Player Matchup

Thor
Thor
Amir_Rma
Thor
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 77L
1,376 Elo+
Party 2
Cthulhu
Cthulhu
JeffNoctem
Cthulhu
Level 65
God Stats
24W - 21L
1,475 SR
Queue Stats
75W - 75L
1,413 Elo+
Solo
Bellona
Bellona
RH-177
Bellona
Level 63
God Stats
2W - 3L
1,375 SR
Queue Stats
61W - 71L
1,365 Elo+
Party 2
Hou Yi
Hou Yi
SILVIO_x_SANTOS
Hou Yi
Level 109
God Stats
16W - 11L
1,499 SR
Queue Stats
95W - 97L
1,310 Elo+
Party 1
Ymir
Ymir
yHot_Dog
Ymir
Level 115
God Stats
21W - 15L
1,492 SR
Queue Stats
164W - 177L
1,302 Elo+
Party 1
Team Averages
Level 83
1,468 SR
1,353 Elo+

VS

Team Averages
Level 77
1,442 SR
1,365 Elo+
Zeus
Zeus
BananaBoi85
Zeus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo
Hera
Hera
Doc_Mcpanda_1
Hera
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,379 Elo+
Solo
Ares
Ares
P8ria
Ares
Level 96
God Stats
1W - 5L
1,211 SR
Queue Stats
165W - 165L
1,360 Elo+
Solo
Sun Wukong
Sun Wukong
luffydmonkey1716
Sun Wukong
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 134L
1,375 Elo+
Solo
Thanatos
Thanatos
threefirstnamez
Thanatos
Level 83
God Stats
5W - 5L
1,500 SR
Queue Stats
271W - 225L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
1 / 6 / 6
9,249
487
3,818
13,225
4,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
JeffNoctem
Cthulhu
17
13 / 2 / 2
10,750
566
13,410
13,001
5,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
RH-177
Bellona
16
5 / 0 / 5
9,666
509
9,541
10,544
9,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 3 / 2
8,502
447
8,490
12,099
3,486
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
14
2 / 1 / 10
8,723
459
8,159
11,243
9,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 2
9,110
479
7,449
11,165
3,526
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 4
9,103
479
6,421
10,762
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
P8ria
Ares
12
1 / 2 / 0
8,097
426
2,377
10,808
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sun Wukong
luffydmonkey1716
Sun Wukong
15
2 / 4 / 3
9,148
481
10,938
18,351
12,594
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
14
2 / 5 / 3
8,662
456
7,780
14,529
6,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
25
Kills
12
12
Deaths
25
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
1
6
6
0.67
L
5
8
2
0.75
L
2
6
4
0.67
W
Cthulhu
JeffNoctem
Cthulhu
13
2
2
7
L
Ares
P8ria
Ares
1
2
0
0.5
W
Bellona
RH-177
Bellona
5
0
5
7.5
W
4
3
2
1.67
L
Sun Wukong
luffydmonkey1716
Sun Wukong
2
4
3
0.88
L
Thanatos
2
5
3
0.7
W
Ymir
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,418
Damage
34,965
60,112
Taken
65,615
31,741
Mitigated
35,893
17,408
Healing
21,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
3,818
756
0
3,772
13,225
4,333
1,107
3,801
9,424
0
52,209
L
7,449
801
0
874
11,165
3,526
384
5,351
5,640
38,250
0
L
6,421
2,693
0
1,567
10,762
4,024
139
4,544
5,896
54,893
0
W
Cthulhu
JeffNoctem
Cthulhu
13,410
1,156
471
2,853
13,001
5,535
674
4,854
8,147
57,321
0
L
Ares
P8ria
Ares
2,377
174
0
1,662
10,808
9,302
284
1,934
8,874
32,500
0
W
Bellona
RH-177
Bellona
9,541
2,849
0
3,787
10,544
9,250
0
1,669
8,875
0
58,377
W
8,490
4,473
0
4,470
12,099
3,486
1,175
2,679
9,420
0
45,060
L
Sun Wukong
luffydmonkey1716
Sun Wukong
10,938
2,312
0
7,037
18,351
12,594
728
4,904
13,343
0
56,094
L
Thanatos
7,780
1,970
0
9,912
14,529
6,447
0
4,072
10,293
0
53,866
W
Ymir
8,159
1,319
270
1,785
11,243
9,137
378
3,244
7,999
34,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,890
Gold Earned
44,120
437
Minions Killed
405
0
Camps Cleared
0
1,738,922
Distance Traveled
1,650,517
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,249
487
106
6
0
349,697
2
L
Zeus
9,110
479
81
4
0
297,209
0
L
Hera
9,103
479
84
4
0
301,183
2
W
Cthulhu
10,750
566
105
6
0
346,570
3
L
Ares
8,097
426
46
2
0
325,251
1
W
Bellona
9,666
509
110
6
0
376,308
1
W
Hou Yi
8,502
447
69
4
0
317,000
7
L
Sun Wukong
9,148
481
113
6
0
365,552
2
L
Thanatos
8,662
456
81
4
0
361,322
3
W
Ymir
8,723
459
47
2
0
349,347
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role