Player Matchup

Rama
Rama
Diamond IV
BelkanAceRazgriz
Rama
Diamond IV
Level 132
God Stats
1W - 2L
1,475 SR
Queue Stats
73W - 62L
2,170 MMR
Solo
Odin
Odin
Gold I
CoachCaliQ
Odin
Gold I
Level 160
God Stats
2W - 1L
1,846 SR
Queue Stats
30W - 25L
1,853 MMR
Solo
Eset
Eset
Masters
Fantastic Genji
Eset
Masters
Level 138
God Stats
2W - 3L
1,837 SR
Queue Stats
117W - 101L
2,570 MMR
Solo
Horus
Horus
Platinum IV
Ketsuryugan x
Horus
Platinum IV
Level 140
God Stats
11W - 13L
1,508 SR
Queue Stats
155W - 151L
1,892 MMR
Solo
Cerberus
Cerberus
Gold II
ThyFocus
Cerberus
Gold II
Level 149
God Stats
2W - 0L
1,709 SR
Queue Stats
78W - 64L
1,884 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,675 SR
2,074 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,538 SR
2,069 MMR
Shiva
Shiva
Diamond III
Free Lucids
Shiva
Diamond III
Level 66
God Stats
6W - 11L
1,500 SR
Queue Stats
410W - 419L
2,257 MMR
Solo
Bellona
Bellona
Platinum III
GOChiefs82
Bellona
Platinum III
Level 159
God Stats
2W - 2L
1,499 SR
Queue Stats
39W - 24L
1,945 MMR
Party 1
Chang'e
Chang'e
Gold IV
JoyBoy98
Chang'e
Gold IV
Level 159
God Stats
2W - 2L
1,605 SR
Queue Stats
27W - 19L
1,638 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
Sholito01
Sylvanus
Platinum I
Level 147
God Stats
6W - 5L
1,605 SR
Queue Stats
68W - 68L
1,972 MMR
Solo
Freya
Freya
Masters
TgF Balkks
Freya
Masters
Level 132
God Stats
6W - 14L
1,481 SR
Queue Stats
183W - 171L
2,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 7
14,101
641
16,295
16,539
6,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 0 / 12
12,717
578
8,629
12,266
15,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 2 / 11
13,532
615
10,792
11,004
7,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
13 / 0 / 14
12,960
589
20,782
21,875
12,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
ThyFocus
Cerberus
17
3 / 0 / 19
12,654
575
8,705
18,983
26,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AthenaBastetLokiGeb

VS

Bans
ThothApolloAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
9,811
446
4,817
15,261
11,538
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
GOChiefs82
Bellona
17
1 / 4 / 3
10,009
455
6,762
15,110
11,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
JoyBoy98
Chang'e
17
1 / 5 / 2
10,407
473
7,010
14,350
5,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Sholito01
Sylvanus
11
0 / 12 / 2
7,768
353
8,401
20,201
15,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Freya
16
1 / 6 / 1
10,271
467
12,197
20,997
6,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
12
33
Kills
4
4
Deaths
33
63
Assists
8
Player
Kills
Deaths
Assists
KDA
W
11
2
7
7.25
W
2
0
12
8
W
4
2
11
4.75
L
1
6
0
0.17
L
Bellona
GOChiefs82
Bellona
1
4
3
0.63
L
Chang'e
JoyBoy98
Chang'e
1
5
2
0.4
W
13
0
14
20
L
Sylvanus
Sholito01
Sylvanus
0
12
2
0.08
L
Freya
1
6
1
0.25
W
Cerberus
ThyFocus
Cerberus
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,203
Damage
39,187
80,667
Taken
85,919
67,236
Mitigated
50,028
39,953
Healing
20,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,295
13,403
0
8,976
16,539
6,519
3,843
8,449
7,990
0
105,403
W
8,629
1,350
0
3,667
12,266
15,275
407
4,447
7,605
0
76,409
W
10,792
876
1,789
2,500
11,004
7,198
1,782
3,447
7,459
127,574
0
L
4,817
759
387
2,813
15,261
11,538
0
1,499
13,762
0
59,144
L
Bellona
GOChiefs82
Bellona
6,762
3,055
0
936
15,110
11,113
0
3,931
11,179
0
87,197
L
Chang'e
JoyBoy98
Chang'e
7,010
199
1,656
4,075
14,350
5,269
0
4,598
9,752
70,105
0
W
20,782
9,551
4,356
12,159
21,875
12,105
863
6,047
14,727
0
91,008
L
Sylvanus
Sholito01
Sylvanus
8,401
1,683
1,832
3,143
20,201
15,328
0
5,362
14,839
28,632
9,628
L
Freya
12,197
4,655
0
5,615
20,997
6,780
0
4,107
16,890
79,114
0
W
Cerberus
ThyFocus
Cerberus
8,705
804
0
6,506
18,983
26,139
231
5,607
13,024
45,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,964
Gold Earned
48,266
689
Minions Killed
621
0
Camps Cleared
0
2,215,344
Distance Traveled
1,947,770
32
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,101
641
151
7
0
387,229
7
W
Odin
12,717
578
163
7
0
448,930
6
W
Eset
13,532
615
203
9
0
435,974
10
L
Shiva
9,811
446
130
6
0
342,259
1
L
Bellona
10,009
455
146
7
0
476,006
8
L
Chang'e
10,407
473
154
7
0
382,054
3
W
Horus
12,960
589
105
5
0
498,126
5
L
Sylvanus
7,768
353
61
3
0
372,595
15
L
Freya
10,271
467
130
6
0
374,856
8
W
Cerberus
12,654
575
67
3
0
445,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role