Player Matchup

Cthulhu
Cthulhu
BJLG
Cthulhu
Level 155
God Stats
1W - 2L
1,743 SR
Queue Stats
116W - 129L
1,487 Elo+
Solo
The Morrigan
The Morrigan
Myral
The Morrigan
Level 140
God Stats
20W - 16L
1,500 SR
Queue Stats
320W - 354L
1,531 Elo+
Solo
Mercury
Mercury
giwus2
Mercury
Level 88
God Stats
4W - 3L
1,208 SR
Queue Stats
395W - 372L
1,271 Elo+
Solo
Agni
Agni
joaosinho
Agni
Level 104
God Stats
11W - 5L
1,442 SR
Queue Stats
713W - 748L
1,461 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
larlos12
Ah Muzen Cab
Level 128
God Stats
23W - 8L
1,805 SR
Queue Stats
846W - 890L
1,507 Elo+
Solo
Team Averages
Level 123
1,540 SR
1,451 Elo+

VS

Team Averages
Level 95
1,532 SR
1,508 Elo+
Thanatos
Thanatos
Charuzz
Thanatos
Level 107
God Stats
26W - 23L
1,563 SR
Queue Stats
40W - 49L
1,464 Elo+
Solo
Bacchus
Bacchus
RWBYxDerpy
Bacchus
Level 78
God Stats
4W - 1L
1,501 SR
Queue Stats
133W - 125L
1,472 Elo+
Party 2
Nu Wa
Nu Wa
jucelmuni
Nu Wa
Level 78
God Stats
19W - 22L
1,546 SR
Queue Stats
363W - 371L
1,543 Elo+
Party 1
Ao Kuang
Ao Kuang
rxHit
Ao Kuang
Level 86
God Stats
11W - 13L
1,500 SR
Queue Stats
388W - 393L
1,541 Elo+
Party 1
Neith
Neith
zedoot
Neith
Level 126
God Stats
37W - 27L
1,549 SR
Queue Stats
475W - 435L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BJLG
Cthulhu
12
1 / 7 / 3
8,743
380
9,685
24,509
22,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
Myral
The Morrigan
19
1 / 6 / 2
11,579
503
11,385
12,903
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
giwus2
Mercury
16
6 / 10 / 5
11,008
479
9,784
20,457
6,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
17
3 / 12 / 3
11,692
508
17,238
19,443
5,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
larlos12
Ah Muzen Cab
16
2 / 9 / 1
9,971
434
9,540
19,450
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Charuzz
Thanatos
20
13 / 4 / 9
13,747
598
9,092
19,100
9,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
RWBYxDerpy
Bacchus
17
5 / 3 / 21
11,511
500
10,851
21,071
26,994
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
jucelmuni
Nu Wa
19
9 / 4 / 23
13,641
593
24,024
18,319
6,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
rxHit
Ao Kuang
20
8 / 1 / 12
13,639
593
11,762
19,911
17,293
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
zedoot
Neith
20
8 / 2 / 15
13,708
596
17,955
15,446
6,741
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
123
13
Kills
43
44
Deaths
14
14
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BJLG
Cthulhu
1
7
3
0.36
W
Thanatos
Charuzz
Thanatos
13
4
9
4.38
L
The Morrigan
Myral
The Morrigan
1
6
2
0.33
W
Bacchus
RWBYxDerpy
Bacchus
5
3
21
5.17
L
Mercury
giwus2
Mercury
6
10
5
0.85
L
Agni
3
12
3
0.38
W
Nu Wa
jucelmuni
Nu Wa
9
4
23
5.13
L
Ah Muzen Cab
larlos12
Ah Muzen Cab
2
9
1
0.28
W
Ao Kuang
rxHit
Ao Kuang
8
1
12
14
W
Neith
zedoot
Neith
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,632
Damage
73,684
96,762
Taken
93,847
45,238
Mitigated
66,776
16,166
Healing
41,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BJLG
Cthulhu
9,685
868
340
1,955
24,509
22,352
12
9,439
14,650
37,395
0
W
Thanatos
Charuzz
Thanatos
9,092
1,751
0
16,334
19,100
9,534
1,715
5,474
13,348
0
99,756
L
The Morrigan
Myral
The Morrigan
11,385
2,760
0
2,831
12,903
3,745
1,597
7,589
4,592
98,155
6,296
W
Bacchus
RWBYxDerpy
Bacchus
10,851
1,700
654
2,716
21,071
26,994
689
6,133
14,933
29,006
3,640
L
Mercury
giwus2
Mercury
9,784
5,068
0
3,832
20,457
6,846
0
7,967
12,204
0
59,573
L
Agni
17,238
538
100
2,240
19,443
5,797
0
11,317
7,799
74,619
0
W
Nu Wa
jucelmuni
Nu Wa
24,024
5,699
156
2,564
18,319
6,214
2,524
8,259
10,054
92,515
0
L
Ah Muzen Cab
larlos12
Ah Muzen Cab
9,540
4,284
0
4,868
19,450
6,498
334
7,986
11,272
0
67,346
W
Ao Kuang
rxHit
Ao Kuang
11,762
4,396
0
9,956
19,911
17,293
734
8,078
11,827
83,406
0
W
Neith
zedoot
Neith
17,955
7,034
388
8,975
15,446
6,741
6,967
5,681
9,759
0
103,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,993
Gold Earned
66,246
571
Minions Killed
610
0
Camps Cleared
0
2,004,195
Distance Traveled
2,126,244
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,743
380
44
2
0
437,396
11
W
Thanatos
13,747
598
132
6
0
470,188
6
L
The Morrigan
11,579
503
174
8
0
353,637
7
W
Bacchus
11,511
500
36
2
0
438,799
9
L
Mercury
11,008
479
92
4
0
450,255
1
L
Agni
11,692
508
138
6
0
398,385
6
W
Nu Wa
13,641
593
130
6
0
387,477
2
L
Ah Muzen Cab
9,971
434
123
5
0
364,522
0
W
Ao Kuang
13,639
593
125
5
0
428,653
4
W
Neith
13,708
596
187
8
0
401,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role