Player Matchup

Nemesis
Nemesis
Beats By Neo
Nemesis
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 128L
1,639 Elo+
Party 2
Chaac
Chaac
dam you succ
Chaac
Level 65
God Stats
4W - 0L
1,966 SR
Queue Stats
46W - 29L
1,614 Elo+
Party 2
Chang'e
Chang'e
l CIII l
Chang'e
Level 142
God Stats
49W - 41L
1,669 SR
Queue Stats
642W - 495L
1,731 Elo+
Party 2
Team Averages
Level 75
1,712 SR
1,662 Elo+

VS

Team Averages
Level 98
1,549 SR
1,465 Elo+
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
O00ii00O
Thoth
Level 89
God Stats
1W - 2L
1,432 SR
Queue Stats
315W - 286L
1,564 Elo+
Party 1
Ganesha
Ganesha
ogunallat
Ganesha
Level 50
God Stats
2W - 3L
1,716 SR
Queue Stats
270W - 409L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Beats By Neo
Nemesis
15
10 / 9 / 7
12,743
850
13,200
18,007
8,093
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
10 / 5 / 16
13,208
881
18,031
21,461
21,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
l CIII l
Chang'e
18
11 / 3 / 14
13,520
901
18,534
15,146
11,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
10 / 11 / 3
12,812
854
17,311
23,983
13,624
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
O00ii00O
Thoth
16
3 / 10 / 11
12,059
804
10,618
13,141
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
ogunallat
Ganesha
15
3 / 10 / 10
11,161
744
5,967
22,502
12,956
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
40
31
Kills
16
17
Deaths
31
37
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
10
11
3
1.05
W
Nemesis
Beats By Neo
Nemesis
10
9
7
1.5
L
Thoth
O00ii00O
Thoth
3
10
11
0.85
W
10
5
16
3.6
W
Chang'e
l CIII l
Chang'e
11
3
14
6
L
Ganesha
ogunallat
Ganesha
3
10
10
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,765
Damage
33,896
54,614
Taken
59,626
40,829
Mitigated
30,483
19,816
Healing
1,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
17,311
4,503
0
1,546
23,983
13,624
328
7,937
15,092
0
38,592
W
Nemesis
Beats By Neo
Nemesis
13,200
7,214
413
2,127
18,007
8,093
378
6,062
11,847
0
25,256
L
Thoth
O00ii00O
Thoth
10,618
408
0
0
13,141
3,903
641
3,348
9,299
44,249
0
W
18,031
2,986
125
7,493
21,461
21,303
1,064
5,297
16,164
0
46,131
W
Chang'e
l CIII l
Chang'e
18,534
1,601
2,972
6,686
15,146
11,433
849
6,126
9,020
58,098
0
L
Ganesha
ogunallat
Ganesha
5,967
926
0
0
22,502
12,956
366
6,522
15,110
16,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,471
Gold Earned
36,032
153
Minions Killed
124
10
Camps Cleared
3
770,750
Distance Traveled
688,110
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,812
854
34
2
1
218,946
8
W
Nemesis
12,743
850
20
1
1
231,642
0
L
Thoth
12,059
804
78
5
2
233,750
2
W
Chaac
13,208
881
54
4
1
269,647
2
W
Chang'e
13,520
901
79
5
8
269,461
0
L
Ganesha
11,161
744
12
1
0
235,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role