Player Matchup

Geb
Geb
JellyBeamm
Geb
Level 103
God Stats
9W - 6L
1,506 SR
Queue Stats
119W - 132L
1,476 Elo+
Party 1
Bellona
Bellona
MortisAlpha
Bellona
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 255L
1,494 Elo+
Party 1
Olorun
Olorun
OpperClannie
Olorun
Level 59
God Stats
0W - 5L
1,171 SR
Queue Stats
113W - 154L
1,348 Elo+
Party 3
Thanatos
Thanatos
StinjiSnak
Thanatos
Level 106
God Stats
1W - 6L
1,500 SR
Queue Stats
196W - 228L
1,360 Elo+
Party 3
Chernobog
Chernobog
kingfockingkongg
Chernobog
Level 68
God Stats
0W - 2L
1,286 SR
Queue Stats
210W - 223L
1,344 Elo+
Party 3
Team Averages
Level 91
1,392 SR
1,404 Elo+

VS

Team Averages
Level 74
1,520 SR
1,428 Elo+
Cthulhu
Cthulhu
GE-N-ZO_SE-N-SEI
Cthulhu
Level 92
God Stats
50W - 48L
1,523 SR
Queue Stats
440W - 482L
1,375 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Junimuni
Morgan Le Fay
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,415 Elo+
Solo
Bakasura
Bakasura
Vo1d_Keitaro
Bakasura
Level 66
God Stats
22W - 24L
1,504 SR
Queue Stats
282W - 281L
1,455 Elo+
Party 2
Jormungandr
Jormungandr
Vo1d_SweezZzy
Jormungandr
Level 86
God Stats
25W - 22L
1,541 SR
Queue Stats
500W - 516L
1,462 Elo+
Party 2
Shiva
Shiva
thijsdirk
Shiva
Level 59
God Stats
76W - 55L
1,533 SR
Queue Stats
138W - 124L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 8
9,578
399
8,304
22,146
22,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
MortisAlpha
Bellona
19
5 / 5 / 9
11,750
490
10,762
20,304
20,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
16
3 / 11 / 7
10,545
439
10,702
21,974
8,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
StinjiSnak
Thanatos
20
9 / 5 / 3
11,976
499
14,999
23,001
11,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
16
1 / 8 / 3
9,911
413
5,377
16,327
4,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
11,771
490
9,974
26,742
17,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Junimuni
Morgan Le Fay
18
6 / 6 / 6
12,613
526
13,345
14,449
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bakasura
Vo1d_Keitaro
Bakasura
20
12 / 7 / 8
14,776
616
21,214
21,899
9,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
Vo1d_SweezZzy
Jormungandr
19
4 / 6 / 9
13,165
549
17,898
17,527
16,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shiva
thijsdirk
Shiva
20
11 / 0 / 9
13,785
574
15,067
12,034
5,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
76
19
Kills
36
36
Deaths
21
30
Assists
40
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
1
7
8
0.71
W
Morgan Le Fay
Junimuni
Morgan Le Fay
6
6
6
1.5
L
Bellona
MortisAlpha
Bellona
5
5
9
1.9
L
Olorun
3
11
7
0.59
L
Thanatos
StinjiSnak
Thanatos
9
5
3
2.1
W
Bakasura
Vo1d_Keitaro
Bakasura
12
7
8
2.29
W
Jormungandr
Vo1d_SweezZzy
Jormungandr
4
6
9
1.42
L
Chernobog
1
8
3
0.31
W
Shiva
thijsdirk
Shiva
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,144
Damage
77,498
103,752
Taken
92,651
68,025
Mitigated
54,261
34,666
Healing
20,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,974
434
703
8,605
26,742
17,294
638
5,123
21,619
34,520
0
L
8,304
356
0
1,907
22,146
22,434
0
8,899
12,477
23,447
6,356
W
Morgan Le Fay
Junimuni
Morgan Le Fay
13,345
1,239
192
2,988
14,449
5,657
2,298
5,134
9,315
66,784
0
L
Bellona
MortisAlpha
Bellona
10,762
2,600
0
5,182
20,304
20,601
0
10,055
9,480
0
67,506
L
Olorun
10,702
5,698
220
6,281
21,974
8,550
614
13,651
7,578
50,314
5,957
L
Thanatos
StinjiSnak
Thanatos
14,999
4,504
0
18,246
23,001
11,599
0
4,575
17,254
0
101,304
W
Bakasura
Vo1d_Keitaro
Bakasura
21,214
12,224
0
3,415
21,899
9,340
1,273
2,874
19,025
0
123,103
W
Jormungandr
Vo1d_SweezZzy
Jormungandr
17,898
3,678
0
879
17,527
16,421
1,057
2,175
15,352
88,502
0
L
Chernobog
5,377
2,562
0
2,830
16,327
4,841
0
4,037
11,815
0
50,797
W
Shiva
thijsdirk
Shiva
15,067
3,563
370
3,066
12,034
5,549
4,575
1,271
10,763
0
81,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,760
Gold Earned
66,110
515
Minions Killed
634
0
Camps Cleared
0
2,051,369
Distance Traveled
2,209,444
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,771
490
64
3
0
459,253
6
L
Geb
9,578
399
39
2
0
403,916
6
W
Morgan Le Fay
12,613
526
122
5
0
374,088
2
L
Bellona
11,750
490
128
5
0
413,915
3
L
Olorun
10,545
439
99
4
0
325,544
6
L
Thanatos
11,976
499
136
6
0
476,237
4
W
Bakasura
14,776
616
185
8
0
489,224
0
W
Jormungandr
13,165
549
145
6
0
386,004
3
L
Chernobog
9,911
413
113
5
0
431,757
0
W
Shiva
13,785
574
118
5
0
500,875
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role