Player Matchup

Bakasura
Bakasura
Bronze IV
 
Bakasura
Bronze IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
Industry120
Erlang Shen
Silver IV
Level 61
God Stats
1W - 1L
1,884 SR
Queue Stats
39W - 46L
1,150 MMR
Solo
Medusa
Medusa
Bronze II
Kelpietale
Medusa
Bronze II
Level 140
God Stats
0W - 1L
1,484 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
LongLiveRock
Vulcan
Gold V
Level 61
God Stats
0W - 1L
1,225 SR
Queue Stats
15W - 15L
1,170 MMR
Solo
Ares
Ares
Silver II
ruinevoke1
Ares
Silver II
Level 66
God Stats
1W - 5L
1,480 SR
Queue Stats
99W - 108L
1,066 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,515 SR
1,277 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,707 SR
1,045 MMR
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver IV
Aimathyst
Jormungandr
Silver IV
Level 119
God Stats
4W - 1L
1,825 SR
Queue Stats
109W - 131L
463 MMR
Solo
Freya
Freya
Silver I
ChuckeeCheese
Freya
Silver I
Level 123
God Stats
4W - 2L
1,597 SR
Queue Stats
29W - 43L
972 MMR
Solo
Osiris
Osiris
Silver III
ElChaupto
Osiris
Silver III
Level 39
God Stats
3W - 4L
1,741 SR
Queue Stats
29W - 48L
1,117 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Funshott
Zhong Kui
Silver I
Level 44
God Stats
24W - 11L
1,872 SR
Queue Stats
243W - 239L
1,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 2 / 1
5,603
467
746
9,599
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Industry120
Erlang Shen
12
2 / 2 / 2
6,698
558
6,415
8,250
5,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Kelpietale
Medusa
10
2 / 3 / 0
6,466
539
6,290
6,791
2,052
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
12
0 / 2 / 0
6,641
553
4,371
4,982
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 2
6,267
522
4,645
8,635
6,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ChironKaliLokiCliodhna

VS

Bans
ArachneAtlasShivaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 1 / 3
7,385
615
5,379
8,312
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Aimathyst
Jormungandr
10
2 / 1 / 3
6,339
528
3,364
5,402
3,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 4
6,488
541
5,336
8,925
2,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
ElChaupto
Osiris
10
1 / 3 / 1
6,402
534
4,104
9,634
9,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
Funshott
Zhong Kui
14
5 / 0 / 0
7,614
635
4,280
5,016
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
12
12
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
2
1
0.25
W
Hachiman
 
Hachiman
3
1
3
4.5
W
Jormungandr
Aimathyst
Jormungandr
2
1
3
3.5
W
1
1
4
3
W
Osiris
ElChaupto
Osiris
1
3
1
0.5
W
Zhong Kui
Funshott
Zhong Kui
5
0
0
5
L
Erlang Shen
Industry120
Erlang Shen
2
2
2
1.5
L
Medusa
Kelpietale
Medusa
2
3
0
0.67
L
Vulcan
0
2
0
0
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,467
Damage
22,463
38,257
Taken
37,289
18,655
Mitigated
20,629
7,487
Healing
15,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
746
461
0
1,232
9,599
2,867
17
3,058
6,541
0
25,839
W
Hachiman
 
Hachiman
5,379
3,363
0
3,611
8,312
2,107
0
1,876
6,436
0
48,461
W
Jormungandr
Aimathyst
Jormungandr
3,364
1,269
0
1,652
5,402
3,042
0
1,358
4,044
18,835
602
W
5,336
1,752
0
3,644
8,925
2,848
0
2,784
6,141
41,305
0
W
Osiris
ElChaupto
Osiris
4,104
2,244
0
3,356
9,634
9,284
640
660
8,963
0
30,934
W
Zhong Kui
Funshott
Zhong Kui
4,280
880
74
3,552
5,016
3,348
0
2,338
2,597
55,615
0
L
Erlang Shen
Industry120
Erlang Shen
6,415
4,260
0
3,044
8,250
5,495
0
2,395
5,855
0
33,350
L
Medusa
Kelpietale
Medusa
6,290
2,125
0
245
6,791
2,052
245
1,124
5,667
0
39,354
L
Vulcan
4,371
1,878
0
1,342
4,982
1,613
0
3,533
1,449
48,388
0
L
4,645
529
0
1,624
8,635
6,628
69
2,704
5,931
13,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,675
Gold Earned
34,228
332
Minions Killed
395
0
Camps Cleared
0
1,244,787
Distance Traveled
1,190,228
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,603
467
63
5
0
266,122
0
W
Hachiman
7,385
615
104
9
0
222,609
6
W
Jormungandr
6,339
528
27
2
0
247,892
11
W
Freya
6,488
541
70
6
0
273,061
1
W
Osiris
6,402
534
72
6
0
206,747
2
W
Zhong Kui
7,614
635
122
10
0
239,919
5
L
Erlang Shen
6,698
558
76
6
0
236,419
4
L
Medusa
6,466
539
79
7
0
246,213
5
L
Vulcan
6,641
553
94
8
0
244,197
8
L
Ares
6,267
522
20
2
0
251,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role