Player Matchup

Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bellona
Bellona
Gold I
 
Bellona
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold III
 
Agni
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum III
TML_Thlomis
Loki
Platinum III
Level 158
God Stats
10W - 8L
1,640 SR
Queue Stats
338W - 336L
1,744 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,528 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,625 SR
1,603 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Gold I
BĘLFÈGØR
Apollo
Gold I
Level 157
God Stats
2W - 0L
1,703 SR
Queue Stats
136W - 124L
1,771 MMR
Party 1
Athena
Athena
Platinum IV
CubicStingay55
Athena
Platinum IV
Level 158
God Stats
11W - 12L
1,542 SR
Queue Stats
163W - 149L
1,751 MMR
Party 2
Sol
Sol
Gold II
DiosYasha
Sol
Gold II
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
88W - 83L
1,527 MMR
Party 1
Awilix
Awilix
Gold III
GuaribinhaUwU
Awilix
Gold III
Level 77
God Stats
15W - 8L
1,882 SR
Queue Stats
116W - 122L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
6
1 / 0 / 0
3,554
711
2,078
1,831
384
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
 
Bellona
6
0 / 0 / 1
3,355
671
1,591
3,379
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
 
Sobek
4
0 / 2 / 1
3,047
609
1,036
3,644
1,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
 
Agni
2
0 / 2 / 1
2,796
559
0
1,214
69
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 0 / 0
3,443
689
841
1,959
478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GilgameshPersephoneShiva

VS

Bans
ThothGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 1 / 0
3,535
707
2,551
3,175
1,780
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Apollo
7
2 / 1 / 0
4,171
834
1,250
1,734
476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 2
3,614
723
843
3,047
1,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
2 / 1 / 0
3,785
757
2,752
2,638
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

6
0 / 0 / 1
3,610
722
676
2,529
591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
2
Kills
4
4
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
0
0
1
L
Bellona
 
Bellona
0
0
1
0.5
L
Sobek
 
Sobek
0
2
1
0.25
L
Agni
 
Agni
0
2
1
0.25
W
Cthulhu
 
Cthulhu
0
1
0
0
W
Apollo
2
1
0
2
W
0
0
2
1
W
2
1
0
2
W
0
0
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,546
Damage
8,072
12,027
Taken
13,123
4,139
Mitigated
4,746
4,714
Healing
6,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,078
904
0
750
1,831
384
0
1,209
622
0
18,589
L
Bellona
 
Bellona
1,591
501
53
1,643
3,379
1,620
0
2,166
1,213
0
12,066
L
Sobek
 
Sobek
1,036
269
0
1,024
3,644
1,588
0
2,386
1,258
3,407
0
L
Agni
 
Agni
0
0
0
0
1,214
69
0
0
1,214
1,187
0
W
Cthulhu
 
Cthulhu
2,551
398
0
1,527
3,175
1,780
0
0
3,175
13,779
0
W
Apollo
1,250
645
0
268
1,734
476
366
0
1,527
0
18,909
W
843
449
0
1,764
3,047
1,081
0
598
2,449
6,651
0
W
2,752
2,052
0
1,208
2,638
818
0
438
2,200
22,771
0
W
676
344
0
1,829
2,529
591
0
0
2,529
0
12,265
L
841
261
0
1,244
1,959
478
0
385
1,574
0
12,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,195
Gold Earned
18,715
111
Minions Killed
169
0
Camps Cleared
0
427,017
Distance Traveled
507,058
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,554
711
40
8
0
90,412
1
L
Bellona
3,355
671
29
6
0
104,302
2
L
Sobek
3,047
609
5
1
0
104,213
1
L
Agni
2,796
559
1
0
0
16,312
0
W
Cthulhu
3,535
707
29
6
0
93,918
2
W
Apollo
4,171
834
42
8
0
95,676
2
W
Athena
3,614
723
13
3
0
99,915
0
W
Sol
3,785
757
47
9
0
104,461
1
W
Awilix
3,610
722
38
8
0
113,088
1
L
Loki
3,443
689
36
7
0
111,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role