Player Matchup

Gilgamesh
Gilgamesh
DaiSuki_MuZ
Gilgamesh
Level 83
God Stats
66W - 82L
1,401 SR
Queue Stats
719W - 806L
1,471 Elo+
Solo
Nu Wa
Nu Wa
Leffrey69
Nu Wa
Level 7
God Stats
32W - 17L
1,437 SR
Queue Stats
168W - 171L
1,607 Elo+
Solo
Kuzenbo
Kuzenbo
MrSyrup100
Kuzenbo
Level 114
God Stats
3W - 0L
1,684 SR
Queue Stats
105W - 114L
1,488 Elo+
Solo
Hachiman
Hachiman
TheBeastKills
Hachiman
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
72W - 88L
1,430 Elo+
Solo
Nemesis
Nemesis
pitaboys2
Nemesis
Level 60
God Stats
9W - 11L
1,565 SR
Queue Stats
30W - 32L
1,494 Elo+
Solo
Team Averages
Level 70
1,518 SR
1,498 Elo+

VS

Team Averages
Level 48
1,439 SR
1,452 Elo+
Nemesis
Nemesis
BIG JAMBOOO
Nemesis
Level 16
God Stats
0W - 2L
1,363 SR
Queue Stats
3W - 8L
1,450 Elo+
Party 1
Hou Yi
Hou Yi
CODE_OF_CONDUCT5
Hou Yi
Level 42
God Stats
0W - 4L
1,250 SR
Queue Stats
82W - 91L
1,445 Elo+
Solo
Ares
Ares
GooseFaceKillah
Ares
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 75L
1,423 Elo+
Party 1
Loki
Loki
SheldonHatred
Loki
Level 129
God Stats
3W - 3L
1,579 SR
Queue Stats
105W - 124L
1,391 Elo+
Solo
Nu Wa
Nu Wa
hanekawaada
Nu Wa
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaiSuki_MuZ
Gilgamesh
17
7 / 3 / 14
10,658
820
13,902
17,272
9,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Leffrey69
Nu Wa
19
8 / 1 / 14
11,474
883
14,691
4,736
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
MrSyrup100
Kuzenbo
17
1 / 0 / 24
10,824
833
6,240
16,186
20,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
TheBeastKills
Hachiman
18
14 / 2 / 12
11,538
888
24,070
11,661
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
pitaboys2
Nemesis
17
5 / 3 / 15
10,455
804
14,908
11,825
6,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BIG JAMBOOO
Nemesis
14
0 / 8 / 4
8,186
630
7,149
16,645
7,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 7 / 4
8,618
663
9,643
14,824
4,744
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 7 / 2
8,706
670
5,925
26,459
20,884
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 6 / 3
9,353
719
9,639
13,527
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
3 / 7 / 3
9,900
762
10,557
11,291
3,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
25
35
Kills
9
9
Deaths
35
79
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BIG JAMBOOO
Nemesis
0
8
4
0.25
L
1
7
4
0.43
W
Gilgamesh
DaiSuki_MuZ
Gilgamesh
7
3
14
4.67
L
3
7
2
0.57
W
Nu Wa
Leffrey69
Nu Wa
8
1
14
15
W
Kuzenbo
MrSyrup100
Kuzenbo
1
0
24
13
L
2
6
3
0.58
W
Hachiman
TheBeastKills
Hachiman
14
2
12
10
L
3
7
3
0.64
W
Nemesis
pitaboys2
Nemesis
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,811
Damage
42,913
61,680
Taken
82,746
41,724
Mitigated
41,877
12,676
Healing
13,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BIG JAMBOOO
Nemesis
7,149
1,367
279
1,648
16,645
7,306
0
1,840
14,731
0
21,852
L
9,643
4,094
0
1,429
14,824
4,744
0
5,513
9,011
0
20,277
W
Gilgamesh
DaiSuki_MuZ
Gilgamesh
13,902
3,161
347
3,825
17,272
9,660
452
3,666
13,390
101
33,126
L
5,925
356
603
6,661
26,459
20,884
0
4,996
21,129
17,229
0
W
Nu Wa
Leffrey69
Nu Wa
14,691
2,315
0
412
4,736
1,390
1,834
1,977
2,657
57,257
0
W
Kuzenbo
MrSyrup100
Kuzenbo
6,240
2,613
0
3,955
16,186
20,005
1,082
4,602
11,413
19,042
0
L
9,639
2,676
0
1,009
13,527
5,059
0
4,725
8,585
0
30,257
W
Hachiman
TheBeastKills
Hachiman
24,070
16,024
0
2,488
11,661
4,411
2,476
2,549
9,006
0
50,381
L
10,557
2,873
684
731
11,291
3,884
0
2,933
8,258
26,676
0
W
Nemesis
pitaboys2
Nemesis
14,908
6,635
570
1,079
11,825
6,258
514
2,943
8,732
0
33,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,949
Gold Earned
44,763
230
Minions Killed
164
0
Camps Cleared
0
1,391,383
Distance Traveled
1,154,051
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,186
630
39
3
0
261,618
1
L
Hou Yi
8,618
663
29
2
0
211,010
0
W
Gilgamesh
10,658
820
32
2
0
274,317
2
L
Ares
8,706
670
12
1
0
210,210
5
W
Nu Wa
11,474
883
84
6
0
254,651
0
W
Kuzenbo
10,824
833
23
2
0
282,460
3
L
Loki
9,353
719
41
3
0
255,157
3
W
Hachiman
11,538
888
51
4
0
261,211
1
L
Nu Wa
9,900
762
43
3
0
216,056
0
W
Nemesis
10,455
804
40
3
0
318,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role