Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 133
1,500 SR
1,500 Elo+

VS

Team Averages
Level 104
1,470 SR
1,542 Elo+
Xbalanque
Xbalanque
AugusteGusteau
Xbalanque
Level 76
God Stats
1W - 1L
1,319 SR
Queue Stats
30W - 35L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
AwesomeSalsin
Gilgamesh
Level 108
God Stats
1W - 0L
1,482 SR
Queue Stats
28W - 35L
1,621 Elo+
Solo
Merlin
Merlin
Messΐ
Merlin
Level 129
God Stats
4W - 3L
1,610 SR
Queue Stats
100W - 91L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
5 / 8 / 0
7,432
743
11,691
13,401
4,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
 
Baron Samedi
10
0 / 5 / 5
6,528
653
3,969
8,272
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
 
Osiris
10
2 / 3 / 2
6,450
645
1,754
8,099
6,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AugusteGusteau
Xbalanque
14
5 / 2 / 9
8,781
878
10,720
7,026
1,627
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
AwesomeSalsin
Gilgamesh
13
7 / 2 / 5
8,385
839
8,726
12,185
7,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Merlin
Messΐ
Merlin
13
4 / 3 / 8
8,051
805
6,399
6,556
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
16
16
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
5
8
0
0.63
L
Baron Samedi
 
Baron Samedi
0
5
5
0.5
L
Osiris
 
Osiris
2
3
2
1
W
Xbalanque
AugusteGusteau
Xbalanque
5
2
9
4.75
W
Gilgamesh
AwesomeSalsin
Gilgamesh
7
2
5
4.75
W
Merlin
Messΐ
Merlin
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,414
Damage
25,845
29,772
Taken
25,767
14,336
Mitigated
11,082
5,438
Healing
5,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
11,691
7,580
0
2,443
13,401
4,259
1,025
1,857
11,544
0
24,623
L
Baron Samedi
 
Baron Samedi
3,969
285
620
1,678
8,272
3,268
0
2,762
5,510
21,310
0
L
Osiris
 
Osiris
1,754
679
0
697
8,099
6,809
0
2,297
5,802
0
7,026
W
Xbalanque
AugusteGusteau
Xbalanque
10,720
4,789
0
1,823
7,026
1,627
1,295
861
6,165
0
35,062
W
Gilgamesh
AwesomeSalsin
Gilgamesh
8,726
2,866
0
3,212
12,185
7,799
679
1,625
10,560
0
21,398
W
Merlin
Messΐ
Merlin
6,399
537
0
878
6,556
1,656
57
1,753
4,803
31,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,410
Gold Earned
25,217
85
Minions Killed
118
1
Camps Cleared
7
484,062
Distance Traveled
604,291
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,432
743
31
3
0
138,461
2
L
Baron Samedi
6,528
653
42
4
1
168,522
3
L
Osiris
6,450
645
12
1
0
177,079
3
W
Xbalanque
8,781
878
68
7
2
200,364
4
W
Gilgamesh
8,385
839
11
1
1
218,610
3
W
Merlin
8,051
805
39
4
4
185,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role