Player Matchup

Da Ji
Da Ji
DarkeningFlames
Da Ji
Level 25
God Stats
1W - 1L
1,289 SR
Queue Stats
2W - 3L
1,159 Elo+
Party 2
Shiva
Shiva
HyperSupremacy
Shiva
Level 88
God Stats
5W - 4L
1,376 SR
Queue Stats
44W - 55L
1,446 Elo+
Party 2
Yu Huang
Yu Huang
ItsZer0DAHero
Yu Huang
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,427 Elo+
Party 2
Neith
Neith
Mobster Rage
Neith
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,512 Elo+
Party 2
Ares
Ares
SpectralPrax
Ares
Level 93
God Stats
1W - 0L
1,246 SR
Queue Stats
11W - 13L
1,359 Elo+
Party 2
Team Averages
Level 69
1,382 SR
1,381 Elo+

VS

Team Averages
Level 63
1,498 SR
1,394 Elo+
Ra
Ra
EXenTric3
Ra
Level 74
God Stats
7W - 19L
1,243 SR
Queue Stats
264W - 309L
1,365 Elo+
Solo
Poseidon
Poseidon
JJohnson0100
Poseidon
Level 65
God Stats
3W - 2L
1,417 SR
Queue Stats
55W - 67L
1,344 Elo+
Solo
King Arthur
King Arthur
Laynz
King Arthur
Level 84
God Stats
4W - 4L
1,646 SR
Queue Stats
34W - 34L
1,415 Elo+
Party 1
Neith
Neith
NothingButAshes
Neith
Level 13
God Stats
29W - 26L
1,480 SR
Queue Stats
30W - 26L
1,415 Elo+
Party 1
Rama
Rama
Nuner52
Rama
Level 78
God Stats
1W - 2L
1,705 SR
Queue Stats
24W - 29L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 11
11,372
1,137
8,104
7,996
4,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 0 / 18
11,307
1,131
19,335
14,854
15,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
ItsZer0DAHero
Yu Huang
18
10 / 0 / 13
12,538
1,254
20,159
6,984
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
4 / 1 / 13
11,765
1,177
7,039
5,651
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
1 / 1 / 19
11,563
1,156
16,416
19,607
27,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

281

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 0
9,853
985
9,312
15,697
5,106
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Poseidon
JJohnson0100
Poseidon
15
0 / 4 / 2
9,911
991
15,516
10,794
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
Laynz
King Arthur
15
0 / 7 / 1
9,476
948
5,378
19,418
12,328
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 3 / 1
9,928
993
7,226
10,834
3,661
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Nuner52
Rama
15
0 / 6 / 2
9,642
964
11,450
17,506
5,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
8
27
Kills
2
2
Deaths
27
74
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
0
11
13.5
L
1
7
0
0.14
W
4
0
18
13
W
Yu Huang
ItsZer0DAHero
Yu Huang
10
0
13
16.5
L
Poseidon
JJohnson0100
Poseidon
0
4
2
0.25
L
King Arthur
Laynz
King Arthur
0
7
1
0.07
W
4
1
13
10.5
L
1
3
1
0.5
L
Rama
Nuner52
Rama
0
6
2
0.17
W
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,053
Damage
48,882
55,092
Taken
74,249
52,907
Mitigated
30,532
6,916
Healing
6,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,104
812
0
1,005
7,996
4,555
0
3,726
4,270
0
20,905
L
9,312
502
1,818
1,189
15,697
5,106
0
9,107
6,059
36,266
0
W
19,335
1,751
1,360
1,963
14,854
15,104
0
7,438
7,416
0
37,280
W
Yu Huang
ItsZer0DAHero
Yu Huang
20,159
1,142
0
250
6,984
3,186
0
3,006
3,978
40,100
0
L
Poseidon
JJohnson0100
Poseidon
15,516
2,548
0
0
10,794
3,468
0
6,307
4,171
38,151
0
L
King Arthur
Laynz
King Arthur
5,378
947
0
1,179
19,418
12,328
0
4,848
13,994
0
16,587
W
7,039
4,560
197
923
5,651
2,869
0
1,993
3,658
0
28,793
L
7,226
3,998
0
628
10,834
3,661
0
6,651
3,888
0
24,081
L
Rama
Nuner52
Rama
11,450
7,835
0
1,210
17,506
5,969
0
8,333
8,733
0
21,455
W
16,416
943
0
1,218
19,607
27,193
0
8,665
10,942
23,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,545
Gold Earned
48,810
200
Minions Killed
187
7
Camps Cleared
6
1,016,054
Distance Traveled
950,403
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,372
1,137
36
4
3
198,501
0
L
Ra
9,853
985
75
8
0
174,399
1
W
Shiva
11,307
1,131
37
4
0
239,213
0
W
Yu Huang
12,538
1,254
58
6
0
216,362
0
L
Poseidon
9,911
991
53
5
3
198,519
0
L
King Arthur
9,476
948
18
2
0
213,966
0
W
Neith
11,765
1,177
56
6
4
150,774
0
L
Neith
9,928
993
21
2
2
190,915
1
L
Rama
9,642
964
20
2
1
172,604
0
W
Ares
11,563
1,156
13
1
0
211,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role