Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Bombklack
Skadi
Level 104
God Stats
10W - 16L
1,511 SR
Queue Stats
454W - 653L
1,345 Elo+
Party 2
Mercury
Mercury
Genesis337
Mercury
Level 88
God Stats
23W - 29L
1,543 SR
Queue Stats
681W - 887L
1,322 Elo+
Party 2
Team Averages
Level 97
1,511 SR
1,433 Elo+

VS

Team Averages
Level 86
1,470 SR
1,407 Elo+
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
VALSTRAX_1
He Bo
Level 67
God Stats
5W - 1L
1,500 SR
Queue Stats
191W - 228L
1,367 Elo+
Party 1
Cthulhu
Cthulhu
Z_OBLIVION_KING
Cthulhu
Level 62
God Stats
61W - 47L
1,542 SR
Queue Stats
174W - 206L
1,361 Elo+
Party 1
Achilles
Achilles
iLightning76
Achilles
Level 56
God Stats
17W - 27L
1,398 SR
Queue Stats
178W - 219L
1,347 Elo+
Party 1
Mercury
Mercury
titi-7860
Mercury
Level 124
God Stats
6W - 5L
1,407 SR
Queue Stats
46W - 40L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
6 / 4 / 2
9,302
547
10,227
12,138
11,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
 
Scylla
12
0 / 6 / 2
7,175
422
3,762
9,999
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
 
Aphrodite
12
0 / 5 / 2
6,941
408
5,206
12,416
6,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Skadi
Bombklack
Skadi
14
1 / 1 / 0
8,162
480
6,013
8,577
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Genesis337
Mercury
14
4 / 6 / 3
8,363
492
4,822
14,508
4,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
5 / 1 / 2
8,679
511
5,343
7,934
3,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
13
3 / 4 / 4
8,368
492
6,137
9,484
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 0 / 7
8,811
518
11,535
11,056
11,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
iLightning76
Achilles
15
6 / 2 / 5
8,943
526
8,296
12,841
11,283
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
titi-7860
Mercury
16
4 / 4 / 8
9,494
558
9,702
12,023
4,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
11
Kills
21
22
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
6
4
2
1.75
L
Scylla
 
Scylla
0
6
2
0.17
L
Aphrodite
 
Aphrodite
0
5
2
0.2
W
Medusa
 
Medusa
5
1
2
6
L
Skadi
Bombklack
Skadi
1
1
0
1
L
Mercury
Genesis337
Mercury
4
6
3
0.92
W
He Bo
3
4
4
1.25
W
3
0
7
6.5
W
Achilles
iLightning76
Achilles
6
2
5
4.25
W
Mercury
titi-7860
Mercury
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,030
Damage
41,013
57,638
Taken
53,338
27,790
Mitigated
34,238
15,560
Healing
8,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
10,227
4,081
0
2,021
12,138
11,192
616
1,659
10,479
48,135
0
L
Scylla
 
Scylla
3,762
241
0
1,853
9,999
3,174
0
3,423
6,576
35,091
0
L
Aphrodite
 
Aphrodite
5,206
545
1,946
5,493
12,416
6,118
373
6,220
6,196
38,157
0
W
Medusa
 
Medusa
5,343
1,069
0
653
7,934
3,036
1,222
1,201
6,733
0
52,340
L
Skadi
Bombklack
Skadi
6,013
2,674
0
2,915
8,577
2,548
719
3,293
5,284
0
60,622
L
Mercury
Genesis337
Mercury
4,822
2,574
129
1,203
14,508
4,758
222
2,790
11,718
0
33,857
W
He Bo
6,137
0
0
403
9,484
3,435
0
4,443
5,041
41,559
0
W
11,535
300
513
4,022
11,056
11,908
0
3,860
7,196
36,860
5,292
W
Achilles
iLightning76
Achilles
8,296
1,156
0
1,768
12,841
11,283
185
7,335
5,506
0
40,442
W
Mercury
titi-7860
Mercury
9,702
4,466
0
784
12,023
4,576
0
2,356
9,667
0
79,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,943
Gold Earned
44,295
412
Minions Killed
416
0
Camps Cleared
0
1,520,925
Distance Traveled
1,705,891
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,302
547
81
5
0
273,230
8
L
Scylla
7,175
422
70
4
0
293,522
5
L
Aphrodite
6,941
408
68
4
0
302,940
1
W
Medusa
8,679
511
102
6
0
350,160
5
L
Skadi
8,162
480
126
7
0
307,475
2
L
Mercury
8,363
492
67
4
0
343,758
2
W
He Bo
8,368
492
78
5
0
320,371
0
W
Cthulhu
8,811
518
55
3
0
340,768
1
W
Achilles
8,943
526
59
3
0
330,272
0
W
Mercury
9,494
558
122
7
0
364,320
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role