Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
KCisZoinkd
Chaac
Level 126
God Stats
15W - 13L
1,487 SR
Queue Stats
265W - 288L
1,519 Elo+
Solo
Team Averages
Level 101
1,496 SR
1,506 Elo+

VS

Team Averages
Level 103
1,555 SR
1,535 Elo+
Ne Zha
Ne Zha
DragonAngel185
Ne Zha
Level 131
God Stats
31W - 15L
1,652 SR
Queue Stats
210W - 148L
1,664 Elo+
Party 2
Zhong Kui
Zhong Kui
Mercillesss
Zhong Kui
Level 117
God Stats
5W - 8L
1,514 SR
Queue Stats
134W - 97L
1,671 Elo+
Party 2
Erlang Shen
Erlang Shen
Saloxi
Erlang Shen
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
2 / 10 / 8
12,647
666
19,763
28,889
18,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
 
Nemesis
17
2 / 2 / 6
11,952
629
9,998
20,388
7,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
20
8 / 4 / 4
14,290
752
24,221
30,780
34,301
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 7 / 4
13,467
709
27,304
21,027
9,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Mercillesss
Zhong Kui
19
4 / 3 / 12
13,534
712
30,355
23,573
17,299
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Saloxi
Erlang Shen
19
3 / 2 / 10
12,788
673
12,087
19,538
22,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
12
Kills
16
16
Deaths
12
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
10
8
0.6
W
Nemesis
 
Nemesis
2
2
6
2.5
L
9
7
4
1.57
W
Chaac
8
4
4
2.5
L
Zhong Kui
Mercillesss
Zhong Kui
4
3
12
3.33
L
Erlang Shen
Saloxi
Erlang Shen
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,982
Damage
69,746
80,057
Taken
64,138
59,378
Mitigated
48,922
27,733
Healing
23,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
19,763
2,539
6,429
9,097
28,889
18,074
0
9,965
18,924
41,227
0
W
Nemesis
 
Nemesis
9,998
3,530
0
2,471
20,388
7,003
0
8,977
11,411
0
39,975
L
27,304
6,903
0
5,944
21,027
9,561
450
5,896
14,815
0
63,433
W
Chaac
24,221
4,988
662
9,074
30,780
34,301
0
11,895
18,885
818
63,378
L
Zhong Kui
Mercillesss
Zhong Kui
30,355
5,430
0
12,197
23,573
17,299
1,071
7,573
15,593
73,756
0
L
Erlang Shen
Saloxi
Erlang Shen
12,087
5,386
0
5,596
19,538
22,062
111
6,499
12,695
0
43,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,889
Gold Earned
39,789
200
Minions Killed
235
7
Camps Cleared
9
969,970
Distance Traveled
1,025,105
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,647
666
46
2
2
255,816
1
W
Nemesis
11,952
629
69
4
3
368,046
4
L
Ne Zha
13,467
709
55
3
0
328,276
3
W
Chaac
14,290
752
85
4
2
346,108
2
L
Zhong Kui
13,534
712
124
7
2
335,581
1
L
Erlang Shen
12,788
673
56
3
7
361,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role