Player Matchup

Horus
Horus
DigiTheRogue
Horus
Level 108
God Stats
3W - 2L
1,778 SR
Queue Stats
6W - 5L
1,697 Elo+
Party 1
Eset
Eset
HAKUDAGGER24
Eset
Level 159
God Stats
8W - 2L
1,964 SR
Queue Stats
159W - 139L
1,565 Elo+
Party 1
Nemesis
Nemesis
ThatBoyCharlie
Nemesis
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,307 Elo+
Solo
Izanami
Izanami
Zandyr
Izanami
Level 129
God Stats
2W - 1L
1,700 SR
Queue Stats
34W - 46L
1,412 Elo+
Party 1
Tyr
Tyr
ziggy3308
Tyr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Team Averages
Level 102
1,688 SR
1,496 Elo+

VS

Team Averages
Level 73
1,592 SR
1,457 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Luh-Krankk
Shiva
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 91L
1,564 Elo+
Solo
Kali
Kali
Mason-Reaper-God
Kali
Level 128
God Stats
2W - 2L
1,846 SR
Queue Stats
251W - 250L
1,469 Elo+
Party 2
Kuzenbo
Kuzenbo
brandon_hall18
Kuzenbo
Level 42
God Stats
2W - 1L
1,844 SR
Queue Stats
30W - 37L
1,401 Elo+
Party 2
Danzaburou
Danzaburou
qbepepr
Danzaburou
Level 44
God Stats
24W - 30L
1,272 SR
Queue Stats
137W - 156L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
7,950
568
7,454
12,822
11,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
6 / 3 / 4
8,708
622
12,614
10,760
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 5
8,410
601
2,846
10,196
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Zandyr
Izanami
13
6 / 1 / 3
7,918
566
8,476
9,944
3,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 3 / 3
7,309
522
2,881
11,027
5,526
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 5 / 3
7,470
534
12,663
9,280
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
12
4 / 2 / 0
7,771
555
8,025
8,953
7,228
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 5 / 0
6,864
490
5,494
12,413
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
6,086
435
2,555
13,441
10,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
qbepepr
Danzaburou
7
0 / 2 / 0
5,311
379
2,363
4,927
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
18
Kills
8
8
Deaths
18
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
5
3
0.7
W
3
0
7
6.5
W
6
3
4
2.67
L
Shiva
4
2
0
2
L
2
5
0
0.4
W
1
1
5
3.5
W
Izanami
Zandyr
Izanami
6
1
3
7.5
L
0
4
0
0
L
Danzaburou
qbepepr
Danzaburou
0
2
0
0
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,271
Damage
31,100
54,749
Taken
49,014
27,206
Mitigated
25,617
19,231
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
12,663
3,213
0
497
9,280
2,187
0
5,891
3,389
51,666
0
W
7,454
3,850
2,221
5,532
12,822
11,214
380
3,881
8,941
0
20,876
W
12,614
1,281
221
2,441
10,760
3,202
538
5,314
5,446
56,596
0
L
Shiva
8,025
1,992
84
1,962
8,953
7,228
180
2,988
5,965
0
40,486
L
5,494
1,878
0
3,177
12,413
4,483
0
2,264
10,149
0
41,555
W
2,846
684
0
5,209
10,196
4,183
0
1,286
8,910
0
64,484
W
Izanami
Zandyr
Izanami
8,476
5,663
382
1,930
9,944
3,081
3,436
3,564
6,380
0
49,618
L
2,555
966
0
2,313
13,441
10,731
142
1,608
11,833
17,195
0
L
Danzaburou
qbepepr
Danzaburou
2,363
732
0
2,175
4,927
988
0
0
4,927
0
18,083
W
2,881
287
0
1,295
11,027
5,526
757
1,173
9,854
1,125
29,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,295
Gold Earned
33,502
393
Minions Killed
307
0
Camps Cleared
0
1,458,146
Distance Traveled
1,193,688
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,470
534
83
6
0
245,993
4
W
Horus
7,950
568
33
2
0
310,129
1
W
Eset
8,708
622
96
7
0
279,398
2
L
Shiva
7,771
555
80
6
0
250,676
5
L
Kali
6,864
490
72
5
0
288,711
3
W
Nemesis
8,410
601
112
8
0
316,388
2
W
Izanami
7,918
566
93
7
0
260,208
3
L
Kuzenbo
6,086
435
37
3
0
256,412
2
L
Danzaburou
5,311
379
35
3
0
151,896
3
W
Tyr
7,309
522
59
4
0
292,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role