Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Gεяn
Raijin
Level 107
God Stats
2W - 3L
1,168 SR
Queue Stats
171W - 157L
1,496 Elo+
Party 2
Chaac
Chaac
ShackD
Chaac
Level 107
God Stats
5W - 3L
1,705 SR
Queue Stats
138W - 144L
1,489 Elo+
Solo
Scylla
Scylla
dcc_28_10
Scylla
Level 21
God Stats
2W - 3L
1,345 SR
Queue Stats
19W - 46L
1,265 Elo+
Solo
Kumbhakarna
Kumbhakarna
gmurph95
Kumbhakarna
Level 89
God Stats
4W - 5L
1,298 SR
Queue Stats
108W - 107L
1,552 Elo+
Party 2
Team Averages
Level 94
1,403 SR
1,460 Elo+

VS

Team Averages
Level 86
1,581 SR
1,514 Elo+
Nemesis
Nemesis
Cyber_The_T0XIC
Nemesis
Level 109
God Stats
2W - 2L
1,700 SR
Queue Stats
32W - 32L
1,494 Elo+
Party 1
Artio
Artio
GoofyG3756
Artio
Level 38
God Stats
14W - 9L
1,538 SR
Queue Stats
59W - 76L
1,427 Elo+
Party 1
Nu Wa
Nu Wa
Johnnywhatagent
Nu Wa
Level 68
God Stats
172W - 154L
1,616 SR
Queue Stats
318W - 306L
1,613 Elo+
Solo
Bellona
Bellona
cibola69
Bellona
Level 125
God Stats
15W - 17L
1,447 SR
Queue Stats
207W - 220L
1,475 Elo+
Solo
Charybdis
Charybdis
iMasterNinja
Charybdis
Level 88
God Stats
11W - 8L
1,606 SR
Queue Stats
338W - 346L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 1 / 4
7,534
753
6,023
6,400
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Raijin
Gεяn
Raijin
15
4 / 0 / 3
7,967
797
11,527
4,825
1,550
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
ShackD
Chaac
15
2 / 0 / 6
7,631
763
7,477
7,684
3,923
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
dcc_28_10
Scylla
8
0 / 0 / 0
4,359
436
0
737
264
Kumbhakarna
gmurph95
Kumbhakarna
13
1 / 1 / 6
7,439
744
2,892
9,325
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 0
7,923
792
4,969
8,021
3,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Artio
11
0 / 2 / 0
6,057
606
1,112
8,119
5,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 1 / 2
6,837
684
10,900
4,470
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
cibola69
Bellona
11
0 / 4 / 1
6,351
635
2,525
8,488
4,592
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
iMasterNinja
Charybdis
13
0 / 1 / 1
6,790
679
4,162
6,386
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
8
Kills
2
2
Deaths
8
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
4
3
L
2
0
0
2
L
Artio
0
2
0
0
W
Raijin
Gεяn
Raijin
4
0
3
5.5
L
0
1
2
1
W
Chaac
ShackD
Chaac
2
0
6
5
L
Bellona
cibola69
Bellona
0
4
1
0.13
W
Scylla
dcc_28_10
Scylla
0
0
0
0
W
Kumbhakarna
gmurph95
Kumbhakarna
1
1
6
4
L
Charybdis
iMasterNinja
Charybdis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,919
Damage
23,668
28,971
Taken
35,484
15,441
Mitigated
17,423
9,386
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,023
3,100
0
2,894
6,400
1,964
1,290
2,307
4,093
0
38,475
L
4,969
1,068
0
3,382
8,021
3,919
184
2,574
5,447
0
35,017
L
Artio
1,112
125
113
1,251
8,119
5,524
0
4,573
3,546
4,011
0
W
Raijin
Gεяn
Raijin
11,527
1,209
0
512
4,825
1,550
0
1,339
3,486
41,652
0
L
10,900
5,508
0
116
4,470
1,285
0
1,239
3,231
33,318
0
W
Chaac
ShackD
Chaac
7,477
863
0
2,316
7,684
3,923
74
3,730
3,954
0
30,272
L
Bellona
cibola69
Bellona
2,525
301
0
794
8,488
4,592
170
2,305
6,183
0
11,110
W
Scylla
dcc_28_10
Scylla
0
0
0
0
737
264
0
737
0
0
0
W
Kumbhakarna
gmurph95
Kumbhakarna
2,892
399
260
3,404
9,325
7,740
164
3,899
5,426
11,414
0
L
Charybdis
iMasterNinja
Charybdis
4,162
1,732
0
1,491
6,386
2,103
0
3,728
2,658
0
20,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,930
Gold Earned
33,958
221
Minions Killed
185
0
Camps Cleared
0
785,696
Distance Traveled
943,912
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,534
753
75
8
0
157,466
1
L
Nemesis
7,923
792
80
8
0
214,235
2
L
Artio
6,057
606
7
1
0
181,533
1
W
Raijin
7,967
797
79
8
0
200,468
4
L
Nu Wa
6,837
684
36
4
0
168,151
2
W
Chaac
7,631
763
59
6
0
221,675
1
L
Bellona
6,351
635
20
2
0
192,156
4
W
Scylla
4,359
436
0
0
0
0
0
W
Kumbhakarna
7,439
744
8
1
0
206,087
1
L
Charybdis
6,790
679
42
4
0
187,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role