Player Matchup

Scylla
Scylla
Masters
Astrò
Scylla
Masters
Level 159
God Stats
20W - 20L
1,555 SR
Queue Stats
722W - 633L
2,466 MMR
Party 1
Tyr
Tyr
Diamond I
Augustanạ
Tyr
Diamond I
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 68L
2,458 MMR
Solo
Yemoja
Yemoja
Masters
BigKushGuy
Yemoja
Masters
Level 160
God Stats
20W - 19L
1,615 SR
Queue Stats
513W - 509L
2,428 MMR
Party 1
Susano
Susano
Diamond I
Fairertre_
Susano
Diamond I
Level 155
God Stats
106W - 88L
1,759 SR
Queue Stats
321W - 320L
2,426 MMR
Solo
Apollo
Apollo
Grandmaster
lHaymakerl
Apollo
Grandmaster
Level 160
God Stats
13W - 12L
1,644 SR
Queue Stats
980W - 740L
3,431 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 139
1,615 SR
2,641 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,643 SR
2,598 MMR
King Arthur
King Arthur
Masters
DeeplyScarred
King Arthur
Masters
Level 151
God Stats
5W - 10L
1,490 SR
Queue Stats
307W - 266L
3,013 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
Fayt_Ragnarok
Cernunnos
Diamond IV
Level 155
God Stats
0W - 1L
1,416 SR
Queue Stats
43W - 25L
2,265 MMR
Party 2
Khepri
Khepri
Masters
TgF Balkks
Khepri
Masters
Level 132
God Stats
46W - 37L
1,725 SR
Queue Stats
183W - 171L
2,489 MMR
Solo
Da Ji
Da Ji
Diamond IV
sagascious
Da Ji
Diamond IV
Level 125
God Stats
6W - 3L
1,787 SR
Queue Stats
41W - 24L
2,265 MMR
Party 2
Janus
Janus
Masters
Вluе
Janus
Masters
Level 127
God Stats
15W - 12L
1,795 SR
Queue Stats
166W - 121L
2,956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Astrò
Scylla
20
10 / 4 / 8
14,895
596
21,817
15,686
6,830
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 2 / 11
13,784
551
14,367
24,266
29,923
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
BigKushGuy
Yemoja
19
2 / 0 / 19
13,443
538
4,566
18,113
23,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
Fairertre_
Susano
20
12 / 5 / 6
15,024
601
18,994
19,206
8,772
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
lHaymakerl
Apollo
20
5 / 2 / 13
14,815
593
19,293
26,145
12,121
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
PersephoneArtioAtlas

VS

Bans
CliodhnaShivaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeeplyScarred
King Arthur
19
3 / 5 / 1
12,183
487
13,513
23,465
31,179
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
Fayt_Ragnarok
Cernunnos
17
2 / 8 / 3
10,958
438
9,990
20,509
6,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
TgF Balkks
Khepri
13
0 / 9 / 5
9,259
370
3,740
20,076
15,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
20
2 / 8 / 8
12,428
497
16,490
21,937
9,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Вluе
Janus
19
5 / 2 / 6
12,927
517
18,648
15,925
5,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
35
32
Kills
12
13
Deaths
32
57
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
Astrò
Scylla
10
4
8
3.5
W
3
2
11
4.25
W
Yemoja
BigKushGuy
Yemoja
2
0
19
11.5
L
King Arthur
DeeplyScarred
King Arthur
3
5
1
0.7
W
Susano
Fairertre_
Susano
12
5
6
3
L
Cernunnos
Fayt_Ragnarok
Cernunnos
2
8
3
0.44
L
Khepri
TgF Balkks
Khepri
0
9
5
0.28
W
Apollo
lHaymakerl
Apollo
5
2
13
5.75
L
Da Ji
2
8
8
0.75
L
Janus
Вluе
Janus
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,037
Damage
62,381
103,416
Taken
101,912
80,937
Mitigated
67,722
49,916
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Astrò
Scylla
21,817
2,333
826
4,174
15,686
6,830
1,817
4,788
10,667
121,348
0
W
14,367
1,805
0
10,694
24,266
29,923
757
4,185
19,851
0
85,016
W
Yemoja
BigKushGuy
Yemoja
4,566
747
5,178
6,030
18,113
23,291
936
4,456
12,897
28,226
2,534
L
King Arthur
DeeplyScarred
King Arthur
13,513
1,331
0
3,032
23,465
31,179
129
3,540
19,795
0
85,012
W
Susano
Fairertre_
Susano
18,994
6,104
0
5,419
19,206
8,772
274
3,620
15,434
0
97,278
L
Cernunnos
Fayt_Ragnarok
Cernunnos
9,990
3,913
0
4,619
20,509
6,793
1,955
3,428
17,057
0
85,291
L
Khepri
TgF Balkks
Khepri
3,740
174
1,818
2,901
20,076
15,022
0
9,881
9,963
22,791
0
W
Apollo
lHaymakerl
Apollo
19,293
12,657
3
17,592
26,145
12,121
8,310
5,359
20,584
0
166,701
L
Da Ji
16,490
4,729
0
653
21,937
9,436
0
5,992
15,821
0
105,002
L
Janus
Вluе
Janus
18,648
938
302
3,171
15,925
5,292
512
2,673
13,190
93,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,961
Gold Earned
57,755
719
Minions Killed
670
0
Camps Cleared
0
2,569,499
Distance Traveled
2,272,634
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,895
596
194
8
0
462,548
4
W
Tyr
13,784
551
161
6
0
570,798
4
W
Yemoja
13,443
538
28
1
0
497,646
10
L
King Arthur
12,183
487
163
7
0
469,183
3
W
Susano
15,024
601
121
5
0
538,698
0
L
Cernunnos
10,958
438
147
6
0
402,269
5
L
Khepri
9,259
370
33
1
0
441,463
10
W
Apollo
14,815
593
215
9
0
499,809
1
L
Da Ji
12,428
497
147
6
0
417,495
7
L
Janus
12,927
517
180
7
0
542,224
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role