Player Matchup

Skadi
Skadi
Silver I
Jean-Val-Jean_M_
Skadi
Silver I
Level 156
God Stats
259W - 183L
1,528 SR
Queue Stats
496W - 498L
989 MMR
Solo
Neith
Neith
Silver I
ST4RD4WGx
Neith
Silver I
Level 99
God Stats
15W - 12L
1,613 SR
Queue Stats
131W - 147L
1,155 MMR
Solo
Thoth
Thoth
Silver III
Scissor59
Thoth
Silver III
Level 103
God Stats
1W - 0L
1,728 SR
Queue Stats
16W - 29L
996 MMR
Solo
Sobek
Sobek
Silver III
Yx-Dani-xY
Sobek
Silver III
Level 103
God Stats
25W - 17L
1,563 SR
Queue Stats
57W - 68L
826 MMR
Solo
Arachne
Arachne
Silver I
yelouve7
Arachne
Silver I
Level 158
God Stats
10W - 4L
1,665 SR
Queue Stats
854W - 859L
997 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,619 SR
993 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,510 SR
993 MMR
Charybdis
Charybdis
Silver II
Aowell
Charybdis
Silver II
Level 108
God Stats
15W - 10L
1,618 SR
Queue Stats
271W - 287L
1,104 MMR
Party 1
Artio
Artio
Silver III
CroNuSh20
Artio
Silver III
Level 129
God Stats
30W - 29L
1,536 SR
Queue Stats
576W - 595L
800 MMR
Solo
Eset
Eset
Silver II
H41GY92
Eset
Silver II
Level 94
God Stats
16W - 13L
1,502 SR
Queue Stats
201W - 203L
1,128 MMR
Solo
Khepri
Khepri
Silver IV
OhMightySmiter
Khepri
Silver IV
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 143L
879 MMR
Solo
Ravana
Ravana
Silver II
WagwanTEX
Ravana
Silver II
Level 108
God Stats
5W - 10L
1,393 SR
Queue Stats
228W - 256L
1,056 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 8
9,065
604
8,144
7,476
4,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
ST4RD4WGx
Neith
13
3 / 2 / 6
7,971
531
6,531
6,917
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Thoth
Scissor59
Thoth
15
3 / 1 / 4
8,689
579
4,653
4,651
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
13
3 / 2 / 10
8,076
538
4,627
9,555
7,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
yelouve7
Arachne
14
9 / 0 / 5
9,069
605
8,019
8,096
3,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
CliodhnaAtlasShiva

VS

Bans
Nu WaBastetAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aowell
Charybdis
13
1 / 4 / 3
7,146
476
5,346
7,490
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Artio
CroNuSh20
Artio
10
0 / 4 / 0
6,049
403
2,896
11,860
9,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eset
H41GY92
Eset
12
1 / 4 / 0
7,279
485
5,399
6,896
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 4 / 2
6,112
407
4,124
11,373
8,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
WagwanTEX
Ravana
12
2 / 3 / 1
7,158
477
3,775
7,230
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
19
Kills
5
5
Deaths
19
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Aowell
Charybdis
1
4
3
0.63
L
Artio
CroNuSh20
Artio
0
4
0
0
L
Eset
H41GY92
Eset
1
4
0
0.25
W
1
0
8
5
L
1
4
2
0.5
W
Neith
ST4RD4WGx
Neith
3
2
6
3
W
Thoth
Scissor59
Thoth
3
1
4
5
L
Ravana
WagwanTEX
Ravana
2
3
1
0.83
W
Sobek
3
2
10
4
W
Arachne
yelouve7
Arachne
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,974
Damage
21,540
36,695
Taken
44,849
18,982
Mitigated
24,683
12,411
Healing
13,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Aowell
Charybdis
5,346
2,549
0
2,749
7,490
1,979
842
1,009
6,481
0
46,922
L
Artio
CroNuSh20
Artio
2,896
478
172
2,864
11,860
9,498
0
2,089
9,771
28,051
0
L
Eset
H41GY92
Eset
5,399
118
344
1,106
6,896
2,211
0
1,672
5,224
45,496
0
W
8,144
3,452
13
3,194
7,476
4,856
2,011
3,732
3,744
0
62,412
L
4,124
380
277
2,801
11,373
8,827
0
2,827
8,546
23,457
0
W
Neith
ST4RD4WGx
Neith
6,531
1,932
0
2,003
6,917
2,412
254
1,664
5,253
0
54,279
W
Thoth
Scissor59
Thoth
4,653
290
0
1,159
4,651
1,194
0
2,007
2,644
51,685
0
L
Ravana
WagwanTEX
Ravana
3,775
468
0
2,957
7,230
2,168
0
1,683
5,547
0
38,954
W
Sobek
4,627
159
0
2,806
9,555
7,075
40
2,438
7,117
23,256
0
W
Arachne
yelouve7
Arachne
8,019
6,110
0
3,236
8,096
3,445
262
2,578
5,518
0
45,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,870
Gold Earned
33,744
444
Minions Killed
357
0
Camps Cleared
0
1,461,252
Distance Traveled
1,383,844
27
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,146
476
92
6
0
263,791
8
L
Artio
6,049
403
56
4
0
259,322
4
L
Eset
7,279
485
106
7
0
275,383
6
W
Skadi
9,065
604
138
9
0
269,383
2
L
Khepri
6,112
407
30
2
0
290,650
5
W
Neith
7,971
531
99
7
0
264,284
5
W
Thoth
8,689
579
117
8
0
263,801
7
L
Ravana
7,158
477
73
5
0
294,698
9
W
Sobek
8,076
538
25
2
0
316,985
8
W
Arachne
9,069
605
65
4
0
346,799
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role