Player Matchup

Cerberus
Cerberus
SORROW4
Cerberus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,402 Elo+
Party 1
Loki
Loki
Scynck
Loki
Level 76
God Stats
7W - 8L
1,389 SR
Queue Stats
46W - 68L
1,395 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZombieTest1
Morgan Le Fay
Level 109
God Stats
6W - 5L
1,520 SR
Queue Stats
27W - 30L
1,464 Elo+
Party 1
Team Averages
Level 103
1,470 SR
1,420 Elo+

VS

Team Averages
Level 117
1,527 SR
1,501 Elo+
Agni
Agni
 
Agni
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
A_Gamer_Cookie
Ravana
Level 81
God Stats
5W - 4L
1,500 SR
Queue Stats
289W - 328L
1,396 Elo+
Solo
Ullr
Ullr
V__Loki__V
Ullr
Level 118
God Stats
39W - 30L
1,580 SR
Queue Stats
184W - 66L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SORROW4
Cerberus
11
2 / 0 / 6
7,026
703
4,077
7,955
6,352
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Loki
Scynck
Loki
12
3 / 0 / 5
7,266
727
3,752
5,038
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
ZombieTest1
Morgan Le Fay
12
3 / 2 / 4
7,292
729
7,367
5,529
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 3 / 1
6,018
602
4,967
5,477
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 5 / 1
6,230
623
3,538
7,556
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 0 / 1
6,530
653
5,564
5,159
1,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
8
Kills
2
2
Deaths
8
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
1
0.17
L
1
5
1
0.3
W
Cerberus
SORROW4
Cerberus
2
0
6
5
W
Loki
Scynck
Loki
3
0
5
5.5
L
1
0
1
1.5
W
Morgan Le Fay
ZombieTest1
Morgan Le Fay
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,196
Damage
14,069
18,522
Taken
18,192
9,573
Mitigated
5,765
5,649
Healing
2,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,967
162
0
1,520
5,477
1,667
0
3,775
1,412
14,094
0
L
3,538
797
0
491
7,556
2,398
0
4,267
3,077
0
7,611
W
Cerberus
SORROW4
Cerberus
4,077
244
112
1,887
7,955
6,352
0
2,131
5,496
7,006
0
W
Loki
Scynck
Loki
3,752
605
0
2,934
5,038
1,469
0
988
3,900
0
21,751
L
5,564
1,970
0
492
5,159
1,700
0
2,841
2,138
0
25,881
W
Morgan Le Fay
ZombieTest1
Morgan Le Fay
7,367
421
73
643
5,529
1,752
0
1,533
3,762
27,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,584
Gold Earned
18,778
122
Minions Killed
86
6
Camps Cleared
3
552,796
Distance Traveled
521,663
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,018
602
29
3
1
157,990
3
L
Ravana
6,230
623
13
1
0
172,432
3
W
Cerberus
7,026
703
25
3
0
185,956
2
W
Loki
7,266
727
41
4
6
184,048
4
L
Ullr
6,530
653
44
4
2
191,241
2
W
Morgan Le Fay
7,292
729
56
6
0
182,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role