Player Matchup

Cupid
Cupid
Ade288
Cupid
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 243L
1,470 Elo+
Party 3
Bacchus
Bacchus
JoshGoldSliver
Bacchus
Level 90
God Stats
15W - 8L
1,653 SR
Queue Stats
277W - 271L
1,469 Elo+
Party 3
Zeus
Zeus
SunflowerManor
Zeus
Level 147
God Stats
15W - 16L
1,600 SR
Queue Stats
475W - 445L
1,453 Elo+
Party 1
Hun Batz
Hun Batz
柴米油盐不觉甜
Hun Batz
Level 109
God Stats
26W - 20L
1,560 SR
Queue Stats
525W - 530L
1,437 Elo+
Party 1
Tyr
Tyr
浅夏半月
Tyr
Level 128
God Stats
4W - 4L
1,352 SR
Queue Stats
120W - 128L
1,435 Elo+
Party 1
Team Averages
Level 112
1,533 SR
1,453 Elo+

VS

Team Averages
Level 134
1,593 SR
1,457 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AdamEU
Ah Muzen Cab
Level 146
God Stats
5W - 1L
1,622 SR
Queue Stats
103W - 94L
1,515 Elo+
Solo
Bacchus
Bacchus
Dodomore22
Bacchus
Level 123
God Stats
3W - 2L
1,677 SR
Queue Stats
366W - 379L
1,548 Elo+
Party 2
He Bo
He Bo
Rachi443
He Bo
Level 94
God Stats
2W - 0L
1,528 SR
Queue Stats
126W - 149L
1,355 Elo+
Party 2
Awilix
Awilix
Sam HDLC
Awilix
Level 148
God Stats
9W - 7L
1,638 SR
Queue Stats
264W - 307L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ade288
Cupid
9
1 / 1 / 0
5,021
502
4,238
4,102
1,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 4 / 1
4,676
468
2,143
6,929
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 4 / 0
4,652
465
1,922
4,150
876
10
1 / 5 / 1
5,827
583
3,532
8,187
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 1
5,486
549
3,559
7,088
4,007
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 1 / 1
6,361
636
5,047
5,743
1,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
AdamEU
Ah Muzen Cab
11
5 / 1 / 0
6,502
650
5,027
5,628
1,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Dodomore22
Bacchus
9
2 / 0 / 3
5,933
593
2,358
5,482
2,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
Rachi443
He Bo
10
3 / 1 / 1
5,998
600
4,266
4,662
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Awilix
Sam HDLC
Awilix
11
4 / 1 / 5
6,404
640
3,867
4,451
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
17
17
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
1
3.5
W
Ah Muzen Cab
AdamEU
Ah Muzen Cab
5
1
0
5
L
Cupid
Ade288
Cupid
1
1
0
1
W
Bacchus
Dodomore22
Bacchus
2
0
3
3.5
L
0
4
1
0.13
W
He Bo
Rachi443
He Bo
3
1
1
3.5
W
Awilix
Sam HDLC
Awilix
4
1
5
6.5
L
0
4
0
0
L
1
5
1
0.3
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,394
Damage
20,565
30,456
Taken
25,966
12,495
Mitigated
8,352
6,979
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,047
2,485
0
2,564
5,743
1,384
1,122
959
4,784
37,109
1,806
W
Ah Muzen Cab
AdamEU
Ah Muzen Cab
5,027
1,533
0
1,529
5,628
1,751
682
1,531
4,097
0
35,442
L
Cupid
Ade288
Cupid
4,238
2,335
49
1,946
4,102
1,074
0
2,461
1,641
0
25,274
W
Bacchus
Dodomore22
Bacchus
2,358
353
1,118
1,767
5,482
2,739
0
1,304
3,976
10,566
0
L
2,143
407
0
851
6,929
3,795
0
4,125
2,804
6,381
0
W
He Bo
Rachi443
He Bo
4,266
324
0
250
4,662
1,162
562
0
4,662
25,047
0
W
Awilix
Sam HDLC
Awilix
3,867
1,476
0
2,072
4,451
1,316
0
271
4,180
0
29,891
L
1,922
518
0
500
4,150
876
0
112
4,038
21,867
0
L
3,532
1,037
0
2,157
8,187
2,743
0
850
7,315
0
28,783
L
3,559
183
0
1,476
7,088
4,007
0
3,567
3,217
0
23,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,662
Gold Earned
31,198
230
Minions Killed
284
0
Camps Cleared
0
911,950
Distance Traveled
983,097
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,361
636
74
7
0
176,544
1
W
Ah Muzen Cab
6,502
650
72
7
0
186,888
3
L
Cupid
5,021
502
40
4
0
186,062
1
W
Bacchus
5,933
593
14
1
0
202,926
5
L
Bacchus
4,676
468
18
2
0
176,278
0
W
He Bo
5,998
600
51
5
0
183,849
1
W
Awilix
6,404
640
73
7
0
232,890
0
L
Zeus
4,652
465
58
6
0
144,202
1
L
Hun Batz
5,827
583
69
7
0
201,129
4
L
Tyr
5,486
549
45
5
0
204,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role