Player Matchup

Ra
Ra
Gold II
Angeco108
Ra
Gold II
Level 119
God Stats
0W - 2L
1,119 SR
Queue Stats
117W - 127L
1,460 MMR
Solo
Sylvanus
Sylvanus
Bronze V
HandOfJustice667
Sylvanus
Bronze V
Level 159
God Stats
4W - 10L
1,229 SR
Queue Stats
75W - 75L
1,459 MMR
Solo
Jing Wei
Jing Wei
Silver IV
SansaStark3578
Jing Wei
Silver IV
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,362 MMR
Party 2
Hercules
Hercules
Bronze III
thunderboy8888
Hercules
Bronze III
Level 130
God Stats
0W - 1L
1,507 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold I
twelVePL
Tsukuyomi
Gold I
Level 128
God Stats
5W - 1L
1,998 SR
Queue Stats
104W - 104L
1,464 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,471 SR
1,449 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,628 SR
1,470 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nu Wa
Nu Wa
Gold V
Horomi999
Nu Wa
Gold V
Level 109
God Stats
146W - 123L
1,566 SR
Queue Stats
342W - 353L
1,274 MMR
Party 1
Jormungandr
Jormungandr
Gold II
Makvell
Jormungandr
Gold II
Level 151
God Stats
7W - 2L
1,831 SR
Queue Stats
376W - 378L
1,566 MMR
Party 1
Osiris
Osiris
Gold IV
Thedawwg
Osiris
Gold IV
Level 149
God Stats
1W - 1L
1,288 SR
Queue Stats
45W - 52L
1,554 MMR
Party 3
Artemis
Artemis
Silver II
Turns41
Artemis
Silver II
Level 114
God Stats
1W - 1L
1,956 SR
Queue Stats
147W - 142L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 4
12,699
488
14,426
14,668
6,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
2 / 8 / 2
10,818
416
11,599
26,178
24,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
17
1 / 7 / 2
11,349
437
10,061
21,966
8,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
19
1 / 4 / 2
11,855
456
5,537
23,174
24,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
twelVePL
Tsukuyomi
20
7 / 4 / 5
13,847
533
16,001
23,017
9,760
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GebKaliShiva

VS

Bans
AtlasCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
2 / 1 / 10
14,092
542
15,057
21,359
27,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
Horomi999
Nu Wa
20
3 / 5 / 5
13,540
521
12,643
16,357
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Makvell
Jormungandr
20
5 / 0 / 12
13,207
508
16,587
20,766
26,191
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
Thedawwg
Osiris
20
11 / 2 / 6
15,345
590
14,390
20,675
19,270
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
Turns41
Artemis
20
5 / 6 / 11
15,335
590
23,812
24,273
9,816
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
14
Kills
26
26
Deaths
14
15
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
10
7
L
3
3
4
1.67
L
2
8
2
0.38
W
Nu Wa
Horomi999
Nu Wa
3
5
5
1.1
W
Jormungandr
Makvell
Jormungandr
5
0
12
11
L
Jing Wei
1
7
2
0.29
W
Osiris
Thedawwg
Osiris
11
2
6
7
W
Artemis
Turns41
Artemis
5
6
11
1.75
L
Hercules
1
4
2
0.5
L
Tsukuyomi
twelVePL
Tsukuyomi
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,624
Damage
82,489
109,003
Taken
103,430
74,251
Mitigated
87,101
43,351
Healing
33,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
15,057
513
681
7,244
21,359
27,073
156
5,606
15,524
96,204
0
L
14,426
1,643
3,671
6,344
14,668
6,961
237
9,891
4,519
131,996
0
L
11,599
2,776
2,117
9,412
26,178
24,353
530
15,730
10,242
40,499
11,624
W
Nu Wa
Horomi999
Nu Wa
12,643
2,683
114
3,658
16,357
4,751
1,567
7,659
8,655
97,910
0
W
Jormungandr
Makvell
Jormungandr
16,587
3,751
270
8,341
20,766
26,191
374
9,013
11,478
63,611
0
L
Jing Wei
10,061
7,445
0
8,320
21,966
8,210
124
4,560
17,320
0
78,845
W
Osiris
Thedawwg
Osiris
14,390
5,959
0
2,105
20,675
19,270
2,516
3,603
17,023
0
131,486
W
Artemis
Turns41
Artemis
23,812
12,739
0
11,328
24,273
9,816
3,991
3,809
20,421
0
128,035
L
Hercules
5,537
1,560
0
5,242
23,174
24,967
0
7,969
15,077
0
68,643
L
Tsukuyomi
twelVePL
Tsukuyomi
16,001
3,371
0
8,245
23,017
9,760
0
5,259
17,558
0
109,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,568
Gold Earned
71,519
757
Minions Killed
768
0
Camps Cleared
0
2,432,336
Distance Traveled
2,494,347
41
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,092
542
155
6
0
500,407
1
L
Ra
12,699
488
240
9
0
511,131
12
L
Sylvanus
10,818
416
79
3
0
423,137
0
W
Nu Wa
13,540
521
177
7
0
460,851
3
W
Jormungandr
13,207
508
100
4
0
526,574
11
L
Jing Wei
11,349
437
139
5
0
462,680
13
W
Osiris
15,345
590
156
6
0
576,596
1
W
Artemis
15,335
590
180
7
0
429,919
9
L
Hercules
11,855
456
143
6
0
462,330
7
L
Tsukuyomi
13,847
533
156
6
0
573,058
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role