Player Matchup

Neith
Neith
Hazeonator1
Neith
Level 43
God Stats
43W - 63L
1,376 SR
Queue Stats
171W - 239L
1,309 Elo+
Solo
Loki
Loki
Scynck
Loki
Level 76
God Stats
7W - 8L
1,560 SR
Queue Stats
46W - 68L
1,400 Elo+
Party 2
Cerberus
Cerberus
isiden
Cerberus
Level 84
God Stats
15W - 6L
1,763 SR
Queue Stats
39W - 49L
1,405 Elo+
Party 2
Team Averages
Level 68
1,566 SR
1,371 Elo+

VS

Team Averages
Level 85
1,481 SR
1,335 Elo+
Kukulkan
Kukulkan
IGerILight
Kukulkan
Level 102
God Stats
1W - 3L
1,735 SR
Queue Stats
68W - 125L
1,326 Elo+
Party 1
Chiron
Chiron
RacingRolf
Chiron
Level 40
God Stats
1W - 12L
1,100 SR
Queue Stats
16W - 51L
1,156 Elo+
Party 1
Achilles
Achilles
temp-722379
Achilles
Level 113
God Stats
0W - 2L
1,609 SR
Queue Stats
201W - 200L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 9
13,121
691
12,365
17,076
7,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
Scynck
Loki
19
8 / 2 / 7
13,544
713
17,850
17,623
7,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
isiden
Cerberus
20
6 / 0 / 12
14,579
767
18,635
23,598
31,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IGerILight
Kukulkan
17
3 / 7 / 4
11,945
629
12,659
18,962
4,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chiron
RacingRolf
Chiron
16
2 / 4 / 5
11,929
628
17,409
14,830
4,110
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
temp-722379
Achilles
16
6 / 8 / 4
12,292
647
17,057
23,926
23,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
19
Kills
11
11
Deaths
19
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
9
9
1.06
L
Kukulkan
IGerILight
Kukulkan
3
7
4
0.71
L
Chiron
RacingRolf
Chiron
2
4
5
1.13
W
Loki
Scynck
Loki
8
2
7
5.75
W
Cerberus
isiden
Cerberus
6
0
12
12
L
Achilles
temp-722379
Achilles
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,850
Damage
47,125
58,297
Taken
57,718
46,029
Mitigated
32,345
24,200
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,365
4,779
0
2,967
17,076
7,027
1,705
4,060
12,585
0
39,449
L
Kukulkan
IGerILight
Kukulkan
12,659
1,111
272
1,183
18,962
4,970
184
6,215
12,747
59,802
0
L
Chiron
RacingRolf
Chiron
17,409
7,567
1,326
2,594
14,830
4,110
100
4,325
10,505
0
47,871
W
Loki
Scynck
Loki
17,850
5,764
600
9,772
17,623
7,684
1,157
4,687
12,598
0
54,610
W
Cerberus
isiden
Cerberus
18,635
1,983
684
10,177
23,598
31,318
173
4,314
18,795
42,980
0
L
Achilles
temp-722379
Achilles
17,057
6,584
0
2,767
23,926
23,265
0
8,611
15,315
0
28,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,244
Gold Earned
36,166
201
Minions Killed
174
9
Camps Cleared
5
1,016,550
Distance Traveled
899,032
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,121
691
62
3
2
285,461
2
L
Kukulkan
11,945
629
103
5
2
283,913
8
L
Chiron
11,929
628
50
3
0
296,995
2
W
Loki
13,544
713
77
4
6
349,885
3
W
Cerberus
14,579
767
62
3
1
381,204
1
L
Achilles
12,292
647
21
1
3
318,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role