Player Matchup

Bacchus
Bacchus
Platinum III
Canttouch4
Bacchus
Platinum III
Level 148
God Stats
36W - 27L
1,634 SR
Queue Stats
353W - 348L
1,496 MMR
Solo
Ra
Ra
Gold IV
Doe0
Ra
Gold IV
Level 48
God Stats
0W - 2L
1,274 SR
Queue Stats
50W - 58L
1,399 MMR
Solo
Horus
Horus
Silver IV
PiraSah
Horus
Silver IV
Level 70
God Stats
5W - 5L
1,524 SR
Queue Stats
38W - 45L
1,424 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver IV
Whatimsippin
Ah Muzen Cab
Silver IV
Level 87
God Stats
12W - 13L
1,441 SR
Queue Stats
47W - 47L
1,380 MMR
Party 2
Set
Set
Silver II
zayaboyyy
Set
Silver II
Level 67
God Stats
2W - 9L
1,308 SR
Queue Stats
29W - 35L
1,493 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 84
1,436 SR
1,438 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,640 SR
1,438 MMR
Nemesis
Nemesis
Gold III
BryanKeehl
Nemesis
Gold III
Level 156
God Stats
7W - 5L
1,528 SR
Queue Stats
91W - 82L
1,508 MMR
Party 1
Nox
Nox
Gold V
GooDViBe5
Nox
Gold V
Level 60
God Stats
2W - 0L
1,771 SR
Queue Stats
77W - 91L
1,305 MMR
Solo
Jing Wei
Jing Wei
Gold IV
gaepanda
Jing Wei
Gold IV
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
302W - 307L
1,443 MMR
Solo
Guan Yu
Guan Yu
Gold II
paolo159
Guan Yu
Gold II
Level 157
God Stats
71W - 51L
1,654 SR
Queue Stats
575W - 572L
1,494 MMR
Solo
Agni
Agni
Gold II
zlJuanManuelCg
Agni
Gold II
Level 160
God Stats
31W - 13L
1,747 SR
Queue Stats
208W - 203L
1,440 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Canttouch4
Bacchus
12
0 / 6 / 5
7,925
440
5,745
13,570
12,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ra
Doe0
Ra
13
2 / 5 / 1
8,414
467
3,776
9,854
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Horus
PiraSah
Horus
14
0 / 4 / 1
8,274
460
5,407
12,330
8,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
Whatimsippin
Ah Muzen Cab
15
7 / 3 / 2
9,746
541
12,574
10,372
3,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 3
8,469
471
5,030
14,757
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothBastetAtlas

VS

Bans
CliodhnaZeusCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BryanKeehl
Nemesis
20
8 / 1 / 6
12,080
671
9,829
12,911
7,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 0 / 7
9,703
539
5,563
7,546
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
gaepanda
Jing Wei
16
3 / 5 / 2
10,572
587
2,477
12,719
3,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
paolo159
Guan Yu
18
4 / 1 / 2
11,398
633
9,680
15,334
14,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
7 / 4 / 7
10,794
600
13,509
9,195
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
11
Kills
24
24
Deaths
11
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BryanKeehl
Nemesis
8
1
6
11
L
Bacchus
Canttouch4
Bacchus
0
6
5
0.42
L
Ra
Doe0
Ra
2
5
1
0.5
W
2
0
7
5.5
L
Horus
PiraSah
Horus
0
4
1
0.13
L
Ah Muzen Cab
Whatimsippin
Ah Muzen Cab
7
3
2
2.67
W
Jing Wei
gaepanda
Jing Wei
3
5
2
0.8
W
Guan Yu
paolo159
Guan Yu
4
1
2
5
L
2
6
3
0.58
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,532
Damage
41,058
60,883
Taken
57,705
32,358
Mitigated
33,036
14,443
Healing
20,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BryanKeehl
Nemesis
9,829
5,410
0
2,335
12,911
7,974
1,192
1,715
11,028
0
109,218
L
Bacchus
Canttouch4
Bacchus
5,745
854
0
1,747
13,570
12,438
0
5,292
8,278
18,114
0
L
Ra
Doe0
Ra
3,776
496
677
3,379
9,854
3,131
0
6,014
3,840
49,638
0
W
5,563
814
0
2,514
7,546
3,769
612
1,597
5,903
25,183
8,044
L
Horus
PiraSah
Horus
5,407
2,197
125
4,594
12,330
8,173
0
750
11,580
0
41,725
L
Ah Muzen Cab
Whatimsippin
Ah Muzen Cab
12,574
3,933
0
2,921
10,372
3,416
678
2,661
7,711
0
73,518
W
Jing Wei
gaepanda
Jing Wei
2,477
1,276
0
4,018
12,719
3,901
2,946
1,461
11,258
0
64,089
W
Guan Yu
paolo159
Guan Yu
9,680
1,877
689
8,222
15,334
14,480
168
155
14,561
0
79,909
L
5,030
2,375
0
1,000
14,757
5,200
0
4,022
10,735
0
54,160
W
13,509
1,594
0
2,273
9,195
2,912
130
4,090
4,816
54,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,828
Gold Earned
54,547
434
Minions Killed
616
0
Camps Cleared
0
1,762,366
Distance Traveled
1,783,990
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,080
671
149
8
0
411,393
1
L
Bacchus
7,925
440
18
1
0
351,119
6
L
Ra
8,414
467
111
6
0
324,337
8
W
Nox
9,703
539
55
3
0
345,980
5
L
Horus
8,274
460
97
5
0
336,540
4
L
Ah Muzen Cab
9,746
541
127
7
0
377,178
3
W
Jing Wei
10,572
587
148
8
0
350,039
4
W
Guan Yu
11,398
633
154
9
0
381,112
5
L
Set
8,469
471
81
5
0
373,192
5
W
Agni
10,794
600
110
6
0
295,466
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role