Player Matchup

Fenrir
Fenrir
KinGzZebra
Fenrir
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,558 Elo+
Party 1
Bellona
Bellona
OT Fusionz5159
Bellona
Level 156
God Stats
1W - 0L
1,757 SR
Queue Stats
71W - 46L
1,677 Elo+
Party 1
Ganesha
Ganesha
coolmansonic
Ganesha
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 53L
1,667 Elo+
Party 1
Team Averages
Level 114
1,586 SR
1,634 Elo+

VS

Team Averages
Level 123
1,529 SR
1,522 Elo+
Sun Wukong
Sun Wukong
CHEEKXCL4PPR
Sun Wukong
Level 89
God Stats
0W - 2L
1,605 SR
Queue Stats
13W - 16L
1,470 Elo+
Solo
Neith
Neith
IcyBassoon13770
Neith
Level 125
God Stats
32W - 39L
1,455 SR
Queue Stats
440W - 538L
1,414 Elo+
Solo
Kali
Kali
protofallz11
Kali
Level 154
God Stats
33W - 27L
1,526 SR
Queue Stats
34W - 27L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KinGzZebra
Fenrir
16
4 / 4 / 5
11,178
699
8,208
12,866
8,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 2 / 3
11,452
716
17,515
13,466
13,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
coolmansonic
Ganesha
16
0 / 3 / 9
11,197
700
9,642
18,213
22,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CHEEKXCL4PPR
Sun Wukong
14
1 / 1 / 5
9,900
619
5,827
10,511
12,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 4 / 4
10,566
660
14,890
10,484
3,435
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 5 / 3
11,691
731
14,732
19,458
7,427
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
10
Kills
9
9
Deaths
10
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CHEEKXCL4PPR
Sun Wukong
1
1
5
3.5
L
3
4
4
1.25
W
Fenrir
KinGzZebra
Fenrir
4
4
5
1.63
W
6
2
3
3.75
W
Ganesha
coolmansonic
Ganesha
0
3
9
1.5
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,365
Damage
35,449
44,545
Taken
40,453
44,357
Mitigated
23,286
10,746
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CHEEKXCL4PPR
Sun Wukong
5,827
811
0
1,637
10,511
12,424
0
2,752
7,670
0
19,617
L
14,890
5,300
0
2,000
10,484
3,435
0
2,384
7,968
0
40,420
W
Fenrir
KinGzZebra
Fenrir
8,208
1,513
1,313
3,235
12,866
8,664
1,116
476
12,266
0
29,846
W
17,515
5,767
0
2,475
13,466
13,306
1,104
105
13,213
0
53,515
W
Ganesha
coolmansonic
Ganesha
9,642
739
887
2,836
18,213
22,387
557
100
17,689
37,623
0
L
14,732
5,380
0
7,434
19,458
7,427
1,455
5,202
13,903
0
47,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,827
Gold Earned
32,157
182
Minions Killed
160
8
Camps Cleared
7
873,660
Distance Traveled
795,066
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,900
619
32
2
2
254,557
3
L
Neith
10,566
660
67
4
1
243,281
5
W
Fenrir
11,178
699
60
4
4
280,959
2
W
Bellona
11,452
716
119
7
4
296,021
4
W
Ganesha
11,197
700
3
0
0
296,680
4
L
Kali
11,691
731
61
4
4
297,228
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role