681
Healing
1,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,934
1,843
0
1,474
5,261
2,310
0
211
5,050
0
27,816
L
Cernunnos
WonkaTruck
Cernunnos
2,903
1,589
0
1,681
6,421
1,754
0
340
6,081
0
21,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,522
Gold Earned
6,368
50
Minions Killed
58
2
Camps Cleared
4
105,966
Distance Traveled
123,647
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,368
1,061
58
10
4
123,647
2
L
Cernunnos
5,522
920
50
8
2
105,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role