Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Britney_Army1999
Hel
Level 143
God Stats
30W - 35L
1,559 SR
Queue Stats
564W - 660L
1,547 Elo+
Party 1
Bastet
Bastet
SixDegree23
Bastet
Level 73
God Stats
0W - 3L
1,316 SR
Queue Stats
99W - 99L
1,533 Elo+
Solo
Sylvanus
Sylvanus
Toucan_Pete
Sylvanus
Level 105
God Stats
10W - 14L
1,493 SR
Queue Stats
750W - 704L
1,505 Elo+
Solo
Kali
Kali
jinx_arcane2
Kali
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 279L
1,499 Elo+
Party 1
Team Averages
Level 123
1,473 SR
1,517 Elo+

VS

Team Averages
Level 135
1,559 SR
1,544 Elo+
Fafnir
Fafnir
Marcelino2201
Fafnir
Level 149
God Stats
5W - 4L
1,609 SR
Queue Stats
72W - 79L
1,567 Elo+
Solo
Thanatos
Thanatos
MrBassolutely
Thanatos
Level 142
God Stats
35W - 41L
1,532 SR
Queue Stats
1,049W - 1,065L
1,538 Elo+
Solo
Xing Tian
Xing Tian
Precantus
Xing Tian
Level 125
God Stats
3W - 6L
1,275 SR
Queue Stats
315W - 310L
1,520 Elo+
Solo
Neith
Neith
RapDJ-DirtyDan
Neith
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,551 Elo+
Solo
Janus
Janus
Solais-Pk
Janus
Level 109
God Stats
4W - 2L
1,877 SR
Queue Stats
563W - 533L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 5 / 0
6,660
512
6,819
12,183
7,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 0
7,537
580
2,544
7,594
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
10
1 / 7 / 1
6,236
480
4,983
12,730
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
Toucan_Pete
Sylvanus
11
2 / 3 / 2
6,712
516
6,599
7,363
5,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 2
7,001
539
5,286
8,430
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
7,432
572
4,293
9,321
10,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
MrBassolutely
Thanatos
14
7 / 0 / 3
7,918
609
6,488
8,279
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
Precantus
Xing Tian
14
6 / 0 / 3
8,227
633
11,500
12,849
10,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 3 / 4
6,409
493
4,580
6,182
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Janus
Solais-Pk
Janus
13
1 / 2 / 5
7,326
564
4,779
5,839
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
18
19
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
5
0
0
L
2
3
0
0.67
W
3
1
4
5
W
Thanatos
MrBassolutely
Thanatos
7
0
3
8.5
W
Xing Tian
Precantus
Xing Tian
6
0
3
7.5
W
1
3
4
1
L
Bastet
1
7
1
0.21
W
Janus
Solais-Pk
Janus
1
2
5
1.75
L
Sylvanus
Toucan_Pete
Sylvanus
2
3
2
1
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,231
Damage
31,640
48,300
Taken
42,470
21,857
Mitigated
27,832
15,858
Healing
19,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,819
2,024
0
3,004
12,183
7,532
0
6,785
4,892
0
40,949
L
2,544
134
417
2,331
7,594
2,394
67
2,672
4,780
47,899
0
W
4,293
1,012
328
2,794
9,321
10,316
0
1,710
7,611
21,494
0
W
Thanatos
MrBassolutely
Thanatos
6,488
1,408
0
8,781
8,279
3,475
0
1,951
6,234
0
49,083
W
Xing Tian
Precantus
Xing Tian
11,500
1,918
0
4,259
12,849
10,198
55
549
12,300
45,898
0
W
4,580
1,356
0
2,278
6,182
2,201
0
2,071
4,087
0
38,574
L
Bastet
4,983
1,670
0
3,694
12,730
3,820
0
4,849
7,637
0
29,741
W
Janus
Solais-Pk
Janus
4,779
96
0
955
5,839
1,642
0
1,843
3,918
48,652
0
L
Sylvanus
Toucan_Pete
Sylvanus
6,599
2,139
772
2,273
7,363
5,128
0
3,045
4,211
25,118
7,620
L
5,286
2,145
0
3,367
8,430
2,983
0
2,180
6,208
0
43,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,146
Gold Earned
37,312
407
Minions Killed
413
0
Camps Cleared
0
1,233,044
Distance Traveled
1,323,352
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,660
512
92
7
0
211,128
0
L
Hel
7,537
580
117
9
0
267,282
5
W
Fafnir
7,432
572
39
3
0
255,106
2
W
Thanatos
7,918
609
92
7
0
303,342
2
W
Xing Tian
8,227
633
103
8
0
250,222
5
W
Neith
6,409
493
82
6
0
244,575
6
L
Bastet
6,236
480
60
5
0
228,569
0
W
Janus
7,326
564
97
7
0
270,107
4
L
Sylvanus
6,712
516
62
5
0
248,767
3
L
Kali
7,001
539
76
6
0
277,298
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role