Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Bilrod
Chernobog
Level 67
God Stats
8W - 5L
1,274 SR
Queue Stats
80W - 93L
1,431 Elo+
Party 3
Eset
Eset
Klopfens
Eset
Level 157
God Stats
6W - 9L
1,096 SR
Queue Stats
209W - 199L
1,382 Elo+
Solo
Izanami
Izanami
chinesecowboy86
Izanami
Level 106
God Stats
4W - 8L
1,313 SR
Queue Stats
79W - 91L
1,429 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
lordbills54
Morgan Le Fay
Level 68
God Stats
16W - 21L
1,415 SR
Queue Stats
260W - 282L
1,428 Elo+
Party 1
Team Averages
Level 101
1,320 SR
1,434 Elo+

VS

Team Averages
Level 74
1,419 SR
1,491 Elo+
Chronos
Chronos
 
Chronos
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
LegacyUp
Geb
Level 66
God Stats
2W - 1L
1,427 SR
Queue Stats
19W - 26L
1,464 Elo+
Party 2
Amaterasu
Amaterasu
TonyTonyChopper1
Amaterasu
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 24L
1,554 Elo+
Solo
Cliodhna
Cliodhna
jagle4
Cliodhna
Level 49
God Stats
3W - 5L
1,400 SR
Queue Stats
18W - 28L
1,469 Elo+
Solo
He Bo
He Bo
vulrik
He Bo
Level 148
God Stats
0W - 2L
1,269 SR
Queue Stats
61W - 67L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
6 / 1 / 5
8,777
585
9,130
10,194
3,977
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Bilrod
Chernobog
14
5 / 0 / 4
8,967
598
9,179
5,014
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
13
3 / 0 / 12
8,770
585
8,203
11,716
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
1 / 0 / 6
9,251
617
9,152
9,765
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
lordbills54
Morgan Le Fay
14
7 / 2 / 8
9,063
604
9,857
6,747
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 3 / 0
6,631
442
3,316
11,165
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 3 / 1
5,966
398
1,572
12,165
6,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
13
0 / 2 / 0
7,324
488
7,170
16,024
11,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
jagle4
Cliodhna
11
0 / 7 / 1
6,528
435
5,950
13,844
4,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

He Bo
vulrik
He Bo
12
3 / 7 / 0
7,092
473
4,253
9,032
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
5
22
Kills
3
3
Deaths
22
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
5
8.5
L
Chronos
 
Chronos
0
3
0
0
W
Chernobog
Bilrod
Chernobog
5
0
4
7
W
Eset
3
0
12
9
L
0
3
1
0.17
L
Amaterasu
0
2
0
0
W
1
0
6
4
L
Cliodhna
jagle4
Cliodhna
0
7
1
0.07
W
Morgan Le Fay
lordbills54
Morgan Le Fay
7
2
8
5.5
L
He Bo
vulrik
He Bo
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,521
Damage
22,261
43,436
Taken
62,230
18,286
Mitigated
27,824
13,787
Healing
19,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,130
1,243
0
551
10,194
3,977
252
2,487
7,707
0
47,105
L
Chronos
 
Chronos
3,316
1,029
0
4,130
11,165
3,070
0
2,319
8,846
44,600
0
W
Chernobog
Bilrod
Chernobog
9,179
5,034
0
1,905
5,014
1,829
3,075
2,686
2,328
0
56,343
W
Eset
8,203
1,126
854
3,721
11,716
6,758
534
3,279
8,437
38,683
0
L
1,572
198
716
3,539
12,165
6,810
0
5,009
7,156
6,684
0
L
Amaterasu
7,170
3,562
0
7,888
16,024
11,034
468
1,905
14,119
0
47,831
W
9,152
6,100
0
5,512
9,765
3,383
1,014
879
8,886
0
63,729
L
Cliodhna
jagle4
Cliodhna
5,950
620
0
1,454
13,844
4,447
0
4,735
9,109
0
46,886
W
Morgan Le Fay
lordbills54
Morgan Le Fay
9,857
1,774
0
1,244
6,747
2,339
973
2,333
4,414
42,281
0
L
He Bo
vulrik
He Bo
4,253
57
0
1,671
9,032
2,463
0
4,092
4,940
34,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,828
Gold Earned
33,541
423
Minions Killed
354
0
Camps Cleared
0
1,399,355
Distance Traveled
1,410,080
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,777
585
80
5
0
295,230
0
L
Chronos
6,631
442
95
6
0
273,022
3
W
Chernobog
8,967
598
102
7
0
279,299
4
W
Eset
8,770
585
61
4
0
276,936
4
L
Geb
5,966
398
13
1
0
273,844
6
L
Amaterasu
7,324
488
93
6
0
290,016
6
W
Izanami
9,251
617
133
9
0
263,628
1
L
Cliodhna
6,528
435
77
5
0
306,583
0
W
Morgan Le Fay
9,063
604
47
3
0
284,262
2
L
He Bo
7,092
473
76
5
0
266,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role