Player Matchup

Achilles
Achilles
Slipperpepper13
Achilles
Level 87
God Stats
2W - 6L
1,325 SR
Queue Stats
347W - 383L
1,338 Elo+
Party 4
Ymir
Ymir
TMoneyCashJ
Ymir
Level 29
God Stats
21W - 23L
1,722 SR
Queue Stats
24W - 30L
1,297 Elo+
Party 2
Thanatos
Thanatos
bewilderdbeaver
Thanatos
Level 25
God Stats
15W - 26L
1,500 SR
Queue Stats
301W - 368L
1,273 Elo+
Party 4
Neith
Neith
itsjason21
Neith
Level 77
God Stats
1W - 4L
1,264 SR
Queue Stats
6W - 11L
1,430 Elo+
Party 2
Freya
Freya
joemama2022
Freya
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,402 Elo+
Party 4
Team Averages
Level 45
1,462 SR
1,348 Elo+

VS

Team Averages
Level 29
1,569 SR
1,550 Elo+
Ares
Ares
 
Ares
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
BBCGLISTENING
Shiva
Level 41
God Stats
8W - 3L
1,666 SR
Queue Stats
28W - 27L
1,544 Elo+
Party 1
Charybdis
Charybdis
DukeofDiddly
Charybdis
Level 17
God Stats
2W - 0L
1,681 SR
Queue Stats
6W - 3L
1,675 Elo+
Party 1
The Morrigan
The Morrigan
ElswordXd
The Morrigan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,252 Elo+
Party 3
Odin
Odin
MA77CH3W
Odin
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 23L
1,780 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
1
0 / 0 / 0
2,457
491
0
0
0
5
0 / 1 / 1
3,262
652
1,336
3,402
1,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
5
1 / 1 / 1
3,387
677
1,776
3,252
1,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
5
1 / 0 / 0
3,297
659
1,773
2,269
459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
1 / 3 / 1
3,425
685
1,828
3,011
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
5
0 / 1 / 1
3,200
640
1,095
2,905
1,430
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
3 / 2 / 1
4,401
880
2,623
3,897
1,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
DukeofDiddly
Charybdis
6
1 / 0 / 0
3,503
701
2,232
1,852
442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

The Morrigan
ElswordXd
The Morrigan
7
1 / 0 / 3
4,145
829
1,417
1,723
478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
6
0 / 0 / 0
3,601
720
0
193
105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
5
5
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
1
1
0.5
W
3
2
1
1.75
W
Charybdis
DukeofDiddly
Charybdis
1
0
0
1
W
The Morrigan
ElswordXd
The Morrigan
1
0
3
2.5
W
Odin
0
0
0
0
L
Achilles
0
0
0
0
L
0
1
1
0.5
L
Thanatos
1
1
1
1.5
L
Neith
1
0
0
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,713
Damage
7,367
11,934
Taken
10,570
3,568
Mitigated
3,617
5,408
Healing
2,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
1,095
0
33
435
2,905
1,430
0
989
1,916
5,839
0
W
2,623
1,294
42
248
3,897
1,162
0
1,156
2,741
0
15,865
W
Charybdis
DukeofDiddly
Charybdis
2,232
1,491
0
1,096
1,852
442
0
347
1,505
0
14,847
W
The Morrigan
ElswordXd
The Morrigan
1,417
513
0
500
1,723
478
58
672
1,051
16,301
0
W
Odin
0
0
0
0
193
105
402
0
193
0
9,794
L
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
1,336
389
0
670
3,402
1,340
0
510
2,892
6,085
0
L
Thanatos
1,776
556
0
2,138
3,252
1,034
0
594
2,658
0
11,308
L
Neith
1,773
750
0
1,839
2,269
459
0
585
1,684
0
15,236
L
1,828
1,098
71
690
3,011
735
0
823
2,188
7,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,828
Gold Earned
18,850
82
Minions Killed
126
0
Camps Cleared
0
378,431
Distance Traveled
482,098
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,200
640
10
2
0
102,179
1
W
Shiva
4,401
880
35
7
0
112,674
1
W
Charybdis
3,503
701
32
6
0
87,645
0
W
The Morrigan
4,145
829
29
6
0
98,624
2
W
Odin
3,601
720
20
4
0
80,976
0
L
Achilles
2,457
491
0
0
0
0
0
L
Ymir
3,262
652
12
2
0
96,607
2
L
Thanatos
3,387
677
27
5
0
106,858
0
L
Neith
3,297
659
28
6
0
83,005
1
L
Freya
3,425
685
15
3
0
91,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role