Player Matchup

Fenrir
Fenrir
TermlessDuck
Fenrir
Level 107
God Stats
1W - 2L
1,581 SR
Queue Stats
217W - 143L
1,543 Elo+
Party 1
Horus
Horus
TorusDemon
Horus
Level 27
God Stats
2W - 0L
1,595 SR
Queue Stats
77W - 65L
1,609 Elo+
Party 1
Anubis
Anubis
qazxswedsa
Anubis
Level 160
God Stats
3W - 1L
1,232 SR
Queue Stats
357W - 230L
1,675 Elo+
Party 1
Team Averages
Level 98
1,469 SR
1,609 Elo+

VS

Team Averages
Level 111
1,545 SR
1,523 Elo+
Chaac
Chaac
 
Chaac
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Itsum0 ASad
Cliodhna
Level 104
God Stats
20W - 22L
1,460 SR
Queue Stats
232W - 305L
1,495 Elo+
Solo
Agni
Agni
NickteHaid
Agni
Level 98
God Stats
3W - 3L
1,675 SR
Queue Stats
20W - 24L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
9 / 4 / 1
9,069
824
9,731
11,095
6,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
12
0 / 4 / 8
7,671
697
2,509
10,004
9,455
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
qazxswedsa
Anubis
13
2 / 5 / 6
8,009
728
5,305
8,188
3,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 1 / 8
8,929
812
8,717
10,049
9,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cliodhna
Itsum0 ASad
Cliodhna
11
5 / 4 / 4
8,444
768
4,924
5,670
1,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 6 / 8
8,723
793
8,543
6,804
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
11
Kills
13
13
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
1
8
8
L
Cliodhna
Itsum0 ASad
Cliodhna
5
4
4
1.75
L
4
6
8
1.33
W
Fenrir
9
4
1
2.38
W
Horus
0
4
8
1
W
Anubis
qazxswedsa
Anubis
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,545
Damage
22,184
29,287
Taken
22,523
19,229
Mitigated
12,488
7,971
Healing
5,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,717
1,764
0
5,034
10,049
9,071
0
2,858
7,191
0
36,051
L
Cliodhna
Itsum0 ASad
Cliodhna
4,924
303
0
340
5,670
1,605
0
1,761
3,909
0
10,084
L
8,543
626
0
250
6,804
1,812
0
1,115
5,689
20,893
0
W
Fenrir
9,731
1,416
0
1,404
11,095
6,214
1,083
3,634
7,461
0
21,282
W
Horus
2,509
1,368
2,511
2,201
10,004
9,455
210
2,497
7,507
0
8,980
W
Anubis
qazxswedsa
Anubis
5,305
398
0
1,855
8,188
3,560
41
2,602
5,586
32,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,749
Gold Earned
26,096
109
Minions Killed
94
5
Camps Cleared
4
587,375
Distance Traveled
595,133
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,929
812
46
4
2
229,224
3
L
Cliodhna
8,444
768
19
2
1
185,504
2
L
Agni
8,723
793
29
3
1
180,405
3
W
Fenrir
9,069
824
31
3
2
198,468
5
W
Horus
7,671
697
18
2
1
207,153
0
W
Anubis
8,009
728
60
5
2
181,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role